private void EditorButtonPressed() { if (currentLand != null) { string ownership = currentLand.role == LandRole.OWNER ? "Owner" : "Operator"; BIWAnalytics.PlayerJumpOrEdit("Lands", "Editor", coords, ownership); } OnJumpInPressed?.Invoke(coords); }
private void EditorButtonPressed() { OnEditorPressed?.Invoke(sceneData.coords); BIWAnalytics.PlayerJumpOrEdit("Scene", "Editor", sceneData.coords, "Scene Owner"); }
private void JumpInButtonPressed() { OnJumpInPressed?.Invoke(sceneData.coords); BIWAnalytics.PlayerJumpOrEdit("Scene", "JumpIn", sceneData.coords, "Scene Owner"); }