public List <DreamRadarFrame> Generate(ulong seed, Profile profile) { var frames = new List <DreamRadarFrame>(); // Build the PIDRNG uint initialFrame = Functions.initialPIDRNG(seed, profile); var pidrng = new BWRng(seed); pidrng.Advance(initialFrame); // Build the MTRNG // todo: use fast MTRNG when available var ivrng = new MersenneTwister((uint)(seed >> 32)); // advance 8 frames for BW2 for (uint i = 0; i < 10; ++i) { ivrng.Next(); } // one single advancement for entering the menu pidrng.GetNext64BitNumber(); var spins = new List <DreamRadarFrame.Spin>(); // initial advances for (uint i = 0; i < initialFrame; ++i) { Advance(pidrng, ivrng, spins); } // slot advances // we're always doing the slot 1 advance here pidrng.GetNext64BitNumber(); for (uint i = 1; i < TargetSlot; ++i) { SlotAdvances(pidrng, ivrng); } for (uint i = initialFrame; i <= MaxFrame; ++i) { DreamRadarFrame frame = GeneratePokemon(pidrng, ivrng); var arrSpins = new DreamRadarFrame.Spin[spins.Count]; spins.CopyTo(arrSpins); frame.Spins = arrSpins; // add checks/comparisons on the frame here // nature/IVs frames.Add(frame); Advance(pidrng, ivrng, spins); } return(frames); }
private void Advance(BWRng pidrng, MersenneTwister ivrng, List <DreamRadarFrame.Spin> spins) { // first PIDRNG advance = spin spins.Add((DreamRadarFrame.Spin)pidrng.GetNext32BitNumber(8)); pidrng.GetNext64BitNumber(); ivrng.Next(); ivrng.Next(); }
// todo: remove this private static void SlotAdvances(BWRng pidrng, MersenneTwister ivrng) { pidrng.GetNext64BitNumber(); pidrng.GetNext64BitNumber(); pidrng.GetNext64BitNumber(); pidrng.GetNext64BitNumber(); pidrng.GetNext64BitNumber(); ivrng.Next(); ivrng.Next(); ivrng.Next(); ivrng.Next(); ivrng.Next(); ivrng.Next(); ivrng.Next(); ivrng.Next(); ivrng.Next(); ivrng.Next(); ivrng.Next(); ivrng.Next(); ivrng.Next(); }
private DreamRadarFrame GeneratePokemon(BWRng pidrng2, MersenneTwister ivrng2) { var pidrng = new BWRng(pidrng2.Seed); var ivrng = new MersenneTwister(ivrng2); var frame = new DreamRadarFrame(); frame.Pid = GeneratePID(pidrng); // two unknown advances pidrng.GetNext64BitNumber(); pidrng.GetNext64BitNumber(); frame.Nature = pidrng.GetNext32BitNumber(25); // IVs frame.Hp = ivrng.Next() >> 27; frame.Atk = ivrng.Next() >> 27; frame.Def = ivrng.Next() >> 27; frame.Spa = ivrng.Next() >> 27; frame.Spd = ivrng.Next() >> 27; frame.Spe = ivrng.Next() >> 27; return(frame); }
private uint[] FillRNGArray(uint startingFrame, ulong seed) { var rng = new BWRng(seed); for (uint i = 1; i < startingFrame; ++i) { rng.GetNext64BitNumber(); } // max of 4 calls per hollow var rngArray = new uint[MaxAdvances + OpenHollows * 4]; for (int i = 0; i < rngArray.Length; ++i) { rngArray[i] = rng.GetNext32BitNumber(); } return(rngArray); }
private void Search(DateTime date, uint vcountMin, uint vcountMax, uint timer0Min, uint timer0Max, uint vframeMin, uint vframeMax, uint gxstatMin, uint gxstatMax, bool minmaxgxstat, int secondsMin, int secondsMax, bool softreset, Version version, Language language, DSType dstype, bool memorylink, ulong macaddress, uint buttons, uint[] pattern) { var array = new uint[80]; array[6] = (uint)(macaddress & 0xFFFF); if (softreset) { array[6] = array[6] ^ 0x01000000; } Array.Copy(Nazos.Nazo(version, language, dstype), array, 5); array[10] = 0x00000000; array[11] = 0x00000000; array[13] = 0x80000000; array[14] = 0x00000000; array[15] = 0x000001A0; array[12] = buttons; string yearMonth = String.Format("{0:00}", date.Year % 2000) + String.Format("{0:00}", date.Month); string dateString = String.Format("{0:00}", (int)date.DayOfWeek); dateString = String.Format("{0:00}", date.Day) + dateString; dateString = yearMonth + dateString; array[8] = uint.Parse(dateString, NumberStyles.HexNumber); array[9] = 0x0; //uint[] alpha = Functions.alphaSHA1(array, 8); var upperMAC = (uint)(macaddress >> 16); for (uint vcount = vcountMin; vcount <= vcountMax; ++vcount) { for (uint timer0 = timer0Min; timer0 <= timer0Max; ++timer0) { array[5] = (vcount << 16) + timer0; array[5] = Functions.Reorder(array[5]); for (uint vframe = vframeMin; vframe <= vframeMax; ++vframe) { for (uint gxstat = gxstatMin; gxstat <= gxstatMax; ++gxstat) { array[7] = (upperMAC ^ (vframe * 0x1000000) ^ gxstat); uint[] alpha = Functions.alphaSHA1(array); array[16] = Functions.RotateLeft(array[13] ^ array[8] ^ array[2] ^ array[0], 1); array[18] = Functions.RotateLeft(array[15] ^ array[10] ^ array[4] ^ array[2], 1); array[19] = Functions.RotateLeft(array[16] ^ array[11] ^ array[5] ^ array[3], 1); array[21] = Functions.RotateLeft(array[18] ^ array[13] ^ array[7] ^ array[5], 1); array[22] = Functions.RotateLeft(array[19] ^ array[14] ^ array[8] ^ array[6], 1); array[24] = Functions.RotateLeft(array[21] ^ array[16] ^ array[10] ^ array[8], 1); array[27] = Functions.RotateLeft(array[24] ^ array[19] ^ array[13] ^ array[11], 1); for (int second = secondsMin; second <= secondsMax; ++second) { array[9] = Functions.seedSecond(second) | Functions.seedMinute(date.Minute) | Functions.seedHour(date.Hour, dstype); ulong seed = Functions.EncryptSeed(array, alpha, 9); // it appears to have the same initial seed as in the main game // pressing Unova link does the same probability table calls uint initial = Functions.initialPIDRNG(seed, version, memorylink); var rng = new BWRng(seed); for (uint i = 0; i < initial; ++i) { rng.GetNext64BitNumber(); } bool found = true; for (uint i = 0; i < pattern.Length; ++i) { if (pattern[i] != rng.GetNext32BitNumber(8)) { found = false; break; } // there's another RNG call here unreleated to the spinner rng.GetNext64BitNumber(); } progressSearched++; if (found) { var parameter = new DSParameterCapture { ActualSeconds = second, GxStat = gxstat, Seed = seed, Timer0 = timer0, VCount = vcount, VFrame = vframe }; dsParameters.Add(parameter); refreshQueue = true; progressFound++; } } if (minmaxgxstat && gxstatMax > gxstatMin) { gxstat = gxstatMax - 1; } } } } } }
private uint[] FillRNGArray(uint startingFrame, ulong seed) { var rng = new BWRng(seed); for (uint i = 1; i < startingFrame; ++i) { rng.GetNext64BitNumber(); } // max of 4 calls per hollow var rngArray = new uint[MaxAdvances + OpenHollows*4]; for (int i = 0; i < rngArray.Length; ++i) { rngArray[i] = rng.GetNext32BitNumber(); } return rngArray; }
private DreamRadarFrame GeneratePokemon(BWRng pidrng2, MersenneTwister ivrng2) { var pidrng = new BWRng(pidrng2.Seed); var ivrng = new MersenneTwister(ivrng2); var frame = new DreamRadarFrame(); frame.Pid = GeneratePID(pidrng); // two unknown advances pidrng.GetNext64BitNumber(); pidrng.GetNext64BitNumber(); frame.Nature = pidrng.GetNext32BitNumber(25); // IVs frame.Hp = ivrng.Next() >> 27; frame.Atk = ivrng.Next() >> 27; frame.Def = ivrng.Next() >> 27; frame.Spa = ivrng.Next() >> 27; frame.Spd = ivrng.Next() >> 27; frame.Spe = ivrng.Next() >> 27; return frame; }
private void Advance(BWRng pidrng, MersenneTwister ivrng, List<DreamRadarFrame.Spin> spins) { // first PIDRNG advance = spin spins.Add((DreamRadarFrame.Spin) pidrng.GetNext32BitNumber(8)); pidrng.GetNext64BitNumber(); ivrng.Next(); ivrng.Next(); }
public List<DreamRadarFrame> Generate(ulong seed, Profile profile) { var frames = new List<DreamRadarFrame>(); // Build the PIDRNG uint initialFrame = Functions.initialPIDRNG(seed, profile); var pidrng = new BWRng(seed); pidrng.Advance(initialFrame); // Build the MTRNG // todo: use fast MTRNG when available var ivrng = new MersenneTwister((uint) (seed >> 32)); // advance 8 frames for BW2 for (uint i = 0; i < 10; ++i) ivrng.Next(); // one single advancement for entering the menu pidrng.GetNext64BitNumber(); var spins = new List<DreamRadarFrame.Spin>(); // initial advances for (uint i = 0; i < initialFrame; ++i) Advance(pidrng, ivrng, spins); // slot advances // we're always doing the slot 1 advance here pidrng.GetNext64BitNumber(); for (uint i = 1; i < TargetSlot; ++i) SlotAdvances(pidrng, ivrng); for (uint i = initialFrame; i <= MaxFrame; ++i) { DreamRadarFrame frame = GeneratePokemon(pidrng, ivrng); var arrSpins = new DreamRadarFrame.Spin[spins.Count]; spins.CopyTo(arrSpins); frame.Spins = arrSpins; // add checks/comparisons on the frame here // nature/IVs frames.Add(frame); Advance(pidrng, ivrng, spins); } return frames; }