public override void Draw() { try { if (DedicatedServer || _lastDrawTick == Tick || _paused) { return; } _lastDrawTick = Tick; DsUtil.Start("draw"); CameraMatrix = Session.Camera.WorldMatrix; CameraPos = CameraMatrix.Translation; CameraFrustrum.Matrix = (Camera.ViewMatrix * Camera.ProjectionMatrix); if (HudUi.TexturesToAdd > 0) { HudUi.DrawTextures(); } if ((UiInput.PlayerCamera || UiInput.FirstPersonView || InGridAiBlock) && !InMenu && !Session.Config.MinimalHud && !MyAPIGateway.Gui.IsCursorVisible) { if (WheelUi.WheelActive) { WheelUi.DrawWheel(); } TargetUi.DrawTargetUi(); } Av.Run(); DsUtil.Complete("draw", true); } catch (Exception ex) { Log.Line($"Exception in SessionDraw: {ex}"); } }
public override Av GetEN1993ShearArea(double fy) { Av av = new Av(); av.Avyy = 2.0 * this.A / 3.1415926535897931; av.Avzz = av.Avyy; return(av); }
public override void Draw() { try { if (SuppressWc || DedicatedServer || _lastDrawTick == Tick || _paused) { return; } if (DebugLos) { LosDebuging(); } _lastDrawTick = Tick; DsUtil.Start("draw"); CameraMatrix = Session.Camera.WorldMatrix; CameraPos = CameraMatrix.Translation; CameraFrustrum.Matrix = (Camera.ViewMatrix * Camera.ProjectionMatrix); var newFov = Camera.FovWithZoom; if (!MyUtils.IsEqual(newFov, CurrentFovWithZoom)) { FovChanged(); } CurrentFovWithZoom = newFov; AspectRatio = Camera.ViewportSize.X / Camera.ViewportSize.Y; AspectRatioInv = Camera.ViewportSize.Y / Camera.ViewportSize.X; ScaleFov = Math.Tan(CurrentFovWithZoom * 0.5); if (!Session.Config.MinimalHud && InGridAiBlock) { if (HudUi.TexturesToAdd > 0 || HudUi.KeepBackground) { HudUi.DrawTextures(); } if ((UiInput.PlayerCamera || UiInput.FirstPersonView || UiInput.CameraBlockView) && !InMenu && !MyAPIGateway.Gui.IsCursorVisible && PlayerDummyTargets.ContainsKey(PlayerId)) { TargetUi.DrawTargetUi(); } if (HudUi.AgingTextures) { HudUi.DrawText(); } } Av.Run(); DrawDisabledGuns(); DsUtil.Complete("draw", true); } catch (Exception ex) { Log.Line($"Exception in SessionDraw: {ex}"); } }
public override Av GetEN1993ShearArea(double fy) { Av av = new Av(); if (this.fabrication == SectionFabrication.Welded) { av.Avyy = this.A; av.Avzz = 0.0; return(av); } throw new NotImplementedException(); }
public override Av GetEN1993ShearArea(double fy) { Av av = new Av(); double num = this.h - 2.0 * this.tf; if (this.fabrication == SectionFabrication.Welded) { av.Avyy = this.A - 2.0 * num * this.tw; double num2 = 1.2; if (fy > 460.0) { num2 = 1.0; } av.Avzz = num2 * 2.0 * num * this.tw; return(av); } throw new NotImplementedException(); }
public override Av GetEN1993ShearArea(double fy) { Av av = new Av(); if (this.Fabrication == SectionFabrication.Rolled) { av.Avyy = this.A * this.h / (this.b + this.h); av.Avzz = this.A * this.b / (this.b + this.h); return(av); } if (this.Fabrication == SectionFabrication.Welded) { av.Avyy = this.A - 2.0 * this.h * this.t; double num = 1.2; if (fy > 460.0) { num = 1.0; } av.Avzz = num * 2.0 * this.h * this.t; return(av); } throw new NotImplementedException(); }
public override Av GetEN1993ShearArea(double fy) { Av av = new Av(); double num = this.h - 2.0 * this.tf; if (this.Fabrication == SectionFabrication.Rolled) { av.Avyy = this.A - 2.0 * this.b * this.tf + (this.tw + 2.0 * this.r) * this.tf; double num2 = 1.2; if (fy > 460.0) { num2 = 1.0; } if (av.Avyy < num2 * num * this.tw) { av.Avyy = num2 * num * this.tw; } av.Avzz = this.A - num * this.tw; return(av); } else if (this.Fabrication == SectionFabrication.Welded) { double num3 = 1.2; if (fy > 460.0) { num3 = 1.0; } if (av.Avyy < num3 * num * this.tw) { av.Avyy = num3 * num * this.tw; } av.Avzz = this.A - num * this.tw; return(av); } throw new NotImplementedException(); }
public override void Draw() { try { if (SupressLoad || DedicatedServer || _lastDrawTick == Tick || _paused) { return; } _lastDrawTick = Tick; DsUtil.Start("draw"); CameraMatrix = Session.Camera.WorldMatrix; CameraPos = CameraMatrix.Translation; CameraFrustrum.Matrix = (Camera.ViewMatrix * Camera.ProjectionMatrix); var newFov = Camera.FovWithZoom; if (!MyUtils.IsEqual(newFov, CurrentFovWithZoom)) { FovChanged(); } CurrentFovWithZoom = newFov; ScaleFov = Math.Tan(CurrentFovWithZoom * 0.5); if (HudUi.TexturesToAdd > 0) { HudUi.DrawTextures(); } if ((UiInput.PlayerCamera || UiInput.FirstPersonView || InGridAiBlock) && !InMenu && !Session.Config.MinimalHud && !MyAPIGateway.Gui.IsCursorVisible) { TargetUi.DrawTargetUi(); } Av.Run(); DsUtil.Complete("draw", true); } catch (Exception ex) { Log.Line($"Exception in SessionDraw: {ex}"); } }
public override void Simulate() { try { if (SuppressWc) { return; } if (!DedicatedServer) { EntityControlUpdate(); CameraMatrix = Session.Camera.WorldMatrix; CameraPos = CameraMatrix.Translation; PlayerPos = Session.Player?.Character?.WorldAABB.Center ?? Vector3D.Zero; } if (GameLoaded) { DsUtil.Start("ai"); AiLoop(); DsUtil.Complete("ai", true); DsUtil.Start("charge"); if (ChargingWeapons.Count > 0) { UpdateChargeWeapons(); } DsUtil.Complete("charge", true); DsUtil.Start("acquire"); if (AcquireTargets.Count > 0) { CheckAcquire(); } DsUtil.Complete("acquire", true); DsUtil.Start("shoot"); if (ShootingWeapons.Count > 0) { ShootWeapons(); } DsUtil.Complete("shoot", true); } if (!DedicatedServer && !InMenu) { UpdateLocalAiAndCockpit(); if ((UiInput.PlayerCamera && ActiveCockPit != null || ActiveControlBlock is MyRemoteControl && !UiInput.PlayerCamera || UiInput.CameraBlockView) && PlayerDummyTargets.ContainsKey(PlayerId)) { TargetSelection(); } } DsUtil.Start("ps"); Projectiles.SpawnAndMove(); DsUtil.Complete("ps", true); DsUtil.Start("pi"); Projectiles.Intersect(); DsUtil.Complete("pi", true); DsUtil.Start("pd"); Projectiles.Damage(); DsUtil.Complete("pd", true); DsUtil.Start("pa"); Projectiles.AvUpdate(); DsUtil.Complete("pa", true); DsUtil.Start("av"); if (!DedicatedServer) { Av.End(); } DsUtil.Complete("av", true); if (MpActive) { DsUtil.Start("network1"); if (PacketsToClient.Count > 0 || PrunedPacketsToClient.Count > 0) { ProccessServerPacketsForClients(); } if (PacketsToServer.Count > 0) { ProccessClientPacketsForServer(); } if (EwarNetDataDirty) { SendEwaredBlocks(); } DsUtil.Complete("network1", true); } } catch (Exception ex) { Log.Line($"Exception in SessionSim: {ex}"); } }
public override void UpdateBeforeSimulation() { try { // // Finish work from last frame // DsUtil.Start("projectiles2"); Projectiles.Stage2(); DsUtil.Complete("projectiles2", true); DsUtil.Start("damage"); if (_effectedCubes.Count > 0) { ApplyGridEffect(); } if (Tick60) { GridEffects(); } if (Hits.Count > 0) { ProcessHits(); } DsUtil.Complete("damage", true); if (MpActive) { DsUtil.Start("network1"); if (WeaponsToSync.Count > 0) { Proccessor.Proccess(); } if (UiInput.InputChanged && ActiveControlBlock != null) { SendMouseUpdate(ActiveControlBlock); } if (ClientGridResyncRequests.Count > 0) { ProccessGridResyncRequests(); } Proccessor.AddPackets(); if (PacketsToClient.Count > 0) { ProccessServerPacketsForClients(); } if (PacketsToServer.Count > 0) { ProccessClientPacketsForServer(); } if (ClientSideErrorPktList.Count > 0) { ReproccessClientErrorPackets(); } DsUtil.Complete("network1", true); } DsUtil.Start("av"); if (!DedicatedServer) { Av.End(); } DsUtil.Complete("av", true); // // Finished last frame // Timings(); if (!WeaponAmmoRemoveQueue.IsEmpty && CTask.IsComplete) { if (CTask.valid && CTask.Exceptions != null) { TaskHasErrors(ref CTask, "CTask"); } CTask = MyAPIGateway.Parallel.StartBackground(AmmoToRemove, RemoveAmmo); } if (!WeaponAmmoPullQueue.IsEmpty && ITask.IsComplete) { if (ITask.valid && ITask.Exceptions != null) { TaskHasErrors(ref ITask, "ITask"); } ITask = MyAPIGateway.Parallel.StartBackground(AmmoPull, MoveAmmo); } if (!CompsToStart.IsEmpty) { StartComps(); } if (Tick120 && CompsDelayed.Count > 0) { DelayedComps(); } if (CompReAdds.Count > 0) { ChangeReAdds(); } if (Tick3600 && MpActive) { NetReport(); } if (Tick180) { ProfilePerformance(); } FutureEvents.Tick(Tick); if (!DedicatedServer && ActiveControlBlock != null && !InMenu) { WheelUi.UpdatePosition(); } } catch (Exception ex) { Log.Line($"Exception in SessionBeforeSim: {ex}"); } }
public override void UpdateBeforeSimulation() { try { DsUtil.Start("av"); if (!DedicatedServer) { Av.End(); } DsUtil.Complete("av", true); Timings(); if (!WeaponAmmoRemoveQueue.IsEmpty && CTask.IsComplete) { if (CTask.valid && CTask.Exceptions != null) { TaskHasErrors(ref CTask, "CTask"); } CTask = MyAPIGateway.Parallel.StartBackground(AmmoToRemove, RemoveAmmo); } if (!WeaponAmmoPullQueue.IsEmpty && ITask.IsComplete) { if (ITask.valid && ITask.Exceptions != null) { TaskHasErrors(ref ITask, "ITask"); } ITask = MyAPIGateway.Parallel.StartBackground(AmmoPull, MoveAmmo); } if (!CompsToStart.IsEmpty) { StartComps(); } if (Tick120 && CompsDelayed.Count > 0) { DelayedComps(); } if (CompReAdds.Count > 0) { ChangeReAdds(); } if (Tick3600 && MpActive) { NetReport(); } if (Tick180) { ProfilePerformance(); } FutureEvents.Tick(Tick); if (!DedicatedServer && UiInput.PlayerCamera && !InMenu) { WheelUi.UpdatePosition(); } } catch (Exception ex) { Log.Line($"Exception in SessionBeforeSim: {ex}"); } }