private Brush GetBrushForResultType(BaccaratResultType resultType) { if (resultType == BaccaratResultType.Banker) { return(new SolidColorBrush(Colors.Red)); } else if (resultType == BaccaratResultType.Player) { return(new SolidColorBrush(Colors.Blue)); } return(new SolidColorBrush(Colors.Green)); }
public BaccaratResult(BaccaratResultType type, int money, int betMoney) { Type = type; Money = money; BetMoney = betMoney; }
private void DetermineCards() { var random = new System.Random(); // Pick 2 cards for each bankerCards.cards.Add(PickRandomCard(random)); bankerCards.cards.Add(PickRandomCard(random)); playerCards.cards.Add(PickRandomCard(random)); playerCards.cards.Add(PickRandomCard(random)); // Get the scores for the two cards bankerScore = 0; foreach (var card in bankerCards.cards) { bankerScore += card.GetBaccaratScore(); } bankerScore %= 10; playerScore = 0; foreach (var card in playerCards.cards) { playerScore += card.GetBaccaratScore(); } playerScore %= 10; // Pick an extra card for each players if needed if (bankerScore >= 8 || playerScore >= 8) { //Natural } else if (playerScore >= 6) { //Player Stand if (bankerScore < 6) { bankerCards.cards.Add(PickRandomCard(random)); } } else { Card thirdPlayerCard = PickRandomCard(random); playerCards.cards.Add(thirdPlayerCard); bool anotherBankerCard = false; if (bankerScore <= 2) { anotherBankerCard = true; } else if (bankerScore == 3) { anotherBankerCard = thirdPlayerCard.GetBaccaratScore() != 8; } else if (bankerScore == 4) { anotherBankerCard = thirdPlayerCard.GetBaccaratScore() >= 2 && thirdPlayerCard.GetBaccaratScore() <= 7; } else if (bankerScore == 5) { anotherBankerCard = thirdPlayerCard.GetBaccaratScore() >= 4 && thirdPlayerCard.GetBaccaratScore() <= 7; } else if (bankerScore == 6) { anotherBankerCard = thirdPlayerCard.GetBaccaratScore() == 6 || thirdPlayerCard.GetBaccaratScore() == 7; } if (anotherBankerCard) { bankerCards.cards.Add(PickRandomCard(random)); } } bankerScore = 0; playerScore = 0; foreach (var c in bankerCards.cards) { bankerScore += c.GetBaccaratScore(); } bankerScore %= 10; foreach (var c in playerCards.cards) { playerScore += c.GetBaccaratScore(); } playerScore %= 10; if (bankerScore > playerScore) { result = BaccaratResultType.Banker; } else if (bankerScore < playerScore) { result = BaccaratResultType.Player; } else { result = BaccaratResultType.Tie; } }
private void ProcessBeadPlateOutput(ref List <List <BaccaratResultType> > bead_Plate_Results, ref GridControl grd_control, BaccaratResultType resultType, BaccaratResultInfo playResult, string outputValue) { if (bead_Plate_Results.Count == 0) { var newLine = new List <BaccaratResultType>(); newLine.Add(resultType); bead_Plate_Results.Add(newLine); } else { var latestLine = bead_Plate_Results[bead_Plate_Results.Count - 1]; if (latestLine.Count == 6) { var newLine = new List <BaccaratResultType>(); newLine.Add(resultType); bead_Plate_Results.Add(newLine); } else { latestLine.Add(resultType); } } // Output to cell var latest = bead_Plate_Results[bead_Plate_Results.Count - 1]; grd_control.Model[latest.Count, bead_Plate_Results.Count].Foreground = GetBrushForResultType(resultType); grd_control.Model[latest.Count, bead_Plate_Results.Count].CellValue = outputValue; grd_control.Model[latest.Count, bead_Plate_Results.Count].ShowTooltip = true; grd_control.Model[latest.Count, bead_Plate_Results.Count].ToolTip = $"seq: {playResult.GameSeq}, player: {playResult.PlayerValue}, banker: {playResult.BankerValue}"; }
public BaccaratResult(BaccaratResultType type, int money, int betMoney) { Type = type; Money = money; BetMoney = betMoney; }
private void DetermineCards() { var random = new System.Random(); // Pick 2 cards for each bankerCards.cards.Add(PickRandomCard(random)); bankerCards.cards.Add(PickRandomCard(random)); playerCards.cards.Add(PickRandomCard(random)); playerCards.cards.Add(PickRandomCard(random)); // Get the scores for the two cards bankerScore = 0; foreach (var card in bankerCards.cards) { bankerScore += card.GetBaccaratScore(); } bankerScore %= 10; playerScore = 0; foreach (var card in playerCards.cards) { playerScore += card.GetBaccaratScore(); } playerScore %= 10; // Pick an extra card for each players if needed if (bankerScore >= 8 || playerScore >= 8) { //Natural } else if (playerScore >= 6) { //Player Stand if (bankerScore < 6) { bankerCards.cards.Add(PickRandomCard(random)); } } else { Card thirdPlayerCard = PickRandomCard(random); playerCards.cards.Add(thirdPlayerCard); bool anotherBankerCard = false; if (bankerScore <= 2) { anotherBankerCard = true; } else if (bankerScore == 3) { anotherBankerCard = thirdPlayerCard.GetBaccaratScore() != 8; } else if (bankerScore == 4) { anotherBankerCard = thirdPlayerCard.GetBaccaratScore() >= 2 && thirdPlayerCard.GetBaccaratScore() <= 7; } else if (bankerScore == 5) { anotherBankerCard = thirdPlayerCard.GetBaccaratScore() >= 4 && thirdPlayerCard.GetBaccaratScore() <= 7; } else if (bankerScore == 6) { anotherBankerCard = thirdPlayerCard.GetBaccaratScore() == 6 || thirdPlayerCard.GetBaccaratScore() == 7; } if (anotherBankerCard) { bankerCards.cards.Add(PickRandomCard(random)); } } bankerScore = 0; playerScore = 0; foreach (var c in bankerCards.cards) { bankerScore += c.GetBaccaratScore(); } bankerScore %= 10; foreach (var c in playerCards.cards) { playerScore += c.GetBaccaratScore(); } playerScore %= 10; if (bankerScore > playerScore) { result = BaccaratResultType.Banker; } else if (bankerScore < playerScore) { result = BaccaratResultType.Player; } else { result = BaccaratResultType.Tie; } }