예제 #1
0
    IEnumerator Start()
    {
        BuildType = buildType;
        Debug.Log("BS_LogoViewer Start() : " + BuildType.ToString());

        switch (buildType)
        {
        case BUILDTYPE.DEFAULT:
            //UXLib.UXConnectController.ROOM_SERVER_PORT = 4000;
            //UXLib.UXConnectController.REST_SERVER_PORT = 3000;
            break;

        case BUILDTYPE.MHT:
        case BUILDTYPE.TOGIC:
        case BUILDTYPE.TAIWAN:
            //UXLib.UXConnectController.ROOM_SERVER_PORT = 4000;
            //UXLib.UXConnectController.REST_SERVER_PORT = 3000;
            break;
        }

        switch (buildType)
        {
        case BUILDTYPE.DEFAULT:
            // gamePartyLogo.SetActive(true);
            break;

        case BUILDTYPE.MHT:
            //modanLogo.SetActive(true);
            break;

        case BUILDTYPE.TOGIC:
            //gamePartyLogo.SetActive(true);
            break;

        case BUILDTYPE.TAIWAN:
            //gamePartyLogo.SetActive(true);
            break;
        }

        yield return(new WaitForSeconds(3.0f));

        Application.LoadLevel(moveSceneName);
        GameObject.Destroy(this);
        yield return(null);
    }
예제 #2
0
파일: Node.cs 프로젝트: liuxx220/GameApp
 /// -----------------------------------------------------------------------------------------
 /// <summary>
 /// 初始化节点的数据信息
 /// </summary>
 /// ----------------------------------------------------------------------------------------
 public void Awake(int _index, BUILDTYPE etype)
 {
     m_index  = _index;
     m_parent = null;
     m_build  = etype;
 }