예제 #1
0
        public ActionResult DeleteConfirmed(int id)
        {
            Babysitter babysitter = db.Babysitters.Find(id);

            db.Babysitters.Remove(babysitter);
            db.SaveChanges();
            return(RedirectToAction("Index"));
        }
예제 #2
0
 public ActionResult Edit([Bind(Include = "Id,Email,Name,Age,Photo,City,PricePerHour")] Babysitter babysitter)
 {
     if (ModelState.IsValid)
     {
         db.Entry(babysitter).State = EntityState.Modified;
         db.SaveChanges();
         return(RedirectToAction("Index"));
     }
     return(View(babysitter));
 }
예제 #3
0
        public ActionResult Create([Bind(Include = "Id,Email,Name,Age,Photo,City,PricePerHour")] Babysitter babysitter)
        {
            if (ModelState.IsValid)
            {
                db.Babysitters.Add(babysitter);
                db.SaveChanges();
                return(RedirectToAction("Index"));
            }

            return(View(babysitter));
        }
예제 #4
0
 public void TestInitialize()
 {
     Babysitter = new Babysitter {
         MinimumStartTime = new TimeSpan(17, 0, 0), // 5:00:00PM
         MaximumEndTime   = new TimeSpan(3, 0, 0)   // 3:00:00AM
     };
     Job = new Job
     {
         StartDateTime = new DateTime(2019, 6, 20, 17, 0, 0), // 6/20/2019 - 5:00:00PM
         EndDateTime   = new DateTime(2019, 6, 21, 3, 0, 0)   // 6/21/2019 - 3:00:00AM
     };
 }
예제 #5
0
        // GET: Babysitters/Delete/5
        public ActionResult Delete(int?id)
        {
            if (id == null)
            {
                return(new HttpStatusCodeResult(HttpStatusCode.BadRequest));
            }
            Babysitter babysitter = db.Babysitters.Find(id);

            if (babysitter == null)
            {
                return(HttpNotFound());
            }
            return(View(babysitter));
        }
예제 #6
0
 public void TestInitialize()
 {
     Family     = new Family();
     Babysitter = new Babysitter
     {
         MinimumStartTime = new TimeSpan(17, 0, 0), // 5:00:00PM
         MaximumEndTime   = new TimeSpan(4, 0, 0)   // 4:00:00AM
     };
     Job = new Job
     {
         StartDateTime = new DateTime(2019, 6, 20, 17, 0, 0), // 6/20/2019 - 5:00:00PM
         EndDateTime   = new DateTime(2019, 6, 21, 4, 0, 0),  // 6/21/2019 - 4:00:00AM
         Family        = Family
     };
 }
예제 #7
0
        public static void InitiateCaregiving(Household house)
        {
            bool babySitter = true;

            if (GoHere.Settings.mUseDayCareSims)
            {
                List <Sim> choices = GetDayCareChoices();

                if (choices.Count > 0)
                {
                    Sim choice = RandomUtil.GetRandomObjectFromList(choices);

                    Caregivers caregiver;
                    if (!GoHere.Settings.mCaregivers.TryGetValue(house.LotHome.LotId, out caregiver))
                    {
                        caregiver = new Caregivers(house.LotHome);
                        GoHere.Settings.mCaregivers.Add(house.LotHome.LotId, caregiver);
                    }

                    bool fail = false;
                    foreach (Sim child in house.Sims)
                    {
                        if ((child.SimDescription.ToddlerOrBelow) && (child.LotCurrent == child.LotHome))
                        {
                            if (!caregiver.AddChild(child, choice))
                            {
                                fail = true;
                            }
                        }
                    }

                    if (!fail)
                    {
                        babySitter = false;
                    }
                }
            }

            if (babySitter)
            {
                Babysitter instance = Babysitter.Instance;
                if (instance != null)
                {
                    instance.MakeServiceRequest(house.LotHome, true, ObjectGuid.InvalidObjectGuid, true);
                }
            }
        }
        public Babysitter GetBabysitterWorkingShift(BabysitterRequestData babysitterRequest)
        {
            if (_dBContext.Babysitters.Count() > 0)
            {
                RemoveExistingBabysitter();
            }

            var babysitter = new Babysitter(babysitterRequest)
            {
                PayForShift = WorkShift(babysitterRequest.FamilyId, babysitterRequest.StartTime, babysitterRequest.EndTime)
            };

            _dBContext.Babysitters.Add(babysitter);
            _dBContext.SaveChanges();

            return(_dBContext.Babysitters.Where(b => babysitter.Id == b.Id).Single());
        }
예제 #9
0
        public async Task <ActionResult> Login(LoginViewModel model, string returnUrl)
        {
            if (!ModelState.IsValid)
            {
                return(View(model));
            }

            // This doesn't count login failures towards account lockout
            // To enable password failures to trigger account lockout, change to shouldLockout: true
            var result = await SignInManager.PasswordSignInAsync(model.Email, model.Password, model.RememberMe, shouldLockout : false);

            switch (result)
            {
            case SignInStatus.Success:
                Admin admin = _context.Admins.SingleOrDefault(a => a.Email == model.Email);
                if (admin != null)
                {
                    return(RedirectToAction("Index", "Admin"));
                }

                Babysitter babysitter = _context.Babysitters.SingleOrDefault(b => b.Email == model.Email);
                if (babysitter != null)
                {
                    return(RedirectToAction("Index", "Babysitter"));
                }

                Requisitador requisitador = _context.Requisitadors.SingleOrDefault(r => r.Email == model.Email);
                if (requisitador != null)
                {
                    return(RedirectToAction("Index", "Requisitador"));
                }

                return(RedirectToLocal(returnUrl));

            case SignInStatus.LockedOut:
                return(View("Lockout"));

            case SignInStatus.RequiresVerification:
                return(RedirectToAction("SendCode", new { ReturnUrl = returnUrl, RememberMe = model.RememberMe }));

            case SignInStatus.Failure:
            default:
                ModelState.AddModelError("", "Invalid login attempt.");
                return(View(model));
            }
        }
        public void Job_CalculatePay_ReturnsCorrectPay()
        {
            // Arrange.
            var familyHourlyRate = new FamilyHourlyRate {
                StartTime  = new TimeSpan(23, 0, 0), // 11:00PM
                HourlyRate = 20
            };

            var family = new Family
            {
                DefaultHourlyRate = 15
            };

            family.AddFamilyHourlyRate(familyHourlyRate);

            var job = new Job
            {
                StartDateTime = new DateTime(2019, 6, 20, 17, 0, 0), // 6/20/2019 5:00PM
                EndDateTime   = new DateTime(2019, 6, 21, 4, 0, 0),  // 6/21/2019 4:00AM
                Family        = family
            };

            var babySitter = new Babysitter
            {
                MinimumStartTime = new TimeSpan(17, 0, 0), // 5:00PM
                MaximumEndTime   = new TimeSpan(4, 0, 0)   // 4:00AM
            };

            babySitter.AddJob(job);

            // Act.
            var totalPay = babySitter.CalculatePayForJob(job);

            // Assert.
            var expectedTotalPay = 190;

            Assert.AreEqual(expectedTotalPay, totalPay);
        }
예제 #11
0
파일: WorldData.cs 프로젝트: yakoder/NRaas
        public static void SetVacationWorld(bool ignoreHousehold, bool updateSims)
        {
            Common.StringBuilder msg = new Common.StringBuilder("SetVacationWorld" + Common.NewLine);

            try
            {
                ResetWorldType();

                WorldType originalType = GameUtils.GetCurrentWorldType();

                string worldFile = World.GetWorldFileName();

                msg += worldFile + Common.NewLine;

                WorldName currentWorld = WorldName.Undefined;

                msg += "A";

                foreach (KeyValuePair <WorldName, WorldNameData> data in sData)
                {
                    // Do not alter the future world
                    if (data.Key == WorldName.FutureWorld)
                    {
                        continue;
                    }

                    if (data.Value.mWorldFile == worldFile)
                    {
                        currentWorld = data.Key;
                    }
                    else
                    {
                        if (originalType != WorldType.Future)
                        {
                            // Make all other worlds vacation worlds to allow the Core to age the sims while playing home-town
                            GameUtils.WorldNameToType[data.Key] = WorldType.Vacation;
                        }
                        else
                        {
                            // Alter all worlds to *not* allow aging
                            GameUtils.WorldNameToType[data.Key] = WorldType.Base;
                        }
                    }
                }

                if (originalType != WorldType.Future)
                {
                    // handle custom and pre sunlit tides snafu's
                    if (GameUtils.WorldNameToType.ContainsKey(WorldName.UserCreated))
                    {
                        GameUtils.WorldNameToType[WorldName.UserCreated] = WorldType.Vacation;
                    }
                    else
                    {
                        GameUtils.WorldNameToType.Add(WorldName.UserCreated, WorldType.Vacation);
                    }
                }

                msg += "B";

                msg += Common.NewLine + "CurrentWorld: " + currentWorld + Common.NewLine;

                bool adjustBaseBooks = false;

                // Change the books so the base world books can be seen in Traveler worlds or while "Treat As Vacation" is false
                switch (currentWorld)
                {
                case WorldName.China:
                case WorldName.Egypt:
                case WorldName.France:
                    if (!Traveler.Settings.mTreatAsVacation)
                    {
                        adjustBaseBooks = true;
                    }
                    break;

                default:
                    adjustBaseBooks = true;
                    break;
                }

                if ((GameStates.HasTravelData) && (Traveler.Settings.mTreatAsVacation) && ((ignoreHousehold) || (GameStates.TravelHousehold == Household.ActiveHousehold)))
                {
                    switch (currentWorld)
                    {
                    case WorldName.University:
                        GameUtils.WorldNameToType[currentWorld] = WorldType.University;
                        break;

                    case WorldName.FutureWorld:
                        GameUtils.WorldNameToType[currentWorld] = WorldType.Future;
                        break;

                    default:
                        GameUtils.WorldNameToType[currentWorld] = WorldType.Vacation;
                        break;
                    }

                    GameUtils.CheatOverrideCurrentWorld = currentWorld;
                }
                else
                {
                    switch (GameUtils.GetCurrentWorldType())
                    {
                    case WorldType.Vacation:
                    case WorldType.University:
                    case WorldType.Future:
                        GameUtils.WorldNameToType[currentWorld] = WorldType.Base;

                        GameUtils.CheatOverrideCurrentWorld = currentWorld;
                        break;
                    }
                }

                msg += Common.NewLine + "CurrentWorldType: " + GameUtils.GetCurrentWorldType() + Common.NewLine;

                if (sAdjustedStoreItems == null)
                {
                    sAdjustedStoreItems = new List <BookBaseStoreItem>();

                    foreach (List <StoreItem> list in Bookstore.mItemDictionary.Values)
                    {
                        foreach (StoreItem item in list)
                        {
                            BookBaseStoreItem baseItem = item as BookBaseStoreItem;
                            if (baseItem == null)
                            {
                                continue;
                            }

                            if (baseItem.mAllowedWorldTypes == null)
                            {
                                continue;
                            }

                            if (!baseItem.mAllowedWorldTypes.Contains(WorldType.Base))
                            {
                                continue;
                            }

                            if (baseItem.mAllowedWorldTypes.Contains(WorldType.Vacation))
                            {
                                continue;
                            }

                            sAdjustedStoreItems.Add(baseItem);
                        }
                    }
                }

                foreach (BookBaseStoreItem item in sAdjustedStoreItems)
                {
                    if (adjustBaseBooks)
                    {
                        if (!item.mAllowedWorldTypes.Contains(WorldType.Vacation))
                        {
                            item.mAllowedWorldTypes.Add(WorldType.Vacation);
                        }
                    }
                    else
                    {
                        item.mAllowedWorldTypes.Remove(WorldType.Vacation);
                    }
                }

                msg += "C";

                if (PetPoolManager.sPetConfigManager != null)
                {
                    foreach (PetPoolConfig config in PetPoolManager.sPetConfigManager.Values)
                    {
                        if (config == null)
                        {
                            continue;
                        }

                        if (config.mAllowedWorldTypes == null)
                        {
                            config.mAllowedWorldTypes = new List <string>();
                        }

                        config.mAllowedWorldTypes.Remove(WorldType.Vacation.ToString());
                        config.mAllowedWorldTypes.Remove(WorldType.University.ToString());
                        config.mAllowedWorldTypes.Remove(WorldType.Future.ToString());

                        if (!config.mAllowedWorldTypes.Contains(WorldType.Downtown.ToString()))
                        {
                            if (originalType != WorldType.Downtown)
                            {
                                config.mAllowedWorldTypes.Add(WorldType.Vacation.ToString());
                                config.mAllowedWorldTypes.Add(WorldType.University.ToString());
                                config.mAllowedWorldTypes.Add(WorldType.Future.ToString());
                            }
                        }
                        else
                        {
                            config.mAllowedWorldTypes.Add(WorldType.Vacation.ToString());
                            config.mAllowedWorldTypes.Add(WorldType.University.ToString());
                            config.mAllowedWorldTypes.Add(WorldType.Future.ToString());
                        }

                        config.mDisallowedWorldNames = null;
                    }
                }

                msg += "D";

                Navigation navigation = Navigation.Instance;

                if ((navigation != null) && (navigation.mInfoStateButtons.Length >= 2) && (navigation.mInfoStateButtons[1] != null))
                {
                    /*if (GameUtils.IsOnVacation())
                     * {
                     *  navigation.mInfoStateButtons[1].TooltipText = Common.LocalizeEAString("Ui/Caption/Hud/Navigation:OnVacationNoWork");
                     *  navigation.mInfoStateButtons[1].Enabled = false;
                     * }
                     * else*/
                    {
                        navigation.mInfoStateButtons[1].TooltipText = null;
                        navigation.mInfoStateButtons[1].Enabled     = true;
                    }
                }

                msg += "E";

                if (updateSims)
                {
                    currentWorld = GameUtils.GetCurrentWorld();

                    foreach (SimDescription sim in Household.EverySimDescription())
                    {
                        if (sim.Household == null)
                        {
                            continue;
                        }

                        if (sim.Household.IsTravelHousehold)
                        {
                            continue;
                        }

                        if (sim.Household.IsTouristHousehold)
                        {
                            continue;
                        }

                        sim.mHomeWorld = currentWorld;
                    }
                }

                msg += "F";

                // Startup the service manually

                if (SocialWorkerPetPutUp.Instance == null)
                {
                    SocialWorkerPetPutUp.Create();
                }

                if (SocialWorkerPetAdoption.Instance == null)
                {
                    SocialWorkerPetAdoption.Create();
                }

                if (SocialWorkerAdoption.Instance == null)
                {
                    SocialWorkerAdoption.Create();
                }

                if (Babysitter.Instance == null)
                {
                    Babysitter.Create();
                }

                if (Repoman.Instance == null)
                {
                    Repoman.Create();
                }

                if (NewspaperDelivery.Instance == null)
                {
                    NewspaperDelivery.Create();
                }
            }
            catch (Exception e)
            {
                Common.Exception(msg, e);
            }
            finally
            {
                //Common.StackLog(msg);
            }
        }
예제 #12
0
 public void setupUnitTest()
 {
     sitter        = new Babysitter();
     todaysDate    = DateTime.Now;
     tomorrowsDate = DateTime.Now.AddDays(1);
 }
예제 #13
0
 public PayInvalidFamily()
 {
     this.family = Family.GetTestFamily();
     this.sitter = new Babysitter(Babysitter.DefaultStartTime, Babysitter.DefaultEndTime);
 }
예제 #14
0
 public void TestInitialize()
 {
     Babysitter = new Babysitter();
 }
예제 #15
0
        private Card RandomCard(Vector2 position, bool front, int playerID)
        {
            Card c = null;

            if (Globals.r.Next(4) == 0)
            {
                int cardsCount = 31;
                int rn         = Globals.r.Next(cardsCount);
                switch (rn)
                {
                case 0:
                    c = new Actor(position, front, playerID);
                    break;

                case 1:
                    c = new Artist(position, front, playerID);
                    break;

                case 2:
                    c = new Astrophysicist(position, front, playerID);
                    break;

                case 3:
                    c = new Babysitter(position, front, playerID);
                    break;

                case 4:
                    c = new BabysitterU(position, front, playerID);
                    break;

                case 5:
                    c = new BusDriver(position, front, playerID);
                    break;

                case 6:
                    c = new Conman(position, front, playerID);
                    break;

                case 7:
                    c = new DeliveryPerson(position, front, playerID);
                    break;

                case 8:
                    c = new DrugDealer(position, front, playerID);
                    break;

                case 9:
                    c = new FastFoodEmployee(position, front, playerID);
                    break;

                case 10:
                    c = new Hacker(position, front, playerID);
                    break;

                case 11:
                    c = new Hitman(position, front, playerID);
                    break;

                case 12:
                    c = new HumanTrafficker(position, front, playerID);
                    break;

                case 13:
                    c = new IndieGameDev(position, front, playerID);
                    break;

                case 14:
                    c = new Influencer(position, front, playerID);
                    break;

                case 15:
                    c = new InstaModel(position, front, playerID);
                    break;

                case 16:
                    c = new InternDev(position, front, playerID);
                    break;

                case 17:
                    c = new JuniorDev(position, front, playerID);
                    break;

                case 18:
                    c = new Musician(position, front, playerID);
                    break;

                case 19:
                    c = new OnlyFans(position, front, playerID);
                    break;

                case 20:
                    c = new Referee(position, front, playerID);
                    break;

                case 21:
                    c = new RiceFarmer(position, front, playerID);
                    break;

                case 22:
                    c = new Santa(position, front, playerID);
                    break;

                case 23:
                    c = new Shelfstacker(position, front, playerID);
                    break;

                case 24:
                    c = new Shoplifter(position, front, playerID);
                    break;

                case 25:
                    c = new Sporter(position, front, playerID);
                    break;

                case 27:
                    c = new Streamer(position, front, playerID);
                    break;

                case 28:
                    c = new SugarDaddy(position, front, playerID);
                    break;

                case 29:
                    c = new TaxiDriver(position, front, playerID);
                    break;

                case 30:
                    c = new Writer(position, front, playerID);
                    break;

                case 26:
                    c = new YogaInstructor(position, front, playerID);
                    break;
                }
            }
            else
            {
                int cardsCount = 12;
                int rn         = Globals.r.Next(cardsCount);
                switch (rn)
                {
                case 0:
                    c = new Alcohol(position, front, playerID);
                    break;

                case 1:
                    c = new Drugs(position, front, playerID);
                    break;

                case 2:
                    c = new EatingOut(position, front, playerID);
                    break;

                case 3:
                    c = new FastFood(position, front, playerID);
                    break;

                case 4:
                    c = new Gambling(position, front, playerID);
                    break;

                case 5:
                    c = new Gaming(position, front, playerID);
                    break;

                case 6:
                    c = new Joint(position, front, playerID);
                    break;

                case 7:
                    c = new PomXML(position, front, playerID);
                    break;

                case 8:
                    c = new Shopping(position, front, playerID);
                    break;

                case 9:
                    c = new Smoking(position, front, playerID);
                    break;

                case 10:
                    c = new SocialMedia(position, front, playerID);
                    break;

                case 11:
                    c = new Streaming(position, front, playerID);
                    break;
                }
            }

            return(c);
        }
예제 #16
0
 public BabysitterKataTest()
 {
     BabysitterUnderTest = new Babysitter();
 }
 public OutOfRangeHours()
 {
     this.family = Family.GetTestFamily();
     this.sitter = new Babysitter(Babysitter.DefaultStartTime, Babysitter.DefaultEndTime);
 }