public override List <Point> Available() { int x = position.X; int y = position.Y; AvailableSquares.Add(new Point(x, y)); DiagonalValidation(x, y, 1, 1); DiagonalValidation(x, y, -1, 1); DiagonalValidation(x, y, -1, -1); DiagonalValidation(x, y, 1, -1); return(AvailableSquares); }
public override List <Point> Available() { int x = position.X; int y = position.Y; AvailableSquares.Add(new Point(x, y)); PreValid(x, 1, false); PreValid(x, 8, false); PreValid(1, y, true); PreValid(8, y, true); return(base.AvailableSquares); }
public override List <Point> Available() { int x = position.X; int y = position.Y; if (!PointIsThreatened(position)) { AvailableSquares.Add(position); } x--; y--; for (int i = 0; i < 2; i++) { if (!PointIsThreatened(new Point(++x, y)) && RegularValidation(x, y)) { AvailableSquares.Add(new Point(x, y)); } } for (int i = 0; i < 2; i++) { if (!PointIsThreatened(new Point(x, ++y)) && RegularValidation(x, y)) { AvailableSquares.Add(new Point(x, y)); } } for (int i = 0; i < 2; i++) { if (!PointIsThreatened(new Point(--x, y)) && RegularValidation(x, y)) { AvailableSquares.Add(new Point(x, y)); } } for (int i = 0; i < 2; i++) { if (!PointIsThreatened(new Point(x, --y)) && RegularValidation(x, y)) { AvailableSquares.Add(new Point(x, y)); } } return(AvailableSquares); }