private void beeToPosition(Vector3 pos) { BWBee beeObj = bee.GetComponent <BWBee>(); beeObj._delegate = this; beeObj.moveToPoint(pos); }
private void beeToFlower(int _flowerIndex) { if (flowersLayer == null) { return; } BWFlowersLayer layer = flowersLayer.GetComponent <BWFlowersLayer>(); GameObject flower = layer.flowerWithNumber(_flowerIndex); if (flower == null) { return; } Vector3 beePos = bee.transform.position; beePos.x = flower.transform.position.x; beePos.y = flower.transform.position.y + 320; BWBee beeObj = bee.GetComponent <BWBee>(); beeObj.moveToPoint(beePos); // bee.transform.position = beePos; }