public void Initialize() { m_HasBeenInitialized = true; AwesomiumUnityWebCore.EnsureInitialized(); // Call resize which will create a texture and a webview for us if they do not exist yet at this point. Resize(m_Width, m_Height); if (guiTexture) { guiTexture.texture = m_Texture; } else if (renderer && renderer.material) { renderer.material.mainTexture = m_Texture; renderer.material.mainTextureScale = new Vector2(Mathf.Abs(renderer.material.mainTextureScale.x) * (m_FlipX ? -1.0f : 1.0f), Mathf.Abs(renderer.material.mainTextureScale.y) * (m_FlipY ? -1.0f : 1.0f)); } else { Debug.LogWarning("There is no Renderer or guiTexture attached to this GameObject! AwesomiumUnityWebTexture will render to a texture but it will not be visible."); } m_WebView.SetTransparent(m_Transparent); }
public void Destroy() { awe_webview_destroy(m_Instance); m_Instance = System.IntPtr.Zero; AwesomiumUnityWebCore._QueueWebViewForRemoval(this); }
public void Resize(int _Width, int _Height) { m_Width = _Width; m_Height = _Height; if (m_Texture == null) { m_Texture = new Texture2D(m_Width, m_Height, TextureFormat.RGBA32, false); } else { m_Texture.Resize(m_Width, m_Height, TextureFormat.RGBA32, false); m_Texture.Apply(false, false); } //m_Texture.filterMode = FilterMode.Point; if (m_WebView != null) { m_WebView.Resize(m_Width, m_Height); } else { m_WebView = AwesomiumUnityWebCore.CreateWebView(m_Width, m_Height); } }
void DoShutdown() { if (AwesomiumUnityWebCore.IsRunning) { AwesomiumUnityWebCore.Shutdown(); } }
public void Initialize() { m_HasBeenInitialized = true; if (!m_Is_KeyCodeList_Initialized) { InitializeKeyLists(); m_Is_KeyCodeList_Initialized = true; } AwesomiumUnityWebCore.EnsureInitialized(); // Call resize which will create a texture and a webview for us if they do not exist yet at this point. Resize(m_Width, m_Height); m_RawImage = GetComponent <RawImage>(); if (m_RawImage) { m_RawImage.texture = m_Texture; } else { Debug.LogWarning("There is no RawImage attached to this GameObject! AwesomiumUnityWebTextureUGUI will add RawImage component in order to render to a VISIBLE texture."); m_RawImage = gameObject.AddComponent <RawImage>(); m_RawImage.texture = m_Texture; } m_WebView.SetTransparent(m_Transparent); }
public static void TriggerAddConsoleMessage(System.IntPtr _WebViewInstance, string _Message, int _LineNumber, string _Source) { AwesomiumUnityWebView view = AwesomiumUnityWebCore.FindWebViewByNativePtr(_WebViewInstance); if (view != null && view.AddConsoleMessage != null) { view.AddConsoleMessage(view, _Message, _LineNumber, _Source); } }
public static void TriggerChangeAddressBar(System.IntPtr _WebViewInstance, string _URL) { AwesomiumUnityWebView view = AwesomiumUnityWebCore.FindWebViewByNativePtr(_WebViewInstance); if (view != null && view.ChangeAddressBar != null) { view.ChangeAddressBar(view, _URL); } }
public static void TriggerDocumentReady(System.IntPtr _WebViewInstance, string _URL) { AwesomiumUnityWebView view = AwesomiumUnityWebCore.FindWebViewByNativePtr(_WebViewInstance); if (view != null && view.DocumentReady != null) { view.DocumentReady(view, _URL); } }
public static void TriggerFinishLoadingFrame(System.IntPtr _WebViewInstance, System.Int64 _FrameID, bool _IsMainFrame, string _URL) { AwesomiumUnityWebView view = AwesomiumUnityWebCore.FindWebViewByNativePtr(_WebViewInstance); if (view != null && view.FinishLoadingFrame != null) { view.FinishLoadingFrame(view, _URL, _FrameID, _IsMainFrame); } }
public static void TriggerShowCreatedWebView(System.IntPtr _WebViewInstance, System.IntPtr _NewInstance, string _OpenerURL, string _TargetURL, bool _IsPopUp) { AwesomiumUnityWebView view = AwesomiumUnityWebCore.FindWebViewByNativePtr(_WebViewInstance); if (view != null && view.ShowCreatedWebView != null) { AwesomiumUnityWebView new_view = AwesomiumUnityWebCore.RegisterExistingWebView(_NewInstance); view.ShowCreatedWebView(view, new_view, _OpenerURL, _TargetURL, _IsPopUp); } }
private static JavaScriptExecutionCallbacks FindJavaScriptCallbacksForExecutionID(System.IntPtr _WebViewInstance, int _ExecutionID, out AwesomiumUnityWebView _Caller) { _Caller = AwesomiumUnityWebCore.FindWebViewByNativePtr(_WebViewInstance); JavaScriptExecutionCallbacks callbacks = null; if (_Caller != null) { _Caller.m_JavaScriptCallbacks.TryGetValue(_ExecutionID, out callbacks); } return(callbacks); }
/*void OnEnable() * { #if UNITY_EDITOR * EditorApplication.playmodeStateChanged += StateChange; #endif * } * #if UNITY_EDITOR * void StateChange() * { * if (EditorApplication.isPlayingOrWillChangePlaymode && EditorApplication.isPlaying) { * * } * * } #endif * * * void OnDisable() * { #if UNITY_EDITOR * EditorApplication.playmodeStateChanged -= StateChange; #endif * }*/ void Awake() { if (m_Instance != null) { Debug.LogError("An instance of AwesomiumUnityWebCoreHelper already exists!"); DestroyImmediate(this); } m_Instance = this; AwesomiumUnityWebCore.EnsureInitialized(); DontDestroyOnLoad(this.gameObject); }
public static void TriggerJavaScriptMethodCall(System.IntPtr _WebViewInstance, string _MethodName) { AwesomiumUnityWebView view = AwesomiumUnityWebCore.FindWebViewByNativePtr(_WebViewInstance); if (view != null) { view.CallBoundJavaScriptCallback(_MethodName); } else { Debug.LogWarning("TriggerJavaScriptMethodCall: Could not find a matching AwesomiumUnityWebView even though there should exist one!"); } }
// Use this for initialization void Awake() { //example0 = GetComponent<Example0>(); handControll = refObect.GetComponent <HandControllerStreetView>(); if (!AwesomiumUnityWebCore.IsRunning) { AwesomiumUnityWebCore.Initialize(); } AwesomiumUnityWebCore.CreateWebCoreHelper(); // Call resize which will create a texture and a webview for us since both do not exist yet at this point. Resize(m_Width, m_Height); if (GetComponent <GUITexture>()) { GetComponent <GUITexture>().texture = m_Texture; } else if (GetComponent <Renderer>() && GetComponent <Renderer>().material) { GetComponent <Renderer>().material.mainTexture = m_Texture; GetComponent <Renderer>().material.mainTextureScale = new Vector2(Mathf.Abs(GetComponent <Renderer>().material.mainTextureScale.x) * (m_FlipX ? -1.0f : 1.0f), Mathf.Abs(GetComponent <Renderer>().material.mainTextureScale.y) * (m_FlipY ? -1.0f : 1.0f)); } else { Debug.LogWarning("There is no Renderer or guiTexture attached to this GameObject! AwesomiumUnityWebTexture will render to a texture but it will not be visible."); } // Now load the URL. // IMPORTANT: For some reason, a WebView MUST have loaded something atleast ONCE before calling ANY other function on it (think input injection). // Therefore, there is no option available to delay the loading of the URL and it is forced in this constructor. (Note how we wait until the loading // is complete before we exit the constructor). LoadURL(m_URL); while (m_WebView.IsLoading) { AwesomiumUnityWebCore.Update(); } m_WebView.SetTransparent(m_Transparent); }
public void Destroy() { AwesomiumUnityWebCore._QueueWebViewForRemoval(this); }
void Update() { AwesomiumUnityWebCore.Update(); }