public void AddCombi(int newCombi) { Debug.WriteLine("adding combi: {0}", newCombi); if (!AvailableCombis.Contains(newCombi)) { AvailableCombis.Add(newCombi); } }
private void Load() { PlayerChoice = Properties.Settings.Default.ReportGenerator_Playerchoice; SetChoice = Properties.Settings.Default.ReportGenerator_Setchoice; ServiceStatsChoice = Properties.Settings.Default.ReportGenerator_ServiceStatsChoice; ReturnStatsChoice = Properties.Settings.Default.ReportGenerator_ReturnStatsChoice; ThirdStatsChoice = Properties.Settings.Default.ReportGenerator_ThirdStatsChoice; FourthStatsChoice = Properties.Settings.Default.ReportGenerator_FourthStatsChoice; LastStatsChoice = Properties.Settings.Default.ReportGenerator_LastStatsChoice; AllStatsChoice = Properties.Settings.Default.ReportGenerator_AllStatsChoice; ExpandState = Properties.Settings.Default.ReportGenerator_ExpandState; GeneralChoice = Properties.Settings.Default.ReportGenerator_GeneralChoice; CrunchTimeChoice = Properties.Settings.Default.ReportGenerator_CrunchTimeChoice; var combisList = PruneCombis(Properties.Settings.Default.ReportGenerator_Combis); if (combisList != null && combisList.Count > 0) { AvailableCombis.AddRange(combisList); SelectedCombis.AddRange(new List <int>(combisList)); } }