예제 #1
0
 /// <summary>
 /// GL绘制曲线和多边形
 /// </summary>
 private void OnPostRender()
 {
     GL.Begin(GL.LINE_STRIP);
     for (int i = 0; i < vertexs.Length; i++)
     {
         GL.Color(vertexs[i].color);
         GL.Vertex(vertexs[i].pos);
     }
     GL.End();
     if (isShowPolygon)
     {
         GL.Begin(GL.LINE_STRIP);
         for (int i = 0; i < pointManager.points.Count; i++)
         {
             GL.Color(new Color(0.9f, 0.0f, 0.0f, 0.5f));
             GL.Vertex(pointManager.points[i].transform.position);
         }
         //if (pointManager.points.Count > 0)
         //{
         //    GL.Color(Color.red);
         //    GL.Vertex(pointManager.points[0].transform.position);
         //}
         GL.End();
     }
     if (isShowConvexHull)
     {
         GL.Begin(GL.LINE_STRIP);
         for (int i = 0; i < pointManager.convexHull.Count; i++)
         {
             GL.Color(new Color(0.0f, 0.65f, 0.0f, 1.0f));
             GL.Vertex(pointManager.convexHull[i]);
         }
         if (pointManager.convexHull.Count > 0)
         {
             GL.Color(new Color(0.0f, 0.65f, 0.0f, 1.0f));
             GL.Vertex(pointManager.convexHull[0]);
         }
         GL.End();
     }
     if (pointManager.IsAddRect)
     {
         BSplineDrawer.DrawVirtualLine(pointManager.dragRect.position,
                                       new Vector2(pointManager.dragRect.width, pointManager.dragRect.y), Color.red, 0.1f);
         BSplineDrawer.DrawVirtualLine(pointManager.dragRect.position,
                                       new Vector2(pointManager.dragRect.x, pointManager.dragRect.height), Color.red, 0.1f);
         BSplineDrawer.DrawVirtualLine(pointManager.dragRect.size,
                                       new Vector2(pointManager.dragRect.width, pointManager.dragRect.y), Color.red, 0.1f);
         BSplineDrawer.DrawVirtualLine(pointManager.dragRect.size,
                                       new Vector2(pointManager.dragRect.x, pointManager.dragRect.height), Color.red, 0.1f);
     }
 }
예제 #2
0
 private void OnPostRender()
 {
     //GL.Begin(GL.LINE_STRIP);
     //GL.Color(Color.gray);
     //GL.Vertex(new Vector3(-1.5f, 0, 0));
     //GL.Color(Color.gray);
     //GL.Vertex(new Vector3(0, 0, 0));
     //GL.Color(Color.gray);
     //GL.Vertex(new Vector3(1.5f, 0, 0));
     //GL.Color(Color.gray);
     //GL.Vertex(new Vector3(0, 0, 0));
     //GL.Color(Color.gray);
     //GL.Vertex(new Vector3(0, 1.5f, 0));
     //GL.Color(Color.gray);
     //GL.Vertex(new Vector3(0, -1.5f, 0));
     //GL.End();
     BSplineDrawer.DrawVirtualLine(new Vector3(-0.8f, 0, 0), new Vector3(0.8f, 0, 0), Color.magenta, 0.03f);
     BSplineDrawer.DrawVirtualLine(new Vector3(0, -0.8f, 0), new Vector3(0, 0.8f, 0), Color.magenta, 0.03f);
 }