public static void LayoutRebuildParents(Transform blockTransform)
 {
     if (blockTransform.parent != null)
     {
         if (blockTransform.parent.GetComponent <BEBlock>())
         {
             BEBlock       parentBlock = blockTransform.parent.GetComponent <BEBlock>();
             RectTransform parentRect  = parentBlock.GetComponent <RectTransform>();
             parentRect.sizeDelta = new Vector2(parentBlock.BlockHeader.GetComponent <HorizontalLayoutGroup>().preferredWidth + 25, parentRect.sizeDelta.y);
             LayoutRebuilder.ForceRebuildLayoutImmediate(parentRect);
         }
         else
         {
             LayoutRebuildParents(blockTransform.parent);
         }
     }
 }
예제 #2
0
    public void SetBlockAtIndex(BEBlock droppedBlock, int index)
    {
        BETargetObject targetObject = TargetObject;// GetParentTargetObject(transform);

        if (targetObject != null)
        {
            //set the block to fitter unconstrained to enable the possibility of expanding the block on drop of Operations as input
            droppedBlock.GetComponent <ContentSizeFitter>().horizontalFit = ContentSizeFitter.FitMode.Unconstrained;

            if (droppedBlock.BeController.ghostBlock.transform.parent != null)
            {
                SetBlockAtGhostPos(droppedBlock);
            }
            else if (transform.name == "ProgrammingEnv")
            {
                droppedBlock.transform.SetParent(transform);
                droppedBlock.transform.SetSiblingIndex(index);

                droppedBlock.BeBlockGroup = null;

                RectTransform droppedBlockRect = droppedBlock.GetComponent <RectTransform>();

                if (GetComponent <ScrollRect>())
                {
                    float borderLimit = 30;

                    Transform content = transform.GetChild(0).GetChild(0);
                    droppedBlock.transform.SetParent(content);
                    RectTransform contentRectTransform = content.GetComponent <RectTransform>();
                    bool          resize = false;
                    float         sizeX  = contentRectTransform.sizeDelta.x;
                    float         sizeY  = contentRectTransform.sizeDelta.y;

                    if (droppedBlock.transform.localPosition.x + droppedBlockRect.rect.width > contentRectTransform.sizeDelta.x)
                    {
                        sizeX  = droppedBlock.transform.localPosition.x + (droppedBlockRect.rect.width / 2) + droppedBlockRect.rect.width;
                        resize = true;
                    }
                    if (droppedBlock.transform.localPosition.x < borderLimit)
                    {
                        droppedBlock.transform.localPosition = new Vector3(borderLimit, droppedBlock.transform.localPosition.y, droppedBlock.transform.localPosition.z);
                    }
                    // v1.2 -scrollviewl now expands right and bottom if dropped block is beyond view limit
                    if (-droppedBlock.transform.localPosition.y < borderLimit)
                    {
                        droppedBlock.transform.localPosition = new Vector3(droppedBlock.transform.localPosition.x, -borderLimit, droppedBlock.transform.localPosition.z);
                    }
                    if (-droppedBlock.transform.localPosition.y + droppedBlockRect.rect.height > contentRectTransform.sizeDelta.y)
                    {
                        sizeY  = -droppedBlock.transform.localPosition.y + (droppedBlockRect.rect.height / 2) + droppedBlockRect.rect.height;
                        resize = true;
                    }

                    if (resize)
                    {
                        contentRectTransform.sizeDelta = new Vector2(sizeX, sizeY);
                    }
                }

                // Block added to list
                if (!targetObject.beBlockGroupsList.Contains(droppedBlock))
                {
                    targetObject.beBlockGroupsList.Add(droppedBlock);
                }

                if (droppedBlock.blockType == BEBlock.BlockTypeItems.trigger)
                {
                    BEBlock blockGroup = droppedBlock;

                    blockGroup.beActiveBlock    = droppedBlock;
                    droppedBlock.BeBlockGroup   = blockGroup;
                    droppedBlock.beTargetObject = targetObject;
                }
            }
            else if (GetComponent <BEBlock>())
            {
                if (droppedBlock.blockType != BEBlock.BlockTypeItems.trigger && droppedBlock.blockType != BEBlock.BlockTypeItems.operation)
                {
                    droppedBlock.transform.SetParent(transform);
                    droppedBlock.transform.SetSiblingIndex(index);

                    // child block added to this object
                    try
                    {
                        GetComponent <BEBlock>().beChildBlocksList.Insert(index - 1, droppedBlock);
                    }
                    catch
                    {
                        if (!GetComponent <BEBlock>().beChildBlocksList.Contains(droppedBlock))
                        {
                            GetComponent <BEBlock>().beChildBlocksList.Add(droppedBlock);
                        }
                    }
                    droppedBlock.BeBlockGroup = GetComponent <BEBlock>().BeBlockGroup;

                    // v1.3 -Bug fix: [reported] beTargetObject not being set
                    droppedBlock.beTargetObject = targetObject;//transform.root.GetComponent<BETargetObject>();
                }
                else
                {
                    UIDrop progEnv = GetParentProgrammingEnv(transform);
                    if (progEnv != null)
                    {
                        progEnv.SetBlockAtIndex(droppedBlock, 1000);
                    }
                    else
                    {
                        Destroy(droppedBlock.gameObject);
                    }
                }
            }
            else if (GetComponent <InputField>())
            {
                if (droppedBlock.blockType == BEBlock.BlockTypeItems.operation)
                {
                    int siblingIndex = transform.GetSiblingIndex();

                    gameObject.SetActive(false);

                    //store the child input + siblingindex to be placed back if needed
                    droppedBlock.GetComponent <UIDrag>().inactiveBlockInputs.Add(new InactiveBlockInput(siblingIndex, transform));

                    droppedBlock.transform.SetParent(transform.parent);

                    droppedBlock.transform.SetSiblingIndex(siblingIndex);

                    transform.SetAsLastSibling();

                    // v1.3 -Bug fix: [reported] beTargetObject not being set
                    droppedBlock.beTargetObject = TargetObject;

                    BELayoutRebuild.LayoutRebuildParents(transform);
                }
                else
                {
                    UIDrop progEnv = GetParentProgrammingEnv(transform);
                    if (progEnv != null)
                    {
                        progEnv.SetBlockAtIndex(droppedBlock, 1000);
                    }
                    else
                    {
                        Destroy(droppedBlock.gameObject);
                    }
                }
            }
        }

        BELayoutRebuild.RebuildAll();
    }