예제 #1
0
 private void OnAxisPressed(AxisPressed e)
 {
     if (e.playerNum == Services.VisualNovelScene.currentTurnPlayerNum)
     {
         Services.EventManager.Unregister <AxisPressed>(OnAxisPressed);
         Services.EventManager.Unregister <ButtonPressed>(OnInputReceived);
         RotateDialogueOptions rotateDialogue = new RotateDialogueOptions(Services.DialogueUIManager.dialogueRotationTime, -e.direction);
         ActionTask            reregister     = new ActionTask(Reregister);
         rotateDialogue.Then(reregister);
         Services.TaskManager.AddTask(rotateDialogue);
         Services.MusicManager.GenerateSourceAndPlay(Services.MusicManager.scrollSound);
     }
 }
예제 #2
0
 /// <summary>
 /// Raises the <see cref="AxisPressed"/> event.
 /// </summary>
 /// <param name="axis">The <see cref="GamePadAxis"/> that was pressed.</param>
 /// <param name="value">The axis' value.</param>
 /// <param name="repeat">A value indicating whether this is a repeated axis press.</param>
 protected virtual void OnAxisPressed(GamePadAxis axis, Single value, Boolean repeat) =>
 AxisPressed?.Invoke(this, axis, value, repeat);