public void RemoveFromTracking() { TrackingId = 0; SkeletonCont.DisableRendering(); ModelCont.DisableRendering(); sign.GetComponent <MeshRenderer>().enabled = false; filter.Reset(); }
public void AssignModel(GameObject model, bool renderingMode = false) { DestroyOldModel(); GameObject avaModel = Instantiate(model, Vector3.zero, Quaternion.identity); avaModel.name = "Model"; avaModel.transform.parent = this.transform; ModelCont = avaModel.GetComponent <AvatarModelController>(); if (!renderingMode) { ModelCont.DisableRendering(); } else { ModelCont.EnableRendering(); } }