public void ChangeItemText(BackPackBehaviour bp) { ItemText.text = "BackPack items: \n"; foreach (var item in bp.Items) { ItemText.text += item.m_name + "\n"; } }
public void UpdateText(BackPackBehaviour bag) { TheText.text = "Items: \n"; if (bag.Inventory == null) { TheText.text = "Empty"; } else { foreach (var item in bag.Inventory) { TheText.text += item.name + "\n"; } } }
// Use this for initialization private void Start() { playerBackPack = GetComponent <BackPackBehaviour>(); }