void OnEnable() { _target = target as BCTweenRandTrigger; if (_target.randMaker == null) { _target.randMaker = _target.GetComponent <BCRandomMaker>(); } }
static int JudgeThenJumpToEnd(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); BCTweenRandTrigger obj = (BCTweenRandTrigger)ToLua.CheckObject <BCTweenRandTrigger>(L, 1); obj.JudgeThenJumpToEnd(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <summary> /// Manually activate the tweening process, reversing it if necessary. /// </summary> public virtual void Play(bool forward) { BCTweenRandTrigger randomTrigger = GetComponent <BCTweenRandTrigger>(); if (randomTrigger != null && randomTrigger.enabled) { randomTrigger.JudgeTween(); } mAmountPerDelta = Mathf.Abs(amountPerDelta); if (!forward) { mAmountPerDelta = -mAmountPerDelta; } enabled = true; Update(); }
static int get_from(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BCTweenRandTrigger obj = (BCTweenRandTrigger)o; UnityEngine.Vector3 ret = obj.from; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index from on a nil value")); } }
static int get_randMaker(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BCTweenRandTrigger obj = (BCTweenRandTrigger)o; BCRandomMaker ret = obj.randMaker; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index randMaker on a nil value")); } }
static int set_ruleTagDelay(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BCTweenRandTrigger obj = (BCTweenRandTrigger)o; string arg0 = ToLua.CheckString(L, 2); obj.ruleTagDelay = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ruleTagDelay on a nil value")); } }
static int set_delayRule(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BCTweenRandTrigger obj = (BCTweenRandTrigger)o; BCTweenRandTrigger.TweenTimeRule arg0 = (BCTweenRandTrigger.TweenTimeRule)ToLua.CheckObject(L, 2, typeof(BCTweenRandTrigger.TweenTimeRule)); obj.delayRule = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index delayRule on a nil value")); } }
static int set_delay(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BCTweenRandTrigger obj = (BCTweenRandTrigger)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.delay = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index delay on a nil value")); } }
static int set_to_rule(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BCTweenRandTrigger obj = (BCTweenRandTrigger)o; BCTweenRandTrigger.TweenToRule[] arg0 = ToLua.CheckStructArray <BCTweenRandTrigger.TweenToRule>(L, 2); obj.to_rule = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index to_rule on a nil value")); } }
static int set_to(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BCTweenRandTrigger obj = (BCTweenRandTrigger)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.to = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index to on a nil value")); } }
static int set_randMaker(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BCTweenRandTrigger obj = (BCTweenRandTrigger)o; BCRandomMaker arg0 = (BCRandomMaker)ToLua.CheckObject <BCRandomMaker>(L, 2); obj.randMaker = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index randMaker on a nil value")); } }
static int get_ruleTagDelay(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BCTweenRandTrigger obj = (BCTweenRandTrigger)o; string ret = obj.ruleTagDelay; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ruleTagDelay on a nil value")); } }
static int get_delayRule(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BCTweenRandTrigger obj = (BCTweenRandTrigger)o; BCTweenRandTrigger.TweenTimeRule ret = obj.delayRule; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index delayRule on a nil value")); } }
static int get_delay(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BCTweenRandTrigger obj = (BCTweenRandTrigger)o; float ret = obj.delay; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index delay on a nil value")); } }