void Start() { collectedCoinsCounts = 0; if (bikeScript == null) { bikeScript = Camera.main.GetComponent <BIKECamera> (); } // ;// // playerObj = GameObject.FindGameObjectWithTag ("Player");// playerObj = GameObject.Instantiate(playerBIKEs [BIKESelection.BIKEIndex]) as GameObject; UIControl.Static.playerRigidBody = playerObj.GetComponent <Rigidbody>(); startPlayerBIKEPositionZ = playerObj.transform.position.z; bikeScript.targetTrans = playerObj.transform; }
void OnEnable() { if (UnityEngine.Random.Range(-4, 4) > 0) { rotateDir = 1; } else { rotateDir = -1; } //print ("Nitrou"+ PlayerPrefs.GetInt ("NitrousCount", 0)); #if UNITY_WEBPLAYER || UNITY_EDITOR tilt = tilt * 2; #endif thisTrans = transform; mainCamera = Camera.main; foreach (Transform t in gameObject.GetComponentsInChildren <Transform>()) { if (t.name.Contains("Effect")) { particleParent = t.gameObject; } } isDoubleSpeed = 1; bikeScript = Camera.main.GetComponent <BIKECamera> (); bikeScript.targetTrans = thisTrans; #if UNITY_ANDROID || UNITY_IPHONE || UNITY_WP8 // even blob shadows is also taking 5 draw calls ,so we are going disable it // foreach(Transform t in transform.GetComponentsInChildren<Transform>() ) // { if(t.name.Contains("Shadow") ) { // Debug.Log(t.name); // Destroy(t.gameObject); // } // } #endif }
void Start() { speed = 0.2f; Static = this; }