public void DoPostConfigure(GameObject go) { Light2D light2D = go.AddOrGet <Light2D>(); light2D.overlayColour = LIGHT2D.CEILINGLIGHT_OVERLAYCOLOR; light2D.Color = new Color(0.5f, 0.5f, 0); light2D.Range = 4f; light2D.Angle = 0f; light2D.Direction = LIGHT2D.FLOORLAMP_DIRECTION; light2D.Offset = new Vector2(0f, 0.5f); light2D.shape = LightShape.Circle; light2D.drawOverlay = true; light2D.Lux = 1000; BackPackConfig.SetupVest(go); }
public void DoPostConfigure(GameObject go) { BackPackConfig.SetupVest(go); }