private void OnSnapshotsReady(Texture2D face, Texture2D face128, Texture2D face256, Texture2D body) { doneButton.interactable = true; controller.SaveAvatar(face, face128, face256, body); characterPreviewController.ResetRenderersLayer(); }
private void OnSnapshotsReady(Sprite face, Sprite body) { doneButton.interactable = true; controller.SaveAvatar(face, body); }
private void OnSnapshotsReady(Texture2D face, Texture2D face128, Texture2D face256, Texture2D body) { doneButton.interactable = true; controller.SaveAvatar(face, face128, face256, body); }