public static void Backup() { Debug.Log("Backup project"); if (!BAR.Backup()) { Debug.LogError($"Could not backup project!"); } }
/// <inheritdoc /> protected override bool OnStepStart() { return(BAR.Backup()); }
protected static void showBAR() { if (Helper.isEditorMode) { if (!EditorApplication.isCompiling && !EditorApplication.isUpdating) { if (!BAR.isBusy) { GUILayout.Space(3); GUILayout.Label("Backup", EditorStyles.boldLabel); if (Helper.isBackupEnabled) { GUI.enabled = !Helper.isDeleting; if (GUILayout.Button(new GUIContent(" Backup", Helper.Action_Backup, "Backup the project"))) { if (!Config.CONFIRM_BACKUP || EditorUtility.DisplayDialog("Backup the project?", (Config.USE_LEGACY ? Constants.ASSET_NAME + " will now close Unity and save the following folders: " : "Save the following folders: ") + System.Environment.NewLine + (Config.COPY_ASSETS ? "• Assets" + System.Environment.NewLine : string.Empty) + (Config.COPY_LIBRARY ? "• Library" + System.Environment.NewLine : string.Empty) + (Config.COPY_SETTINGS ? "• ProjectSettings" + System.Environment.NewLine : string.Empty) + (Config.COPY_PACKAGES ? "• Packages" + System.Environment.NewLine : string.Empty) + System.Environment.NewLine + "Backup directory: " + Config.PATH_BACKUP + System.Environment.NewLine + System.Environment.NewLine + "This operation could take some time." + System.Environment.NewLine + System.Environment.NewLine + "Would you like to start the backup?", "Yes", "No")) { if (Config.DEBUG) { Debug.Log("Backup initiated"); } BAR.Backup(); GUIUtility.ExitGUI(); } } GUILayout.Label($"Last Backup:\t{(Helper.hasBackup ? Config.BACKUP_DATE.ToString() : "never")}"); //))GUILayout.Label($"Automatic Backup:\t{(EditorTask.AutoBackup.BackupInterval > 0 ? $"{Util.Config.AUTO_BACKUP_DATE.ToString()} (in {(Util.Config.AUTO_BACKUP_DATE - System.DateTime.Now).Minutes}min)" : "disabled")}"); GUILayout.Label($"Auto Backup:\t{(EditorTask.AutoBackup.BackupInterval > 0 ? $"{Util.Config.AUTO_BACKUP_DATE.ToString()} (in {Helper.FormatSecondsToHourMinSec((Util.Config.AUTO_BACKUP_DATE - System.DateTime.Now).TotalSeconds)})" : "disabled")}"); //GUILayout.Label("Last Backup:\t" + Config.BACKUP_DATE + " (" + Config.BACKUP_COUNT + ")"); Helper.SeparatorUI(); GUILayout.Label("Restore", EditorStyles.boldLabel); if (Helper.hasBackup) { if (GUILayout.Button(new GUIContent(" Restore", Helper.Action_Restore, "Restore the project"))) { if (!Config.CONFIRM_RESTORE || EditorUtility.DisplayDialog("Restore the project?", (Config.USE_LEGACY ? Constants.ASSET_NAME + " will now close Unity and restore the following folders: " : "Restore the following folders: ") + System.Environment.NewLine + (Config.COPY_ASSETS ? "• Assets" + System.Environment.NewLine : string.Empty) + (Config.COPY_LIBRARY ? "• Library" + System.Environment.NewLine : string.Empty) + (Config.COPY_SETTINGS ? "• ProjectSettings" + System.Environment.NewLine : string.Empty) + (Config.COPY_PACKAGES ? "• Packages" + System.Environment.NewLine : string.Empty) + //System.Environment.NewLine + //"Restore directory: " + Constants.APPLICATION_PATH + //System.Environment.NewLine + System.Environment.NewLine + "This operation could take some time." + System.Environment.NewLine + System.Environment.NewLine + "Would you like to start the restore?", "Yes", "No")) { if (!Config.CONFIRM_RESTORE || !Config.CONFIRM_WARNING || !EditorUtility.DisplayDialog("Overwrite existing project?", "This operation will overwrite ALL files. Any progress since the last backup will BE LOST!" + System.Environment.NewLine + System.Environment.NewLine + "Would you really want to continue?", "NO!", "Yes")) { if (Config.DEBUG) { Debug.Log("Restore initiated"); } BAR.Restore(); GUIUtility.ExitGUI(); } } } GUILayout.Label("Last Restore:\t" + (Config.RESTORE_COUNT > 0 ? Config.RESTORE_DATE.ToString() : "never")); //GUILayout.Label("Last Restore:\t" + Config.RESTORE_DATE + " (" + Config.RESTORE_COUNT + ")"); } else { EditorGUILayout.HelpBox("No backup found, restore is not possible. Please use 'Backup' first.", MessageType.Info); } GUI.enabled = true; } else { EditorGUILayout.HelpBox("All backup folders are disabled. No actions possible.", MessageType.Error); } } else { EditorGUILayout.HelpBox($"{Constants.ASSET_NAME} is busy, please wait...", MessageType.Info); } } else { EditorGUILayout.HelpBox("Unity Editor is busy, please wait...", MessageType.Info); } } else { EditorGUILayout.HelpBox("Disabled in Play-mode!", MessageType.Info); } }