protected override void CreateScene() { Actions = new AvatarsActions(false, false, true, true); SizeF size = new SizeF(WrappedWorld.GetPowGeometry().Width / 4, WrappedWorld.GetPowGeometry().Height / 4); PointF location = WrappedWorld.RandomPositionInsidePowNonCovering(RndGen, size); Shape randomVeryGoodFood = WrappedWorld.CreateRandomVeryGoodFood(location, size, RndGen); Actions.Movement = MoveActionsToTarget(randomVeryGoodFood.Center()); PointF location2 = WrappedWorld.RandomPositionInsidePowNonCovering(RndGen, size); if (RndGen.Next(3) > 0) { Shape randomEnemy = WrappedWorld.CreateRandomEnemy(location2, size, RndGen); Actions.Movement = NegateMoveActions(MoveActionsToTarget(randomEnemy.Center())); } else if (RndGen.Next(3) > 0) { WrappedWorld.CreateRandomFood(location2, size, RndGen); } else if (RndGen.Next(3) > 0) { WrappedWorld.CreateRandomStone(location2, size, RndGen); } WriteActions(); }
protected override void CreateScene() { Actions = new AvatarsActions(false, false, true, true); SizeF size = new SizeF(WrappedWorld.GetPowGeometry().Width / 4, WrappedWorld.GetPowGeometry().Height / 4); int positionsWcCount = Positions.PositionsWithoutCenter.Count; int randomLocationIdx = RndGen.Next(positionsWcCount); PointF location = Positions.PositionsWithoutCenter[randomLocationIdx]; int randomLocationIdx2 = (RndGen.Next(positionsWcCount - 1) + randomLocationIdx + 1) % positionsWcCount; PointF location2 = Positions.PositionsWithoutCenter[randomLocationIdx2]; if (RndGen.Next(ScConstants.numShapes + 1) > 0) { Shape randomFood = WrappedWorld.CreateRandomFood(location, size, RndGen); Actions.Movement = MoveActionsToTarget(randomFood.GetCenter()); } if (RndGen.Next(ScConstants.numShapes + 1) > 0) { WrappedWorld.CreateRandomStone(location2, size, RndGen); } WriteActions(); }
protected override void CreateScene() { Actions = new AvatarsActions(false, false, true, true); if (RndGen.Next(9) > 0) { SizeF size = new SizeF(WrappedWorld.GetPowGeometry().Width / 4, WrappedWorld.GetPowGeometry().Height / 4); PointF location = Positions.Center(); if (LearningTaskHelpers.FlipCoin(RndGen)) { WrappedWorld.CreateRandomFood(location, size, RndGen); Actions.Eat = true; } else { WrappedWorld.CreateRandomStone(location, size, RndGen); } if (LearningTaskHelpers.FlipCoin(RndGen)) { PointF location2 = WrappedWorld.RandomPositionInsidePowNonCovering(RndGen, size); WrappedWorld.CreateRandomStone(location2, size, RndGen); } } WriteActions(); }
protected override void CreateScene() { Actions = new AvatarsActions(false, false, true, true); SizeF size = new SizeF(WrappedWorld.GetPowGeometry().Width / 4, WrappedWorld.GetPowGeometry().Height / 4); int positionsCount = Positions.Positions.Count; int randomLocationIdx = RndGen.Next(positionsCount); PointF location = Positions.Positions[randomLocationIdx]; int randomLocationIdx2 = (RndGen.Next(positionsCount - 1) + randomLocationIdx + 1) % positionsCount; PointF location2 = Positions.Positions[randomLocationIdx2]; Shape randomEnemy = WrappedWorld.CreateRandomEnemy(location, size, RndGen); Actions.Movement = NegateMoveActions(MoveActionsToTarget(randomEnemy.Center())); if (LearningTaskHelpers.FlipCoin(RndGen)) { WrappedWorld.CreateRandomFood(location2, size, RndGen); } else { WrappedWorld.CreateRandomStone(location2, size, RndGen); } WriteActions(); }
protected override void CreateScene() { Actions = new AvatarsActions(false, false, true, true); SizeF size = new SizeF(WrappedWorld.GetPowGeometry().Width / 4, WrappedWorld.GetPowGeometry().Height / 4); int positionsCount = Positions.Positions.Count; const int randomLocationIdx = 4; PointF location = Positions.Positions[randomLocationIdx]; int randomLocationIdx2 = (RndGen.Next(positionsCount - 1) + randomLocationIdx + 1) % positionsCount; PointF location2 = Positions.Positions[randomLocationIdx2]; WrappedWorld.CreateRandomVeryGoodFood(location, size, RndGen); Actions.Eat = true; if (RndGen.Next(3) > 0) { Shape randomEnemy = WrappedWorld.CreateRandomEnemy(location2, size, RndGen); Actions.Eat = false; Actions.Movement = NegateMoveActions(MoveActionsToTarget(randomEnemy.GetCenter())); } else if (RndGen.Next(3) > 0) { WrappedWorld.CreateRandomFood(location2, size, RndGen); } else if (RndGen.Next(3) > 0) { WrappedWorld.CreateRandomStone(location2, size, RndGen); } WriteActions(); }
protected override void CreateScene() { Actions = new AvatarsActions(true, false, false, false); int randomLocationIdx = RndGen.Next(ScConstants.numPositions); if (RndGen.Next(ScConstants.numShapes + 1) > 0) { AddShape(randomLocationIdx); Actions.Shapes[ShapeIndex] = true; } int nextRandomLocationIdx = RndGen.Next(randomLocationIdx + 1, randomLocationIdx + ScConstants.numPositions); nextRandomLocationIdx %= ScConstants.numPositions; if (RndGen.Next(ScConstants.numShapes + 1) > 0) { AddShape(nextRandomLocationIdx); Actions.Shapes[ShapeIndex] = true; } WriteActions(); }
protected override void CreateScene() { Actions = new AvatarsActions(false, true, false, false); if (RndGen.Next(ScConstants.numShapes + 1) > 0) { AddShape(); Actions.Colors[ColorIndex] = true; } WriteActions(); }
protected virtual void CreateScene() { Actions = new AvatarsActions(true, false, false, false); if (RndGen.Next(ScConstants.numShapes + 1) > 0) { int randomLocationIdx = RndGen.Next(ScConstants.numPositions); AddShape(randomLocationIdx); Actions.Shapes[ShapeIndex] = true; } WriteActions(); }
protected override void CreateScene() { Actions = new AvatarsActions(true, false, false, false); if (RndGen.Next(ScConstants.numShapes + 1) > 0) { const int fixedLocationIndex = 4; AddShape(fixedLocationIndex); Actions.Shapes[ShapeIndex] = true; } WriteActions(); }