private void Start() { instance = this; Go.defaultEaseType = EaseType.Linear; Go.duplicatePropertyRule = DuplicatePropertyRuleType.RemoveRunningProperty; //Time.timeScale = 0.1f; bool isIPad = SystemInfo.deviceModel.Contains("iPad"); bool shouldSupportPortraitUpsideDown = isIPad; //only support portrait upside-down on iPad FutileParams fparams = new FutileParams(true, true, true, shouldSupportPortraitUpsideDown); fparams.AddResolutionLevel(480.0f, 1.0f, 1.0f, "_Scale1"); //iPhone fparams.AddResolutionLevel(960.0f, 2.0f, 2.0f, "_Scale2"); //iPhone retina fparams.AddResolutionLevel(1024.0f, 2.0f, 2.0f, "_Scale2"); //iPad fparams.AddResolutionLevel(1280.0f, 2.0f, 2.0f, "_Scale2"); //Nexus 7 fparams.AddResolutionLevel(2048.0f, 4.0f, 4.0f, "_Scale4"); //iPad Retina fparams.origin = new Vector2(0.5f, 0.5f); Futile.instance.Init(fparams); Futile.atlasManager.LoadAtlas("Atlases/BananaLargeAtlas"); Futile.atlasManager.LoadAtlas("Atlases/BananaGameAtlas"); Futile.atlasManager.LoadFont("Franchise", "FranchiseFont" + Futile.resourceSuffix + ".png", "Atlases/FranchiseFont" + Futile.resourceSuffix); _stage = Futile.stage; BSoundPlayer.PlayRegularMusic(); GoToPage(BPageType.TitlePage); }
private void HandleAgainButtonRelease(FButton button) { BSoundPlayer.PlayRegularMusic(); BMain.instance.GoToPage(BPageType.InGamePage); }