private void Start() { aux = AuxManager.instance; GM = GameManager.instance; EM = EffectsManager.instance; rb = GetComponent <Rigidbody2D>(); grabbableObjectsList = new List <GameObject>(); grabObjectIndicator = aux.GetGrabObjectIndicator(); line = GetComponent <LineRenderer>(); camFollow = aux.GetCamera().GetComponent <CameraFollow>(); throwHook = GetComponent <ThrowHook>(); hinge = GetComponent <HingeJoint2D>(); disJoint = GetComponent <DistanceJoint2D>(); }