예제 #1
0
    public void setPattern
        (bool isMix, PATTERN_NAME patternName, float XScale, float YScale, float speed, float anlge, float speedRate, float angleRate, float interval, float BulletSpeedRate = 0.0f, float BulletAngleRate = 0.0f,
        int Count        = 1, float MinInterval      = 0.0f,
        float RotAngle   = 90.0f, float RotAngleRate = 90.0f, float MaxAngle = 90.0f, int GroupCount = 0,
        BULLET_TYPE type = BULLET_TYPE.BASE, BULLET_IMAGE image = BULLET_IMAGE.BASE_BULLET1_1, float HomingRate = 0.0f, bool isHoming = false, float MoveTime = 0.0f, float StopTime = 0.0f, bool isMyPos = true, float StartX = 0.0f, float StartY = 0.0f)
    {
        m_isPatternMix = isMix;
        m_ePattern     = patternName;

        ScaleXY.x = XScale;
        ScaleXY.y = YScale;

        m_fSpeed     = speed;
        m_fAngle     = anlge;
        m_fSpeedRate = speedRate;
        m_fAngleRate = angleRate;

        m_iFireCount    = Count;
        m_fFireInterval = interval;

        m_fBullet_SpeedRate = BulletSpeedRate;
        m_fBullet_AngleRate = BulletAngleRate;

        m_fMaxAngle = MaxAngle;

        m_fRotateAngle     = RotAngle;
        m_fRotateAngleRate = RotAngleRate;

        m_fMiniFireInterval = MinInterval;

        m_eType  = type;
        m_eImage = image;

        m_iGroupCount = GroupCount;

        m_HomingRate = HomingRate;
        m_isHoming   = isHoming;

        m_MoveTime = MoveTime;
        m_StopTime = StopTime;

        m_fStartPosX = StartX;
        m_fStartPosY = StartY;
        m_isMyPos    = isMyPos;

        m_sImage = SpriteMGR.Instance.GetSprite(m_eImage);
    }
예제 #2
0
    public void setPattern(PatternState stat)
    {
        m_isPatternMix = stat.m_isPatternMix;
        m_ePattern     = stat.m_ePattern;

        ScaleXY.x = stat.ScaleXY.x;
        ScaleXY.y = stat.ScaleXY.y;

        m_fSpeed     = stat.m_fSpeed;
        m_fAngle     = stat.m_fAngle;
        m_fSpeedRate = stat.m_fSpeedRate;
        m_fAngleRate = stat.m_fAngleRate;

        m_iFireCount    = stat.m_iFireCount;
        m_fFireInterval = stat.m_fFireInterval;

        m_fBullet_SpeedRate = stat.m_fBullet_SpeedRate;
        m_fBullet_AngleRate = stat.m_fBullet_AngleRate;

        m_fRotateAngle     = stat.m_fRotateAngle;
        m_fRotateAngleRate = stat.m_fRotateAngleRate;

        m_fMaxAngle = stat.m_fMaxAngle;

        m_fMiniFireInterval = stat.m_fMiniFireInterval;

        m_iGroupCount = stat.m_iGroupCount;

        m_eType  = stat.m_eType;
        m_eImage = stat.m_eImage;

        m_HomingRate = stat.m_HomingRate;
        m_isHoming   = stat.m_isHoming;

        m_StopTime = stat.m_StopTime;
        m_MoveTime = stat.m_MoveTime;


        m_fStartPosX = stat.m_fStartPosX;
        m_fStartPosY = stat.m_fStartPosY;

        m_isMyPos = stat.m_isMyPos;

        m_sImage = SpriteMGR.Instance.GetSprite(m_eImage);
    }
예제 #3
0
 public Sprite GetSprite(BULLET_IMAGE bulletType)
 {
     return(m_mSpriteDic[bulletType]);
 }