protected override void AfterInit() { AverageTimer.Reset(); TransactionCount.Reset(); TransactionFailCount.Reset(); IncomePerSec.Reset(); ProcessPerSec.Reset(); }
protected override void AfterInit() { AverageTimer.Reset(); CreateCount.Reset(); ReadCount.Reset(); DeleteCount.Reset(); UpdateCount.Reset(); IncomePerSec.Reset(); AllProcessPerSec.Reset(); AsyncProcessPerSec.Reset(); SyncProcessPerSec.Reset(); CustomOperationCount.Reset(); }
// Use this for initialization void Start() { debugPanel = DebugPanel.Instance; timeMaster = TimeMaster.Instance; if (UseRealTimeInput) { timeMaster = FindObjectOfType <TimeMaster> (); averageTimer = timeMaster.CreateAverageTimer(5000, "input"); #if UNITY_EDITOR_OSX Thread thread = new Thread(new ThreadStart(PollKeysMac)); thread.Start(); #endif } }
protected override void AfterInit() { CreatePerSec.Reset(); UpdatePerSec.Reset(); ReadPerSec.Reset(); DeletePerSec.Reset(); RestoreUpdatePerSec.Reset(); CustomOperationPerSec.Reset(); AverageTimer.Reset(); TransactionCount.Reset(); ProcessPerSec.Reset(); IncomePerSec.Reset(); CreateMetaDataTimer.Reset(); ReadMetaDataTimer.Reset(); CreateTimer.Reset(); }