예제 #1
0
 /// <summary>
 /// Adds a client subscriber to object, which will eventually be notified whenever the object changes state.
 /// </summary>
 /// <param name="client">The client to add as a subscriber.</param>
 /// <param name="remoteObjectId">The client's dynamic ID.</param>
 public void AddSubscriber(BNetClient client, ulong remoteObjectId)
 {
     // Map the subscriber's dynamic ID to to our dynamic ID so we know how to translate later on when the object makes a notify call
     client.MapLocalObjectID(this.DynamicId, remoteObjectId);
     this.Subscribers.Add(client);
     // Since the client wasn't previously subscribed, it should not be aware of the object's state -- let's notify it
     this.NotifySubscriptionAdded(client);
 }
예제 #2
0
파일: Channel.cs 프로젝트: rdavydov/d3sharp
        public Channel(BNetClient client, ulong remoteObjectId)
        {
            this.BnetEntityId   = bnet.protocol.EntityId.CreateBuilder().SetHigh((ulong)EntityIdHelper.HighIdType.ChannelId).SetLow(this.DynamicId).Build();
            this.D3EntityId     = D3.OnlineService.EntityId.CreateBuilder().SetIdHigh((ulong)EntityIdHelper.HighIdType.ChannelId).SetIdLow(this.DynamicId).Build();
            this.PrivacyLevel   = bnet.protocol.channel.ChannelState.Types.PrivacyLevel.PRIVACY_LEVEL_OPEN_INVITATION;
            this.MinMembers     = 1;
            this.MaxMembers     = 8;
            this.MaxInvitations = 12;

            // This is an object creator, so we have to map the remote object ID
            client.MapLocalObjectID(this.DynamicId, remoteObjectId);

            // The client can't be set as the owner (or added as a member) here because the server must first make a response
            // to the client before using a mapped ID (presuming that this was called from a service).
            // We'll just let the caller do that for us.
        }