private void Start() { mLiquidBarHandler = BF_GameManager.instance.HEALTH_LIQUIDBAR; // set the info. mLiquidBarHandler.AttachInfo(mLiveObject.HPInfo); mLiveObject.IsPlayer = true; }
private bool CheckAbleToShoot() { if (BF_GameManager.instance.GAME_IS_OVER) { return(false); } BF_LiquidBarHandler bfmh = BF_GameManager.instance.MANA_LIQUIDBAR; // if is enough mana, will shoot. return(bfmh.IsAbleToCastCast(JCS_Mathf.ToNegative(mManaCastPerShoot))); }