public void PlayBackground(BACKGROUND_TYPE _t) //2d { if (musicEnable) { for (int i = 0; i < backgroundSounds.Length; i++) { if (backgroundSounds[i].type == _t) { music.clip = backgroundSounds[i].clip; music.Play(); break; } } } }
private void SetBackground(BACKGROUND_TYPE type) { Vector3 pos = Vector3.zero; int height = 0; switch (type) { case BACKGROUND_TYPE.TYPE_NORMAL: pos = new Vector3(-2.0f, 148.0f, 0); height = 170; break; case BACKGROUND_TYPE.TYPE_SMALL: pos = new Vector3(-2.0f, 108.0f, 0); height = 130; break; case BACKGROUND_TYPE.TYPE_LARGE: pos = new Vector3(-2.0f, 175.0f, 0); height = 198; break; } m_labelArray[(int)LABEL_TYPE.TYPE_ITEM_NAME].transform.localPosition = pos; m_spriteArray[(int)SPRITE_TYPE.TYPE_BACKGROUND].height = height; }
public GAMEDATA_STAGE_BACKGROUND(BACKGROUND_TYPE aBackgroundType, string aImgFileName, string aImgSubFileName = "") { backgroundType = aBackgroundType; imgFileName = aImgFileName; imgSubFileName = aImgSubFileName; }
public GAMEDATA_STAGE_BACKGROUND() { backgroundType = BACKGROUND_TYPE.BACKGROUND_END; imgFileName = string.Empty; imgSubFileName = string.Empty; }