/// <summary> /// ポーズの開始 /// </summary> private void PoseStart() { SEMaster.Play(KeyInputSE.keyInoutSE.GetClip(KeyInputSE.Type.Pause)); Time.timeScale = 0; KeyLoader.keyLoader.KeyRelease(); backTowerState = towerState; towerState = TowerState.Pose; gamePoiseUI.GamePauseUIStart(); XInputDotNetPure.GamePad.SetVibration(XInputDotNetPure.PlayerIndex.One, 0, 0); keyCanvas.SetActive(false); BGMMaster.Stop(); }
private void Start() { BGMMaster.Stop(); StartCoroutine(wait()); }