예제 #1
0
        public IReadOnlyList<IModel> Load(string name, IFileSystem fileSystem, Scene scene, BinaryReader reader, bool computeCRC)
        {
            if (reader == null)
            {
                throw new ArgumentNullException(nameof(reader));
            }

            //Check if we can actually load this
            //TODO: because BSP files don't have a separate identifier, this will fail on invalid BSP versions
            //Should remove this once the other formats can be loaded
            if (!BSPLoader.IsBSPFile(reader))
            {
                return null;
            }

            var loader = new BSPLoader(reader);

            var bspFile = loader.ReadBSPFile();

            uint crc = 0;

            if (computeCRC)
            {
                crc = loader.ComputeCRC();
            }

            var hull0 = MakeHull0(bspFile);

            var models = new BSPModel[bspFile.Models.Count];

            models[0] = new BSPModel(name, crc, bspFile, bspFile.Models[0], hull0);

            //add all of its submodels
            //First submodel (0) is the world
            for (var i = 1; i < bspFile.Models.Count; ++i)
            {
                models[i] = new BSPModel($"{_bspModelNamePrefix}{i}", crc, bspFile, bspFile.Models[i], hull0);
            }

            if (scene != null)
            {
                foreach (var model in models)
                {
                    model.ResourceContainer = new BSPModelResourceContainer(scene, model);

                    scene.AddContainer(model.ResourceContainer);
                }
            }

            return models;
        }
예제 #2
0
        public IModel Load(string name, IFileSystem fileSystem, BinaryReader reader, Delegates.AddModel addModelCallback, bool computeCRC)
        {
            if (reader == null)
            {
                throw new ArgumentNullException(nameof(reader));
            }

            //Check if we can actually load this
            //TODO: because BSP files don't have a separate identifier, this will fail on invalid BSP versions
            //Should remove this once the other formats can be loaded
            if (!BSPLoader.IsBSPFile(reader))
            {
                return(null);
            }

            var loader = new BSPLoader(reader);

            var bspFile = loader.ReadBSPFile();

            uint crc = 0;

            if (computeCRC)
            {
                crc = loader.ComputeCRC();
            }

            var hull0 = MakeHull0(bspFile);

            //add all of its submodels
            //First submodel (0) is the world
            for (var i = 1; i < bspFile.Models.Count; ++i)
            {
                var subModelName = $"{_bspModelNamePrefix}{i}";
                addModelCallback(subModelName, new BSPModel(subModelName, crc, bspFile, bspFile.Models[i], hull0));
            }

            return(new BSPModel(name, crc, bspFile, bspFile.Models[0], hull0));
        }