/// <summary> /// Gets the button text for the current language (if not german, english is used as default always) /// </summary> /// <param name="buttonTextIndex">Index of the button text.</param> /// <returns>The button text</returns> private string GetButtonText(BUTTON_TEXT buttonTextIndex) { switch (CultureInfo.InstalledUICulture.TwoLetterISOLanguageName) { case "ru": return(BUTTON_TEXTS_RUSSIAN[Convert.ToInt32(buttonTextIndex)]); case "en": return(BUTTON_TEXTS_ENGLISH[Convert.ToInt32(buttonTextIndex)]); case "de": return(BUTTON_TEXTS_GERMAN[Convert.ToInt32(buttonTextIndex)]); default: return(BUTTON_TEXTS_ENGLISH[Convert.ToInt32(buttonTextIndex)]); } }
/// <summary> /// Gets the button text for the current language (if not german, english is used as default always) /// </summary> /// <param name="buttonTextIndex">Index of the button text.</param> /// <returns>The button text</returns> private string GetButtonText(BUTTON_TEXT buttonTextIndex) { return this._isCultureGerman ? BUTTON_TEXTS_GERMAN[Convert.ToInt32(buttonTextIndex)] : BUTTON_TEXTS_ENGLISH[Convert.ToInt32(buttonTextIndex)]; }
/// <summary> /// Gets the button text for the current language (if not german, english is used as default always) /// </summary> /// <param name="buttonTextIndex">Index of the button text.</param> /// <returns>The button text</returns> private string GetButtonText(BUTTON_TEXT buttonTextIndex) { return(this._isCultureGerman ? BUTTON_TEXTS_GERMAN[Convert.ToInt32(buttonTextIndex)] : BUTTON_TEXTS_ENGLISH[Convert.ToInt32(buttonTextIndex)]); }