protected override void OnInitEffect(params object[] objs) { BuffID = (BUFF_TYPE)Enum.Parse(typeof(BUFF_TYPE), objs[0].ToString()); // !!! // 求问:为什么下面不能写作 =int(objs[1]) BuffTimes = Convert.ToInt32(objs[1]); }
public void Set_BuyBuff(BUFF_TYPE buffType) { buyBuffType = buffType; string buffMainTxt = string.Empty; string buffSubTxt = string.Empty; price = TableDataManager.instance.Infos_ConstValues[(int)ConstValue_TYPE.Const_ClanBuffPrice].ConsVal; int addDurationTime = (int)TableDataManager.instance.Infos_ConstValues[(int)ConstValue_TYPE.Const_ClanBuffDurationTime].ConsVal / 60; switch (buyBuffType) { case BUFF_TYPE.CLANEXP: string persantExp = string.Format("{0}%", TableDataManager.instance.Infos_ConstValues[(int)ConstValue_TYPE.Const_ClanExpBuffRateValue].ConsVal); buffMainTxt = string.Format("경험치{0} 의 유지시간을 {1}시간 추가시키겠습니까?", persantExp, addDurationTime); buffSubTxt = "<color=#ff0000>*적용중에는 전투시 획득하는 경험치양이 증가합니다\n*클래멤버 모두에게 적용됩니다.</color>"; break; case BUFF_TYPE.CLANGOLD: string persantGold = string.Format("{0}%", TableDataManager.instance.Infos_ConstValues[(int)ConstValue_TYPE.Const_ClanGoldBuffRateValue].ConsVal); buffMainTxt = string.Format("골드{0} 의 유지시간을 {1}시간 추가시키겠습니까?", persantGold, addDurationTime); buffSubTxt = "<color=#ff0000>*적용중에는 전투시 획득하는 골드양이 증가합니다\n*클래멤버 모두에게 적용됩니다.</color>"; break; } Text_buyBuffInfo.text = string.Format("{0}\n\n{1}", buffMainTxt, buffSubTxt); Text_Price.text = price.ToString(); Text_AddTime.text = string.Format("+{0}시간", addDurationTime); }
public TmKeyRec(int _buffSize, BUFF_TYPE _buffType) { mBuffSize = _buffSize; mInfo = new KeyInfo(); mRecInfo = new KeyInfo[mBuffSize]; mBuffPtr = -1; mRecSize = mRecCtr = mPlayCtr = 0; mState = STATE.STOP; mBuffType = _buffType; mPad = new PAD(); mDebug = new KeyInfoDebug(); }
public void RemoveBuff(uint id) { bool flag = !this.BuffCd.ContainsKey(id); if (!flag) { BUFF_TYPE buff_type = this.BuffCd[id].buff_type; BUFF_TYPE bUFF_TYPE = buff_type; if (bUFF_TYPE != BUFF_TYPE.CANT_MOVE) { if (bUFF_TYPE != BUFF_TYPE.CANT_SKILL) { if (bUFF_TYPE == BUFF_TYPE.CANT_MOVE_SKILL) { SelfRole._inst.can_buff_move = true; SelfRole._inst.can_buff_skill = true; SelfRole._inst.can_buff_ani = true; SelfRole._inst.m_curAni.enabled = true; } } else { SelfRole._inst.can_buff_skill = true; } } else { SelfRole._inst.can_buff_move = true; } bool flag2 = SelfRole._inst is P3Mage; if (flag2) { XMLMgr expr_A4 = XMLMgr.instance; SXML sXML = (expr_A4 != null) ? expr_A4.GetSXML("skill.state", "id==" + id) : null; bool flag3 = sXML.getInt("skill_id") == 3008; if (flag3) { SelfRole._inst.PlaySkill(30081); } } bool flag4 = buff_type != BUFF_TYPE.NULL && this.Buff_type_list.Contains(buff_type); if (flag4) { this.Buff_type_list.Remove(this.BuffCd[id].buff_type); } this.BuffCd.Remove(id); a3_buff expr_138 = a3_buff.instance; if (expr_138 != null) { expr_138.resh_buff(); } } }
public void RemoveBuff(uint id) { if (!BuffCd.ContainsKey(id)) { return; } BUFF_TYPE type = BuffCd[id].buff_type; switch (type) { case BUFF_TYPE.CANT_MOVE: SelfRole._inst.can_buff_move = true; break; case BUFF_TYPE.CANT_SKILL: SelfRole._inst.can_buff_skill = true; break; case BUFF_TYPE.CANT_MOVE_SKILL: SelfRole._inst.can_buff_move = true; SelfRole._inst.can_buff_skill = true; SelfRole._inst.can_buff_ani = true; SelfRole._inst.m_curAni.enabled = true; break; } if (SelfRole._inst is P3Mage) { //法师盾的buffid SXML xml = XMLMgr.instance?.GetSXML("skill.state", "id==" + id); if (xml.getInt("skill_id") == 3008) { SelfRole._inst.PlaySkill(30081); } } if (type != BUFF_TYPE.NULL && Buff_type_list.Contains(type)) { Buff_type_list.Remove(BuffCd[id].buff_type); } BuffCd.Remove(id); a3_buff.instance?.resh_buff(); }
public TmKeyRec(TmKeyRec _origin) { mBuffSize = _origin.mBuffSize; mInfo = new KeyInfo(_origin.keyInfo); // mRecInfo = (KeyInfo[])_origin.mRecInfo.Clone(); mRecInfo = new KeyInfo[_origin.mBuffSize]; Array.Copy(_origin.mRecInfo, 0, mRecInfo, 0, _origin.mRecSize); mBuffPtr = _origin.mBuffPtr; mRecSize = _origin.mRecSize; mRecCtr = _origin.mRecCtr; mPlayCtr = _origin.mPlayCtr; mState = _origin.mState; mBuffType = _origin.mBuffType; mPad = new PAD(_origin.mPad); mDebug = new KeyInfoDebug(); }
public TmKeyRec(TmKeyRec _origin) { mBuffSize = _origin.mBuffSize; mInfo = new KeyInfo(_origin.keyInfo); // mRecInfo = (KeyInfo[])_origin.mRecInfo.Clone(); mRecInfo = new KeyInfo[_origin.mBuffSize]; Array.Copy(_origin.mRecInfo,0,mRecInfo,0,_origin.mRecSize); mBuffPtr = _origin.mBuffPtr; mRecSize = _origin.mRecSize; mRecCtr = _origin.mRecCtr; mPlayCtr = _origin.mPlayCtr; mState = _origin.mState; mBuffType = _origin.mBuffType; mPad = new PAD(_origin.mPad); mDebug = new KeyInfoDebug(); }
protected override void OnInitEffect(params object[] objs) { BuffID = (BUFF_TYPE)Enum.Parse(typeof(BUFF_TYPE), objs[0].ToString()); }
// --------------------------------------------------------- // buff剩余次数 public int GetBuffTimes(BUFF_TYPE buff_id) { // !!! 暂未实现 return(0); }
protected virtual void OnGainBuff(BUFF_TYPE buff_id, int buff_times) { }
// --------------------------------------------------------- public void GainBuff(BUFF_TYPE buff_id, int buff_times) { // !!! 暂未实现 OnGainBuff(buff_id, buff_times); }