public void loadData() { listBGM = BGMInfoManager.LoadAllBGMInfo(); if (listBGM != null) { int listBGMSize = listBGM.Count; for (int i = 0; i < listBGMSize; i++) { BGMInfoBean itemData = listBGM[i]; createMusicSelectItem(itemData); } } }
private void Awake() { playWay = AudioPlayWayEnum.Random_Play; listBGMInfo = BGMInfoManager.LoadAllBGMInfo(); isOpenAudio = CommonConfigure.IsOpenBGM; }