void OnCollisionEnter(Collision other) { BBPlayerController p = other.gameObject.GetComponent <BBPlayerController>(); if (p != null) { Debug.Log("PLAYERHIT!"); } }
internal void SetPlayer(BBPlayerController player) { this.player = player; }
void OnCollisionEnter(Collision other) { BBPlayerController p = other.gameObject.GetComponent <BBPlayerController>(); if (p != null) { Debug.Log("PLAYERHIT!"); } }
internal void SetPlayer(BBPlayerController player) { this.player = player; }