예제 #1
0
    public void AddReviveCount(long nSolID)
    {
        this.nReviveCount++;
        BATTLE_CONSTANT_Manager instance = BATTLE_CONSTANT_Manager.GetInstance();

        if (instance == null)
        {
            return;
        }
        int num = (int)instance.GetValue(eBATTLE_CONSTANT.eBATTLE_CONSTANT_RESURRECTION_COUNT);

        if (this.nReviveCount >= num)
        {
            if (this.m_nlDeadSolList.Count > 0)
            {
                this.m_nlDeadSolList.Clear();
            }
            return;
        }
        for (int i = 0; i < this.m_nlDeadSolList.Count; i++)
        {
            IUIObject     item          = this.m_nlDeadSolList.GetItem(i);
            NkSoldierInfo nkSoldierInfo = item.Data as NkSoldierInfo;
            if (nkSoldierInfo != null)
            {
                if (nkSoldierInfo.GetSolID() == nSolID)
                {
                    this.m_nlDeadSolList.RemoveItem(i, true);
                    return;
                }
            }
        }
    }
예제 #2
0
    public override void SetComponent()
    {
        this.m_lbBuffText            = (base.GetControl("Label_buff_desc") as Label);
        this.m_dwBuffIcon            = (base.GetControl("ItemTexture_buffIcon") as ItemTexture);
        this.m_nlDeadSolList         = (base.GetControl("NLB_Resurrection") as NewListBox);
        this.m_nlDeadSolList.Reserve = false;
        this.m_nlDeadSolList.Clear();
        base.AllHideLayer();
        this.m_nCheckBattleSkillUnique = new int[this.MAX_BATTLE_SKILL_SHOWUP];
        BATTLE_CONSTANT_Manager instance = BATTLE_CONSTANT_Manager.GetInstance();

        this.BATTLE_BUFFICON_SHOWTIME = (int)instance.GetValue(eBATTLE_CONSTANT.eBATTLE_CONSTANT_SKILL_DESC_TIME);
        if (this.BATTLE_BUFFICON_SHOWTIME == 0)
        {
            this.BATTLE_BUFFICON_SHOWTIME = 3;
        }
        this._SetDialogPos();
    }
예제 #3
0
    public void SetDeadSol(long nSolID)
    {
        if (Battle.BATTLE.BattleRoomtype == eBATTLE_ROOMTYPE.eBATTLE_ROOMTYPE_COLOSSEUM)
        {
            return;
        }
        if ((Battle.BATTLE.BattleRoomtype == eBATTLE_ROOMTYPE.eBATTLE_ROOMTYPE_BABELTOWER || Battle.BATTLE.BattleRoomtype == eBATTLE_ROOMTYPE.eBATTLE_ROOMTYPE_BOUNTYHUNT) && Battle.BabelPartyCount != 1)
        {
            return;
        }
        if (Battle.BATTLE.BattleRoomtype == eBATTLE_ROOMTYPE.eBATTLE_ROOMTYPE_MYTHRAID || Battle.BATTLE.BattleRoomtype == eBATTLE_ROOMTYPE.eBATTLE_ROOMTYPE_NEWEXPLORATION)
        {
            return;
        }
        BATTLE_CONSTANT_Manager instance = BATTLE_CONSTANT_Manager.GetInstance();

        if (instance == null)
        {
            return;
        }
        int num = (int)instance.GetValue(eBATTLE_CONSTANT.eBATTLE_CONSTANT_RESURRECTION_COUNT);

        if (this.nReviveCount >= num)
        {
            if (this.m_nlDeadSolList.Count > 0)
            {
                this.m_nlDeadSolList.Clear();
            }
            return;
        }
        NrPersonInfoUser charPersonInfo = NrTSingleton <NkCharManager> .Instance.GetCharPersonInfo(1);

        if (charPersonInfo == null)
        {
            return;
        }
        NkSoldierInfo soldierInfoFromSolID = charPersonInfo.GetSoldierInfoFromSolID(nSolID);

        if (soldierInfoFromSolID == null || !soldierInfoFromSolID.IsValid())
        {
            return;
        }
        if (this.m_nlDeadSolList.Count >= 3)
        {
            this.m_nlDeadSolList.RemoveItem(0, true);
        }
        NewListItem newListItem = new NewListItem(this.m_nlDeadSolList.ColumnNum, true, string.Empty);

        newListItem.Data = soldierInfoFromSolID.GetSolID();
        NkListSolInfo nkListSolInfo = new NkListSolInfo();

        nkListSolInfo.SolCharKind            = soldierInfoFromSolID.GetCharKind();
        nkListSolInfo.SolGrade               = (int)soldierInfoFromSolID.GetGrade();
        nkListSolInfo.SolLevel               = soldierInfoFromSolID.GetLevel();
        nkListSolInfo.FightPower             = soldierInfoFromSolID.GetSolSubData(eSOL_SUBDATA.SOL_SUBDATA_FIGHTINGPOWER);
        nkListSolInfo.ShowLevel              = false;
        nkListSolInfo.SolCostumePortraitPath = NrTSingleton <NrCharCostumeTableManager> .Instance.GetCostumePortraitPath(soldierInfoFromSolID);

        NrCharKindInfo charKindInfo = NrTSingleton <NrCharKindInfoManager> .Instance.GetCharKindInfo(soldierInfoFromSolID.GetCharKind());

        if (charKindInfo != null)
        {
            short gradeMaxLevel = charKindInfo.GetGradeMaxLevel((short)soldierInfoFromSolID.GetGrade());
            if (soldierInfoFromSolID.GetLevel() >= gradeMaxLevel)
            {
                nkListSolInfo.ShowCombat = true;
                nkListSolInfo.ShowLevel  = false;
            }
            else
            {
                nkListSolInfo.ShowCombat = false;
                nkListSolInfo.ShowLevel  = true;
            }
        }
        newListItem.SetListItemData(1, nkListSolInfo, soldierInfoFromSolID, new EZValueChangedDelegate(this.BtClickUpListBox), null);
        this.m_nlDeadSolList.Add(newListItem);
        this.m_nlDeadSolList.RepositionItems();
        base.AllHideLayer();
        base.ShowLayer(this.DEAD_SOLLIST_LAYER_2);
    }