IEnumerator GameOverPart2() { yield return(new WaitForSeconds(2.0f)); float highscore = float.Parse(BLINDED_SaveData.GetValue("playerBestTime", "0")) / 100.0f; comp_gameOver.Show(TimerDisplay.MakeTimeString(time_duration), TimerDisplay.MakeTimeString(highscore), extra_Life != null); if (time_duration > highscore) { BLINDED_SaveData.SetValue("playerBestTime", Mathf.FloorToInt(time_duration * 100.0f).ToString()); } }
///<summary>Called in the Load up scene by LoadUpScene_Controller</summary> public override void LoadUp_Init(CallBack callback) { base.LoadUp_Init(callback); instance = this; allData = new Dictionary <string, object>(); allData.Add("emptyObj", "0"); GetData(); callback(); }
// Use this for initialization void Start() { comp_leaderboard = GetComponent <FacebookFriendLeaderboard>(); Text_bestscore.text = TimerDisplay.MakeTimeString(float.Parse(BLINDED_SaveData.GetValue("playerBestTime", "0")) / 100.0f); }