public void initialHero(AvatarStatus avtarStatus, AvatarType avatarType, string name, Direction direction) { Heart = Random.Range(1, 11); Sword = Random.Range(1, 11); Shield = Random.Range(1, 11); Name = name; SetAvatarStatus(avtarStatus); SetAvatarType(avatarType); _currentDirection = direction; }
/* * :: QuickMenu List :: * -> ShortcutMenu * -> UserInteractMenu * -> UIElementsMenu */ internal static void CreateMenu() { QuickMenuStuff.CreateCustomMenu(new string[] { "UIElementsMenu2", "UIElementsMenu3", "UIElementsMenu4" }); Edit_QuickMenu_UIElementsMenu.Start(); Edit_QuickMenu_ShortcutMenu.Start(); #region UIElement togglerList.Add("Fly Enabled", new QMToggleButton("UIElementsMenu", 4, 0, "Fly on", FlyMode.Toggle_Enable, "Fly off", "Toggle: Fly mode")); togglerList.Add("Invis API", new QMToggleButton("UIElementsMenu", 1, 1, "InvisAPI on", patch_InvisAPI.Toggle_Enable, "off", "Toggle: Offline mode")); patch_InvisAPI.RefreshStatus(); togglerList.Add("No Portal Join", new QMToggleButton("UIElementsMenu", 2, 1, "NoPortalJoin\non", patch_NoPortal.Toggle_Enable_Join, "off", "Toggle: Block join in portal")); patch_NoPortal.RefreshStatusJoin(); togglerList.Add("AntiBlock", new QMToggleButton("UIElementsMenu", 3, 1, "AntiBlock\non", patch_AntiBlock.Toggle_Enable, "off", "Toggle: Show blocked players")); patch_AntiBlock.RefreshStatus(); togglerList.Add("Photon Serilize", new QMToggleButton("UIElementsMenu", 1, 2, "Serilize on", patch_PhotonSerilize.Toggle_Enable, "off", "Toggle: Photon Serilize")); patch_PhotonSerilize.RefreshStatus(); togglerList.Add("No Portal Spawn", new QMToggleButton("UIElementsMenu", 2, 2, "NoPortalSpawn\non", patch_NoPortal.Toggle_Enable_Spawn, "off", "Toggle: Auto-remove spawned portals")); patch_NoPortal.RefreshStatusSpawn(); togglerList.Add("Global Events", new QMToggleButton("UIElementsMenu", 3, 2, "Global Events\non", patch_GlobalEvents.Toggle_Enable, "off", "Toggle: Global Events")); patch_GlobalEvents.RefreshStatus(); togglerList.Add("Fly Mode", new QMToggleButton("UIElementsMenu", 4, 1, "Fly:\nDirectional", FlyMode.Toggle_Mode, "Fly: Default", "Toggle: NoClip / Fly")); FlyMode.RefreshStatus(); togglerList.Add("Infinity Jump", new QMToggleButton("UIElementsMenu", 4, 2, "Infinity\nJump", InfinityJump.Toggle_Enable, "disabled", "Toggle: Infinity jump")); #endregion #region UIElement4 togglerList.Add("RPC Block", new QMToggleButton("UIElementsMenu4", 1, 0, "RPC Block\non", patch_EventManager.Toggle_Enable, "off", "Toggle: RPC Block")); patch_EventManager.RefreshStatus(); togglerList.Add("Hide Pickup", new QMToggleButton("UIElementsMenu4", 2, 0, "Hide Pickup\non", NoLocalPickup.Toggle_Enable, "off", "Toggle: Hide all pickup objects")); NoLocalPickup.RefreshStatus(); togglerList.Add("Fast Join", new QMToggleButton("UIElementsMenu4", 3, 0, "Fast Join\non", patch_Network.Toggle_FastJoin, "off", "Toggle: Fast Join in instance")); patch_Network.RefreshStatus_FastJoin(); togglerList.Add("Steam Spoof", new QMToggleButton("UIElementsMenu4", 4, 0, "Steam Spoofer\non", patch_Network.Toggle_SteamSpoof, "off", "Toggle: Set you steamid is 0")); patch_Network.RefreshStatus_SteamSpoof(); #endregion new QMSingleButton("ShortcutMenu", 5, 2, "Select\nyourself", () => { QuickTools.SelectUserAPI(VRC.Player.Instance.apiuser); }, "Select yourself."); new QMSingleButton("UserInteractMenu", 6, 0, "<color=red>Download\n.vrca</color>", () => { ApiAvatar apiAvatar = UnityEngine.Object.FindObjectOfType <UserInteractMenu>()?.menuController?.activeAvatar; if (apiAvatar != null) { string url = apiAvatar.assetUrl; if (AvatarStatus.IsValidUrl(url)) { AvatarStatus.OpenUrlBrowser(url); } return; } }, "Open browse for download .vrca"); // new Quaternion(0, 0, 45, 0) - верх ногами new QMLineButton("ShortcutMenu", -1.1f, -1, "Test Player", () => { Console.WriteLine("temp_player"); }, "Test", new Quaternion(0, -15, -5, 45)); new QMLineButton("ShortcutMenu", 6.1f, -1, "Test Player 2", () => { Console.WriteLine("temp_player"); }, "Test", new Quaternion(0, 15, 5, 45)); QuickMenuStuff.ChangeColorMenu(Color.green, Color.white); QuickMenuStuff.ChangeColorButtons(Color.green, Color.green); }
public float GetManaRatio() { return(AvatarStatus.GetCurrentManaRatio()); }
public void SetAvatarStatus(AvatarStatus value) { _avtarStatus = value; }
public float GetHPRatio() { return(AvatarStatus.GetCurrentHpRatio()); }