예제 #1
0
    // CambioVR cambioVR;

    // Start is called before the first frame update
    void Start()
    {
        // cambioVR = GameObject.Find("CambioVR").GetComponent(typeof(CambioVR)) as CambioVR;
        // cambioVR.ToggleVR();
        walk = GameObject.Find("Player").GetComponent <Autowalk>();
        GlobalVariables.GameIni = true;
    }
 void Awake()
 {
     player = GameObject.FindGameObjectWithTag("Player");
     playerShootProjectile = player.GetComponentInChildren <PlayerShootProjectile> ();
     autoWalk          = player.GetComponent <Autowalk> ();
     spawnerManger     = GameObject.Find("Spawner");
     scoreSlider.value = 0;
     ScoreUpdate(0);
     music = GetComponent <AudioSource> ();
     music.Play();
 }
예제 #3
0
    void Start()
    {
        goToScene  = GameObject.Find("GoToScene").GetComponent(typeof(GoToScene)) as GoToScene;
        cronometro = GameObject.Find("Cronometro").GetComponent(typeof(Cronometro)) as Cronometro;

        textLevel.text = "Nivel " + GlobalVariables.nivelActual;
        walk           = GameObject.Find("Player").GetComponent <Autowalk>();

        //cuando se ponga en boton borrar
        GlobalVariables.GameIsPause = true;
        walk.enabled = false;
        valoresPanel();
    }
예제 #4
0
 // Use this for initialization
 void Start()
 {
     setscr = GetComponent <Autowalk> ();
     //anim = GetComponent<Animator> ();
 }