public void LoadScene(bool overrideAddToStack) { if (overrideAddToStack) { BackStack.Push(sceneManager.data.LoadScene); } sceneManager.LoadScene(this, mode); }
public void GoTo(HelpItem item) { if (CurrentItem != null) { BackStack.Push(CurrentItem); } CurrentItem = item; OnStackChanged(); }
public void GoForward() { if (CurrentItem != null) { BackStack.Push(CurrentItem); } if (ForwardStack.Count > 0) { CurrentItem = ForwardStack.Pop(); } OnStackChanged(); }
private async void BtnForward_Click(object sender, RoutedEventArgs e) { var item = ForwardStack.Pop(); if (ForwardStack.Count == 0) { IsbtnForwardEnabled = false; } BackStack.Push(LastSearch); IsbtnBackEnabled = true; tbID.Text = item; await StartFinding(); }
public void LoadScene() { if (sceneManager.data.addToStack) { BackStack.Push(sceneManager.data.LoadScene); } if (loadingScreen) { sceneManager.LoadWithSceneLoader(this); } else { sceneManager.LoadScene(this, mode); } }
public async Task ActiveStartFinding() { var id = tbID.Text; if (!string.IsNullOrWhiteSpace(id) && !IsRunning) { if (LastSearch != null) { BackStack.Push(LastSearch); ForwardStack.Clear(); IsbtnBackEnabled = true; IsbtnForwardEnabled = false; } await StartFinding(); } }
private void HandleContentNavigating(object sender, NavigatingCancelEventArgs e) { if (IsNavigating) { return; } IsNavigating = true; // Choose the name of the transition based on the e.ExtraData that was passed to NavigationService.Navigate(). // If the data is a string, we'll try to find a matching transition by that name. if (e.ExtraData is ResolvedNavigationRequest) { var transitionName = ((ResolvedNavigationRequest)e.ExtraData).RouteValues.GetOrDefault <string>("Transition"); CurrentTransition = transitionRegistry.Get(transitionName); } else if (e.ExtraData is string && transitionRegistry.Get(e.ExtraData.ToString()) != null) { var transitionName = e.ExtraData.ToString(); CurrentTransition = transitionRegistry.Get(transitionName); } else { CurrentTransition = null; } // Keep a record of back/forward navigation and use this to select the reverse transitions. if (e.NavigationMode == NavigationMode.New) { BackStack.Push(CurrentTransition); } else if (e.NavigationMode == NavigationMode.Back) { var original = BackStack.Pop(); ForwardStack.Push(original); var reverseTransition = original == null ? null : transitionRegistry.Get(original.Reverse); CurrentTransition = reverseTransition; } else if (e.NavigationMode == NavigationMode.Forward) { CurrentTransition = ForwardStack.Pop(); BackStack.Push(CurrentTransition); } }