private void Update()
 {
     bManager.bossBar.SetActive(true);
     bNavMeshC.Destination(bManager.target.transform);
     //Movimiento
     if (bNavMeshC.agent.velocity.magnitude > 0.5f)
     {
         bManager.anim.SetBool("Walking", true);
     }
     else
     {
         bManager.anim.SetBool("Walking", false);
     }
     CheckDistance();
 }
예제 #2
0
 private void Update()
 {
     bNavMeshC.Destination(bManager.spawnPosition);
     bManager.bossBar.SetActive(false);
     if (bNavMeshC.agent.velocity.magnitude > 0.5f)
     {
         bManager.anim.SetBool("Walking", true);
     }
     else
     {
         bManager.anim.SetBool("Walking", false);
     }
     if (Vector3.Distance(transform.position, bManager.spawnPosition) < 2f)
     {
         bManager.anim.SetBool("Walking", false);
         AudioManager.am.MazzSong();
         bStateMachineC.EnableState(bStateMachineC.BIdleC);
     }
 }