예제 #1
0
 // Use this for initialization
 void Start()
 {
     avatarMapper = gameObject.GetComponent <AvatarMapper>();
     if (!avatarMapper)
     {
         avatarMapper = gameObject.AddComponent <AvatarMapper>();
     }
     socketScript = gameObject.GetComponent <SocketScript>();
     if (!socketScript)
     {
         socketScript = gameObject.AddComponent <SocketScript>();
     }
     //Application.LoadLevel("Demo");
     //Application.LoadLevel (0);
 }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        ballPosition   = transform.position;
        ballRotation   = transform.rotation;
        ballRidgidBody = gameObject.GetComponent <Rigidbody>();
        socketScript   = gameObject.GetComponent <SocketScript>();

        if (!socketScript)
        {
            socketScript = gameObject.AddComponent <SocketScript>();
        }

        avatarMapper = gameObject.GetComponent <AvatarMapper>();
        if (!avatarMapper)
        {
            avatarMapper = gameObject.AddComponent <AvatarMapper>();
        }

        grab = false;
    }