public void ActionWaiting(StateScene stateStatus) { isInitSuccess = false; _BOL_ShowHeroAndSkill.Hide(); switch (stateStatus) { case StateScene.showplayer: if (_BOL_ChoiceHero != null) { _BOL_ChoiceHero.Hide(); //_BOL_ShowPlayer.Show(); //imageVS.gameObject.SetActive(true); //if (tweenScale != null) { // LeanTween.cancel(imageVS.gameObject, tweenScale.uniqueId); // tweenScale = null; //} //tweenScale = LeanTween.scale(imageVS.gameObject, Vector3.one, 0.5f).setOnComplete(() => { tweenScale = null; }).setEase(LeanTweenType.easeOutBack); } break; case StateScene.choicehero: Debug.Log("choice hero " + ChairPosition); _BOL_ShowHeroAndSkill.Hide(); _BOL_ChoiceHero.Hide(); if (ChairPosition == Constant.CHAIR_LEFT || ChairPosition == Constant.CHAIR_RIGHT) { _BOL_ChoiceHero.Show(); } break; case StateScene.choiceherofinishgame: _BOL_ShowHeroAndSkill.Hide(); break; } }
void ActionWaiting(StateScene stateStatus) { switch (stateStatus) { case StateScene.showheroandskill: _BOL_ShowHeroAndSkill = listStateScene.BOL_ShowHeroAndSkill; _BOL_ShowHeroAndSkill.Hide(); break; case StateScene.showplayer: //_BOL_ShowPlayer = listStateScene.BOL_ShowPlayer; _BOL_ChoiceHero = listStateScene.BOL_ChoiceHero; _BOL_ShowPlayer.InitData(); _BOL_ChoiceHero.Hide(); break; case StateScene.choicehero: //_BOL_ShowPlayer = listStateScene.BOL_ShowPlayer; _BOL_ChoiceHero = listStateScene.BOL_ChoiceHero; _BOL_ShowPlayer.SelfDestruction(); _BOL_ChoiceHero.Show(); break; } }