public InputManager(AvocadoGame game) : base(game) { PreviousKeyboardState = Keyboard.GetState(); PreviousMouseState = Mouse.GetState(); keybinds = new Dictionary<string, List<Keys>>(); }
public SceneManager(AvocadoGame game) : base(game) { scenes = new Dictionary <string, Scene>(); spriteBatch = new SpriteBatch(GraphicsDevice); }
public SceneManager(AvocadoGame game) : base(game) { scenes = new Dictionary<string, Scene>(); spriteBatch = new SpriteBatch(GraphicsDevice); }
public InputManager(AvocadoGame game) : base(game) { PreviousKeyboardState = Keyboard.GetState(); PreviousMouseState = Mouse.GetState(); keybinds = new Dictionary <string, List <Keys> >(); }