public CashPanel() { Material arenaMaterial = UIResourceMgr.GetInstance().GetMaterial("ArenaMenu"); WeaponUpgradeUIPosition uiPos = new WeaponUpgradeUIPosition(); backPanel = new UITextImage(); backPanel.SetTexture(arenaMaterial, ArenaMenuTexturePosition.CashPanel, AutoRect.AutoSize(ArenaMenuTexturePosition.CashPanel)); backPanel.Rect = AutoRect.AutoPos(uiPos.CashPanel); costPanel = new UITextImage(); costPanel.SetTexture(arenaMaterial, ArenaMenuTexturePosition.CashPanel, AutoRect.AutoSize(ArenaMenuTexturePosition.CashPanel)); costPanel.Rect = AutoRect.AutoPos(uiPos.CostPanel); cashText = new UIText(); cashText.Set(ConstData.FONT_NAME2, "", ColorName.fontColor_darkorange); cashText.AlignStyle = UIText.enAlignStyle.left; cashText.Rect = AutoRect.AutoPos(new Rect(uiPos.CashPanel.x + 40, uiPos.CashPanel.y, uiPos.CashPanel.width * 0.6f, uiPos.CashPanel.height - 10)); costText = new UIText(); costText.Set(ConstData.FONT_NAME2, "", ColorName.fontColor_red); costText.AlignStyle = UIText.enAlignStyle.center; costText.Rect = AutoRect.AutoPos(new Rect(uiPos.CostPanel.x + 40, uiPos.CostPanel.y, uiPos.CostPanel.width * 0.6f, uiPos.CostPanel.height - 10)); costPanel.Visible = false; costPanel.Enable = false; this.Add(backPanel); this.Add(costPanel); this.Add(cashText); this.Add(costText); }
public LoadingPanel() { m_LoadingText = new UIText(); m_LoadingText.Set(ConstData.FONT_NAME1, "LOADING...", ColorName.fontColor_darkorange); m_LoadingText.AlignStyle = UIText.enAlignStyle.center; m_LoadingText.Rect = AutoRect.AutoPos(new Rect(0, 70, 960, 100)); m_desc = new UIText(); m_desc.Set(ConstData.FONT_NAME2, "YOUR TOWN HAS BEEN INFECTED...\n\nALL YOUR FAMILY, FRIENDS, AND CO-WORKERS HAVE TURNED INTO ZOMBIES.\n\nFIGHT FOR YOUR LIFE.\n\nFIGHT FOR AS LONG AS YOU CAN...", Color.white); m_desc.AlignStyle = UIText.enAlignStyle.center; m_desc.Rect = AutoRect.AutoPos(new Rect(0, 120, 960, 640)); string path = Application.dataPath + "/../../Documents/"; this.Add(m_desc); if (GameApp.GetInstance().GetGameState().FirstTimeGame&& Application.loadedLevelName != SceneName.ARENA_MENU) { } else { this.Add(m_LoadingText); int size = AvatarInfo.TIPS_INO.Length; int rnd = Random.RandomRange(0, size); m_desc.Rect = AutoRect.AutoPos(new Rect(0, 0, 960, 640)); m_desc.SetText(AvatarInfo.TIPS_INO[rnd]); } }
// Use this for initialization void Start() { FlurryTAd.ShowTAd(true); startTime = Time.time; uiPos = new TrinitiUIPosition(); //texPos = new StartMenuTexturePosition(); m_UIManager = gameObject.AddComponent <UIManager>() as UIManager; m_UIManager.SetParameter(8, 1, false); m_UIManager.CLEAR = true; trinitiMaterial = UIResourceMgr.GetInstance().GetMaterial("yuyue"); background = new UIImage(); background.SetTexture(trinitiMaterial, StartMenuTexturePosition.Background, new Vector2(Screen.width, Screen.height)); background.Rect = AutoRect.AutoPos(uiPos.Background); //! background.Rect = new Rect(0, 0, Screen.width, Screen.height); m_UIManager.Add(background); GameCenterInterface.Login(); }
// Use this for initialization public EquipmentUI() { uiPos = new EquipmentUIPosition(); //texPos = new EquipmentTexturePosition(); arenaMenuMaterial = UIResourceMgr.GetInstance().GetMaterial("ArenaMenu"); background = new UIImage(); background.SetTexture(arenaMenuMaterial, ArenaMenuTexturePosition.Background); background.Rect = AutoRect.AutoPos(uiPos.Background); /* * titleImage = new UIImage(); * titleImage.SetTexture(weaponUpgradeMaterial, WeaponUpgradeTexturePosition.TitleImage); * titleImage.Rect = uiPos.TitleImage; */ returnButton = new UIClickButton(); returnButton.SetTexture(UIButtonBase.State.Normal, arenaMenuMaterial, ArenaMenuTexturePosition.ReturnButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonNormal)); returnButton.SetTexture(UIButtonBase.State.Pressed, arenaMenuMaterial, ArenaMenuTexturePosition.ReturnButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonPressed)); returnButton.Rect = AutoRect.AutoPos(uiPos.ReturnButton); selectionImage = new UIImage(); /* * weaponInfoText = new UIText(); * weaponInfoText.Set(ConstData.FONT_NAME2, "", ColorName.fontColor_darkorange); * weaponInfoText.Rect = uiPos.WeaponInfoText; */ this.Add(background); //this.Add(titleImage); this.Add(returnButton); //this.Add(weaponInfoText); uiInited = true; Init(); selectionImage.Enable = false; this.Add(selectionImage); //weaponInfoText.Set(ConstData.FONT_NAME2, weaponList[0].Info, ColorName.fontColor_darkorange); UpdateWeaponInfo(); SetUIHandler(this); Hide(); }
public void SetCostPanelPosition(Rect pos) { WeaponUpgradeUIPosition uiPos = new WeaponUpgradeUIPosition(); uiPos.CostPanel = pos; costPanel.Rect = AutoRect.AutoPos(uiPos.CostPanel); costText.Rect = AutoRect.AutoPos(new Rect(uiPos.CostPanel.x + 40, uiPos.CostPanel.y, uiPos.CostPanel.width * 0.6f, uiPos.CostPanel.height - 10)); }
public ReviewDialog() : base(DialogMode.YES_OR_NO) { Material dialogUIMaterial = UIResourceMgr.GetInstance().GetMaterial("Dialog"); Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); SetBackgroundTexture(dialogUIMaterial, DialogTexturePosition.Dialog, AutoRect.AutoPos(new Rect((960 - 574) / 2f, (640 - 306) / 2f, 574f, 306f))); SetTextAreaOffset(AutoRect.AutoValuePos(new Rect(80, 70, -100, -90))); SetText(ConstData.FONT_NAME2, "\n REVIEW US \nLIKE THIS GAME? WANT MORE UPDATES? PLEASE REVIEW US.", ColorName.fontColor_darkorange); SetButtonTexture(buttonsMaterial, ButtonsTexturePosition.ButtonNormal, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.TinySizeButton)); SetYesButtonOffset(AutoRect.AutoValuePos(new Vector2(70, 0)), AutoRect.AutoSize(ButtonsTexturePosition.TinySizeButton)); SetNoButtonOffset(AutoRect.AutoValuePos(new Vector2(300, 0)), AutoRect.AutoSize(ButtonsTexturePosition.TinySizeButton)); SetYesButtonText(ConstData.FONT_NAME2, "YES", ColorName.fontColor_orange); SetNoButtonText(ConstData.FONT_NAME2, "NO,THANKS", ColorName.fontColor_orange); }
public DayInfoPanel() { dayImg = new UIImage(); material = UIResourceMgr.GetInstance().GetMaterial("GameUI"); Material buttonMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); dayImg.SetTexture(buttonMaterial, ButtonsTexturePosition.Day, AutoRect.AutoSize(ButtonsTexturePosition.Day)); dayImg.Rect = AutoRect.AutoPos(Day); dayImg.Enable = false; Day = AutoRect.AutoPos(Day); Add(dayImg); for (int i = 0; i < 3; i++) { numberImg[i] = new UIImage(); numberImg[i].Rect = GetNumberPos(i); numberImg[i].Enable = false; Add(numberImg[i]); } }
public IAPLockPanel() { maskImage = new UIImage(); Material material = UIResourceMgr.GetInstance().GetMaterial("Avatar"); maskImage.SetTexture(material, AvatarTexturePosition.Mask, AutoRect.AutoSize(ArenaMenuTexturePosition.Background)); maskImage.Rect = AutoRect.AutoPos(new Rect(0, 0, 960, 640)); block = new UIBlock(); block.Rect = AutoRect.AutoPos(new Rect(0, 0, 960, 640)); spinner = new UIImage(); Material arenaMaterial = UIResourceMgr.GetInstance().GetMaterial("ArenaMenu"); spinner.SetTexture(arenaMaterial, ArenaMenuTexturePosition.Spinner, AutoRect.AutoSize(ArenaMenuTexturePosition.Spinner)); spinner.Rect = AutoRect.AutoPos(new Rect(0, 0, 960, 640)); Add(maskImage); Add(spinner); Add(block); }
public WeaponInfoPanel() { EquipmentUIPosition uiPos = new EquipmentUIPosition(); Material dialogMaterial = UIResourceMgr.GetInstance().GetMaterial("Dialog"); background = new UIImage(); background.SetTexture(dialogMaterial, DialogTexturePosition.TextBox, AutoRect.AutoSize(DialogTexturePosition.TextBox)); background.Rect = AutoRect.AutoPos(uiPos.WeaponInfoPanel); background.Enable = false; Add(background); Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); bulletLogo = new UIImage(); Rect brect = ButtonsTexturePosition.GetBulletsLogoRect(1); bulletLogo.SetTexture(buttonsMaterial, brect, AutoRect.AutoSize(brect)); bulletLogo.Rect = AutoRect.AutoPos(new Rect(uiPos.WeaponInfoPanel.x + 250, uiPos.WeaponInfoPanel.y + 48, 44, 52)); bulletLogo.Visible = false; bulletLogo.Enable = false; Add(bulletLogo); infoText = new UIText(); infoText.Set(ConstData.FONT_NAME3, "", ColorName.fontColor_darkorange); infoText.Rect = AutoRect.AutoPos(new Rect(uiPos.WeaponInfoPanel.x + 50, uiPos.WeaponInfoPanel.y, uiPos.WeaponInfoPanel.width, uiPos.WeaponInfoPanel.height - 40)); Add(infoText); bulletText = new UIText(); bulletText.Set(ConstData.FONT_NAME3, "", ColorName.fontColor_darkorange); bulletText.AlignStyle = UIText.enAlignStyle.left; bulletText.Rect = AutoRect.AutoPos(new Rect(uiPos.WeaponInfoPanel.x + 300, uiPos.WeaponInfoPanel.y - 62, 144, 152)); Add(bulletText); }
public AvatarInfoPanel() { AvatarUIPosition uiPos = new AvatarUIPosition(); Material dialogMaterial = UIResourceMgr.GetInstance().GetMaterial("Dialog"); background = new UIImage(); background.SetTexture(dialogMaterial, DialogTexturePosition.TextBox, AutoRect.AutoSize(DialogTexturePosition.TextBox)); background.Rect = AutoRect.AutoPos(uiPos.AvatarInfoPanel); background.Enable = false; Add(background); infoText = new UIText(); infoText.Set(ConstData.FONT_NAME3, "", ColorName.fontColor_darkorange); infoText.Rect = AutoRect.AutoPos(new Rect(uiPos.AvatarInfoPanel.x + 50, uiPos.AvatarInfoPanel.y + 10, uiPos.AvatarInfoPanel.width - 70, uiPos.AvatarInfoPanel.height - 40)); Add(infoText); }
public GameDialog(DialogMode mode) : base(mode) { Material dialogUIMaterial = UIResourceMgr.GetInstance().GetMaterial("Dialog"); Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); SetBackgroundTexture(dialogUIMaterial, DialogTexturePosition.Dialog, AutoRect.AutoPos(new Rect((960 - 574) / 2f, (640 - 306) / 2f, 574f, 306f))); SetTextAreaOffset(AutoRect.AutoValuePos(new Rect(80, 70, -100, -90))); if (mode == DialogMode.YES_OR_NO) { SetText(ConstData.FONT_NAME2, "", ColorName.fontColor_darkorange); SetButtonTexture(buttonsMaterial, ButtonsTexturePosition.ButtonNormal, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.TinySizeButton)); SetYesButtonOffset(AutoRect.AutoValuePos(new Vector2(70, 0)), AutoRect.AutoSize(ButtonsTexturePosition.TinySizeButton)); SetNoButtonOffset(AutoRect.AutoValuePos(new Vector2(300, 0)), AutoRect.AutoSize(ButtonsTexturePosition.TinySizeButton)); SetYesButtonText(ConstData.FONT_NAME2, "YES", ColorName.fontColor_orange); SetNoButtonText(ConstData.FONT_NAME2, "NO", ColorName.fontColor_orange); } else if (mode == DialogMode.TAP_TO_DISMISS) { SetTipTextOffset(AutoRect.AutoValuePos(new Rect(180, -260, 0, 0))); SetTipText(ConstData.FONT_NAME2, "TAP TO DISMISS", ColorName.fontColor_darkorange); } }
// Use this for initialization public GameOverUI() { uiPos = new GameOverUIPosition(); texPos = new GameOverTexturePosition(); gameState = GameApp.GetInstance().GetGameState(); selectedWeapon = gameState.GetWeapons()[0]; gameuiMaterial = UIResourceMgr.GetInstance().GetMaterial("GameUI"); Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); retryButton = new UITextButton(); retryButton.Rect = AutoRect.AutoPos(uiPos.RetryButton); retryButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.ButtonNormal)); retryButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.ButtonPressed)); retryButton.SetText(ConstData.FONT_NAME1, "RETRY", ColorName.fontColor_orange); quitButton = new UITextButton(); quitButton.Rect = AutoRect.AutoPos(uiPos.QuitButton); quitButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.ButtonNormal)); quitButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.ButtonPressed)); quitButton.SetText(ConstData.FONT_NAME1, "QUIT", ColorName.fontColor_orange); dialogImage = new UIImage(); dialogImage.SetTexture(gameuiMaterial, GameUITexturePosition.Dialog, AutoRect.AutoSize(GameUITexturePosition.Dialog)); dialogImage.Rect = AutoRect.AutoPos(uiPos.DialogImage); mask = new UIImage(); mask.SetTexture(gameuiMaterial, GameUITexturePosition.Mask, AutoRect.AutoSize(uiPos.Mask)); mask.Rect = AutoRect.AutoValuePos(uiPos.Mask); gameoverLabel = new UITextImage(); gameoverLabel.SetTexture(buttonsMaterial, ButtonsTexturePosition.Label, ButtonsTexturePosition.LargeLabelSize * 0.1f); gameoverLabel.Rect = AutoRect.AutoPos(uiPos.GameOverLabel); //gameoverLabel.SetText(ConstData.FONT_NAME1, " GAME OVER", ColorName.fontColor_orange); cashText = new UIText(); cashText.Set(ConstData.FONT_NAME1, "Cash", ColorName.fontColor_orange); cashText.Rect = AutoRect.AutoPos(uiPos.CashText); /* * surviveTimeText = new UIText(); * surviveTimeText.Set(ConstData.FONT_NAME2, "TIME ", ColorName.fontColor_darkorange); * surviveTimeText.Rect = uiPos.SurviveTimeText; */ firstLineText = new UIText(); firstLineText.Set(ConstData.FONT_NAME1, "GAME OVER", ColorName.fontColor_darkorange); firstLineText.AlignStyle = UIText.enAlignStyle.center; firstLineText.Rect = AutoRect.AutoPos(uiPos.FirstLineText); /* * scoreText = new UIText(); * scoreText.Set(ConstData.FONT_NAME2, "KILLS "+GameApp.GetInstance().GetGameScene().Killed, ColorName.fontColor_darkorange); * scoreText.Rect = uiPos.ScoreText; */ gameover = new UIImage(); gameover.SetTexture(gameuiMaterial, GameUITexturePosition.GameOver, AutoRect.AutoSize(GameUITexturePosition.GameOver) * 0.1f); gameover.Rect = AutoRect.AutoPos(uiPos.GameOver); gameover.Visible = false; gameover.Enable = false; retryButton.Visible = false; quitButton.Visible = false; //this.Add(dialogImage); //this.Add(gameoverLabel); this.Add(mask); //this.Add(firstLineText); //this.Add(scoreText); this.Add(retryButton); this.Add(quitButton); this.Add(gameover); this.SetUIHandler(this); uiInited = true; GameScene gameScene = GameApp.GetInstance().GetGameScene(); if (gameScene.GetQuest() != null) { surviveTimeText.SetText("SurviveTime " + gameScene.GetQuest().GetQuestInfo()); firstLineText.SetText("Kills " + gameScene.Killed); } }
void Init() { Cursor.visible = true; selectionRect[0] = AutoRect.AutoPos(new Rect(28, 88, 112, 112)); selectionRect[1] = AutoRect.AutoPos(new Rect(28 + 150, 88, 112, 112)); selectionRect[2] = AutoRect.AutoPos(new Rect(28 + 150 * 2, 88, 112, 112)); gameState = GameApp.GetInstance().GetGameState(); weaponUI = UIResourceMgr.GetInstance().GetMaterial("Weapons"); Material weapon3Material = UIResourceMgr.GetInstance().GetMaterial("Weapons3"); Rect gridbackRect = WeaponsLogoTexturePosition.GetWeaponIconTextureRect(13); battleWeaponGrid = new UIDragGrid(0); rectToWeaponMap = GameApp.GetInstance().GetGameState().GetRectToWeaponMap(); for (int i = 0; i < SELECTION_NUM; i++) { battleWeaponGrid.AddGrid(selectionRect[i], weapon3Material, gridbackRect); } GameApp.GetInstance().Init(); weaponList = GameApp.GetInstance().GetGameState().GetWeapons(); PutBattleWeapons(); weaponScroller = new UIImageScroller(AutoRect.AutoPos(new Rect(400, 0, 550, 640)), AutoRect.AutoPos(new Rect(440, 180, 500, 369)), 1, AutoRect.AutoSize(WeaponsLogoTexturePosition.WeaponLogoSize), ScrollerDir.Vertical, true); weaponScroller.SetImageSpacing(AutoRect.AutoSize(WeaponsLogoTexturePosition.WeaponLogoSpacing)); weaponScroller.EnableLongPress(); for (int i = 0; i < weaponList.Count; i++) { if (weaponList[i].Exist == WeaponExistState.Owned) { UIImage uiImage = new UIImage(); TexturePosInfo info = WeaponsLogoTexturePosition.GetWeaponTextureRect(i); uiImage.SetTexture(info.m_Material, info.m_TexRect, AutoRect.AutoSize(info.m_TexRect)); weaponScroller.Add(uiImage); } } this.Add(weaponScroller); weaponScroller.EnableScroll(); Material shopMaterial = UIResourceMgr.GetInstance().GetMaterial("ShopUI"); weaponScroller.AddOverlay(shopMaterial, ShopTexturePosition.LockedLogo); Material avatarLogoMaterial = UIResourceMgr.GetInstance().GetMaterial("Avatar"); weaponScroller.SetMaskImage(avatarLogoMaterial, AvatarTexturePosition.Mask); Material avatarMaterial = UIResourceMgr.GetInstance().GetMaterial("Avatar"); weaponScroller.SetCenterFrameTexture(avatarMaterial, AvatarTexturePosition.Frame); weaponScroller.Show(); battleWeaponGrid.Show(); this.Add(battleWeaponGrid); getMoreMoneyButton = new UITextButton(); getMoreMoneyButton.SetTexture(UIButtonBase.State.Normal, arenaMenuMaterial, ArenaMenuTexturePosition.GetMoneyButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.GetMoneyButtonSmallSize)); getMoreMoneyButton.SetTexture(UIButtonBase.State.Pressed, arenaMenuMaterial, ArenaMenuTexturePosition.GetMoneyButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.GetMoneyButtonSmallSize)); getMoreMoneyButton.Rect = AutoRect.AutoPos(uiPos.GetMoreMoneyButton); this.Add(getMoreMoneyButton); cashPanel = new CashPanel(); cashPanel.Show(); this.Add(cashPanel); weaponInfoPanel = new WeaponInfoPanel(); this.Add(weaponInfoPanel); if (AutoRect.GetPlatform() == Platform.IPad) { avatarFrame = new Avatar3DFrame(AutoRect.AutoPos(new Rect(0, 200, 500, 600)), new Vector3(-1.499798f * 0.9f, -0.6672753f * 0.9f, 4.420711f), new Vector3(1.3f, 1.3f, 1.3f) * 0.85f); } else { avatarFrame = new Avatar3DFrame(AutoRect.AutoPos(new Rect(0, 200, 500, 600)), new Vector3(-1.499798f, -0.6672753f, 4.420711f), new Vector3(1.3f, 1.3f, 1.3f)); } this.Add(avatarFrame); }
public CreditsMenuUI() { uiPos = new CreditsMenuUIPosition(); texPos = new CreditsMenuTexturePosition(); gameState = GameApp.GetInstance().GetGameState(); if (enableBackground) { backgroundMenuMaterial = UIResourceMgr.GetInstance().GetMaterial("ArenaMenu"); Material creditsMaterial = UIResourceMgr.GetInstance().GetMaterial("Credits"); background = new UIImage(); background.SetTexture(creditsMaterial, CreditsMenuTexturePosition.Background, AutoRect.AutoSize(CreditsMenuTexturePosition.Background)); background.Rect = AutoRect.AutoPos(uiPos.Background); titleImage = new UIImage(); titleImage.SetTexture(backgroundMenuMaterial, texPos.TitleImage); titleImage.Rect = uiPos.TitleImage; returnButton = new UIClickButton(); returnButton.SetTexture(UIButtonBase.State.Normal, backgroundMenuMaterial, ArenaMenuTexturePosition.ReturnButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonNormal)); returnButton.SetTexture(UIButtonBase.State.Pressed, backgroundMenuMaterial, ArenaMenuTexturePosition.ReturnButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonPressed)); returnButton.Rect = AutoRect.AutoPos(uiPos.ReturnButton); } /* * dialog = new UIImage(); * dialog.SetTexture(creditsMenuMaterial, * * texPos.Dialog); * dialog.Rect = uiPos.Dialog; */ okButton = new UIClickButton(); okButton.SetTexture(UIButtonBase.State.Normal, creditsMenuMaterial, texPos.RightButtonNormal); okButton.SetTexture(UIButtonBase.State.Pressed, creditsMenuMaterial, texPos.RightButtonPressed); okButton.Rect = uiPos.RightButton; designerText = new UIText(); designerText.Set(ConstData.FONT_NAME1, "DESIGNER", ColorName.fontColor_orange); designerText.Rect = uiPos.DesignerText; artistText = new UIText(); artistText.Set(ConstData.FONT_NAME1, "ARTIST", ColorName.fontColor_orange); artistText.Rect = uiPos.ArtistText; programmerText = new UIText(); programmerText.Set(ConstData.FONT_NAME1, "PROGRAMMER", ColorName.fontColor_orange); programmerText.Rect = uiPos.ProgrammerText; qaText = new UIText(); qaText.Set(ConstData.FONT_NAME1, "QA", ColorName.fontColor_orange); qaText.Rect = uiPos.QAText; if (enableBackground) { this.Add(background); this.Add(returnButton); //this.Add(titleImage); //this.Add(dialog); } else { //this.Add(dialog); this.Add(okButton); } //this.Add(designerText); //this.Add(artistText); //this.Add(programmerText); //this.Add(qaText); Hide(); GameObject obj = GameObject.Find("ArenaMenuUI"); if (obj != null) { ui = obj.GetComponent <ArenaMenuUI>(); } this.SetUIHandler(this); //gameObject.SetActiveRecursively(false); }
// Use this for initialization public ShopUI() { shop = new Shop(); shop.CreateIAPShopData(); itemList = shop.GetIAPList(); for (int i = 0; i < (int)IAPType.Count; i++) { currentScroll[i] = 0; } uiPos = new ShopUIPosition(); //texPos = new ShopTexturePosition(); arenaMaterial = UIResourceMgr.GetInstance().GetMaterial("ArenaMenu"); dialogMaterial = UIResourceMgr.GetInstance().GetMaterial("ShopUI"); shop2Material = UIResourceMgr.GetInstance().GetMaterial("ShopUI2"); background = new UIImage(); background.SetTexture(arenaMaterial, ArenaMenuTexturePosition.Background, AutoRect.AutoSize(ArenaMenuTexturePosition.Background)); background.Rect = AutoRect.AutoPos(uiPos.Background); dialogImage = new UIImage(); dialogImage.SetTexture(dialogMaterial, ShopTexturePosition.Dialog, AutoRect.AutoSize(ShopTexturePosition.Dialog)); dialogImage.Rect = AutoRect.AutoPos(uiPos.Dialog); titleImage = new UIImage(); titleImage.SetTexture(arenaMaterial, ArenaMenuTexturePosition.ShopTitleImage, AutoRect.AutoSize(ArenaMenuTexturePosition.ShopTitleImage)); titleImage.Rect = AutoRect.AutoPos(uiPos.TitleImage); cashPanel = new CashPanel(); for (int i = 0; i < BUTTON_NUM; i++) { itemButton[i] = new UIClickButton(); /* * itemButton[i].SetTexture(UIButtonBase.State.Normal, dialogMaterial, * * itemList[i][currentScroll[i]].textureRect, AutoRect.AutoSize(itemList[i][currentScroll[i]].textureRect)); * itemButton[i].SetTexture(UIButtonBase.State.Pressed, dialogMaterial, * * itemList[i][currentScroll[i]].textureRect, AutoRect.AutoSize(itemList[i][currentScroll[i]].textureRect)); */ itemButton[i].Rect = AutoRect.AutoPos(new Rect(102 + 251 * i, 640 - 448, 252, 354)); soldoutLogo[i] = new UIImage(); soldoutLogo[i].SetTexture(dialogMaterial, ShopTexturePosition.SoldOutLogo); soldoutLogo[i].Rect = new Rect(110 + 270 * i, 640 - 350, 160, 82); soldoutLogo[i].Enable = false; soldoutLogo[i].Visible = false; itemText[i] = new UIText(); itemText[i].Set(ConstData.FONT_NAME2, itemList[0][currentScroll[i]].Desc, ColorName.fontColor_orange); itemText[i].AlignStyle = UIText.enAlignStyle.center; itemText[i].Rect = AutoRect.AutoPos(new Rect(104 + 252 * i, 114, 240, 90)); /* * if (itemList[i][currentScroll[i]].Name == IAPName.AutoMissle && GameApp.GetInstance().GetGameState().IsWeaponOwned(WeaponType.Sniper)) * { * soldoutLogo[i].Visible = true; * * } * if (itemList[i][currentScroll[i]].Name == IAPName.EnegyArmor && GameApp.GetInstance().GetGameState().GetAvatarData(AvatarType.EnegyArmor) == AvatarState.Avaliable) * { * soldoutLogo[i].Visible = true; * * } */ } returnButton = new UIClickButton(); returnButton.SetTexture(UIButtonBase.State.Normal, arenaMaterial, ArenaMenuTexturePosition.ReturnButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonNormal)); returnButton.SetTexture(UIButtonBase.State.Pressed, arenaMaterial, ArenaMenuTexturePosition.ReturnButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonPressed)); returnButton.Rect = AutoRect.AutoPos(uiPos.ReturnButton); categoryText = new UIText(); categoryText.Set(ConstData.FONT_NAME1, "CASH BAG WEAPON AVATAR", ColorName.fontColor_orange); categoryText.Rect = uiPos.CategoryText; iapLockPanel = new IAPLockPanel(); this.Add(background); this.Add(dialogImage); //this.Add(titleImage); for (int i = 0; i < BUTTON_NUM; i++) { this.Add(itemButton[i]); this.Add(itemText[i]); this.Add(soldoutLogo[i]); } this.Add(cashPanel); this.Add(returnButton); leftArrowButton = new UIClickButton(); leftArrowButton.SetTexture(UIButtonBase.State.Normal, dialogMaterial, ShopTexturePosition.ArrowNormal, AutoRect.AutoSize(ShopTexturePosition.ArrowNormal)); leftArrowButton.SetTexture(UIButtonBase.State.Pressed, dialogMaterial, ShopTexturePosition.ArrowPressed, AutoRect.AutoSize(ShopTexturePosition.ArrowPressed)); leftArrowButton.Rect = AutoRect.AutoPos(uiPos.LeftButton); rightArrowButton = new UIClickButton(); rightArrowButton.SetTexture(UIButtonBase.State.Normal, dialogMaterial, ShopTexturePosition.RightArrowNormal, AutoRect.AutoSize(ShopTexturePosition.RightArrowNormal)); rightArrowButton.SetTexture(UIButtonBase.State.Pressed, dialogMaterial, ShopTexturePosition.RightArrowPressed, AutoRect.AutoSize(ShopTexturePosition.RightArrowPressed)); rightArrowButton.Rect = AutoRect.AutoPos(uiPos.RightButton); this.Add(leftArrowButton); this.Add(rightArrowButton); this.Add(iapLockPanel); this.SetUIHandler(this); UpdateItemsUI(); Hide(); }
public PauseMenuUI() { uiPos = new PauseMenuUIPosition(); gameState = GameApp.GetInstance().GetGameState(); buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); gameuiMaterial = UIResourceMgr.GetInstance().GetMaterial("GameUI"); background = new UIImage(); background.SetTexture(gameuiMaterial, GameUITexturePosition.Dialog, AutoRect.AutoSize(GameUITexturePosition.DialogSize)); background.Rect = AutoRect.AutoPos(uiPos.Background); pauseLabel = new UITextImage(); pauseLabel.SetTexture(buttonsMaterial, ButtonsTexturePosition.Label, AutoRect.AutoSize(ButtonsTexturePosition.Label)); pauseLabel.Rect = AutoRect.AutoPos(uiPos.PauseLabel); pauseLabel.SetText(ConstData.FONT_NAME1, " PAUSE", ColorName.fontColor_orange); soundLabel = new UITextImage(); soundLabel.SetTexture(buttonsMaterial, ButtonsTexturePosition.Label, AutoRect.AutoSize(ButtonsTexturePosition.Label)); soundLabel.Rect = AutoRect.AutoPos(uiPos.SoundLabel); soundLabel.SetText(ConstData.FONT_NAME1, " SOUND", ColorName.fontColor_orange); resumeButton = new UITextButton(); resumeButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.SmallSizeButton)); resumeButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.SmallSizeButton)); resumeButton.Rect = AutoRect.AutoPos(uiPos.ResumeButton); resumeButton.SetText(ConstData.FONT_NAME1, " RESUME", ColorName.fontColor_orange); musicButtonOff = new UITextSelectButton(); musicButtonOff.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.SoundButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.SoundButtonNormal)); musicButtonOff.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.SoundButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.SoundButtonPressed)); musicButtonOff.Rect = AutoRect.AutoPos(uiPos.MusicButtonOff); musicButtonOff.SetText(ConstData.FONT_NAME1, " OFF", ColorName.fontColor_orange); musicButtonOn = new UITextSelectButton(); musicButtonOn.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.SoundButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.SoundButtonNormal)); musicButtonOn.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.SoundButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.SoundButtonPressed)); musicButtonOn.Rect = AutoRect.AutoPos(uiPos.MusicButtonOn); musicButtonOn.SetText(ConstData.FONT_NAME1, " ON", ColorName.fontColor_orange); if (gameState.MusicOn) { musicButtonOn.Set(true); musicButtonOff.Set(false); } else { musicButtonOn.Set(false); musicButtonOff.Set(true); } returnButton = new UITextButton(); returnButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.SmallSizeButton)); returnButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.SmallSizeButton)); returnButton.Rect = AutoRect.AutoPos(uiPos.ReturnButton); returnButton.SetText(ConstData.FONT_NAME1, " QUIT", ColorName.fontColor_orange); mask = new UIImage(); mask.SetTexture(gameuiMaterial, GameUITexturePosition.Mask, AutoRect.AutoSize(uiPos.Mask)); mask.Rect = AutoRect.AutoValuePos(uiPos.Mask); this.Add(mask); this.Add(background); //this.Add(pauseLabel); this.Add(soundLabel); this.Add(musicButtonOff); this.Add(musicButtonOn); this.Add(resumeButton); this.Add(returnButton); this.SetUIHandler(this); Hide(); }
protected Rect GetNumberPos(int index) { return(AutoRect.AutoPos(new Rect(480 + index * 59, 300, 182, 76))); }
// Update is called once per frame void Update() { timeLeft -= Time.deltaTime; accum += Time.timeScale / Time.deltaTime; frames++; if (timeLeft <= 0) { fpsStr = "FPS:" + (accum / frames).ToString(); frames = 0; accum = 0; timeLeft = updateInterval; } if (uiInited) { fpsText.SetText(fpsStr); dayInfoPanel.UpdateAnimation(); panels[GameUIName.GAME_OVER].UpdateLogic(); if (FadeAnimationScript.GetInstance().FadeOutComplete()) { foreach (UITouchInner touch in iPhoneInputMgr.MockTouches()) { if (m_UIManager.HandleInput(touch)) { continue; } } } if (gameScene.PlayingState == PlayingState.GameWin) { dayclear.Visible = true; } if (!GameApp.GetInstance().GetGameScene().GetPlayer().InputController.EnableShootingInput) { semiMask.Visible = true; } else { semiMask.Visible = false; } } if (Time.time - lastUpdateTime < 0.03f || !uiInited) { return; } lastUpdateTime = Time.time; if (player != null) { InputController inputController = player.InputController; float guihp = player.GetGuiHp(); float guihpWidth = uiPos.HPImage.width * guihp / player.GetMaxHp(); int g = (int)guihpWidth; if (g % 2 != 0) { g += 1; } if (hpImage != null) { hpImage.Rect = AutoRect.AutoPos(new Rect(uiPos.HPImage.xMin, uiPos.HPImage.yMin, g, uiPos.HPImage.height)); hpImage.SetTexture(gameuiMaterial, GameUITexturePosition.GetHPTextureRect(g), AutoRect.AutoSize(GameUITexturePosition.GetHPTextureRect(g))); } cashText.SetText("$" + GameApp.GetInstance().GetGameState().GetCash().ToString("N0")); Weapon weapon = player.GetWeapon(); if (weapon.GetWeaponType() == WeaponType.Saw) { weaponInfoText.SetText(""); } else { weaponInfoText.SetText(" x" + weapon.BulletCount); } PlayingState playingState = gameScene.PlayingState; Vector2 lastTouchPos = inputController.LastTouchPos; joystickThumb.Rect = new Rect(lastTouchPos.x - AutoRect.AutoValue(0.5f * GameUITexturePosition.MoveJoystickThumb.width), lastTouchPos.y - AutoRect.AutoValue(0.5f * GameUITexturePosition.MoveJoystickThumb.height), AutoRect.AutoValue(GameUITexturePosition.MoveJoystickThumb.width), AutoRect.AutoValue(GameUITexturePosition.MoveJoystickThumb.height)); shootjoystickThumb.Rect = new Rect(inputController.LastShootTouch.x - AutoRect.AutoValue(0.5f * GameUITexturePosition.ShootJoystickThumb.width), inputController.LastShootTouch.y - AutoRect.AutoValue(0.5f * GameUITexturePosition.ShootJoystickThumb.height), AutoRect.AutoValue(GameUITexturePosition.ShootJoystickThumb.width), AutoRect.AutoValue(GameUITexturePosition.ShootJoystickThumb.height)); /* * * * * Vector2 thumbCenter = inputController.ThumbCenter; * joystickImage.Rect = new Rect((thumbCenter.x - inputController.ThumbRadius), ((Screen.height - thumbCenter.y) - inputController.ThumbRadius), AutoRect.AutoValue(169), AutoRect.AutoValue(168)); * thumbCenter = inputController.ShootThumbCenter; * shootjoystickImage.Rect = new Rect((thumbCenter.x - inputController.ThumbRadius), ((Screen.height - thumbCenter.y) - inputController.ThumbRadius), AutoRect.AutoValue(169), AutoRect.AutoValue(168)); * * * if (inputController.GetMoveTouchFingerID() == -1) * { * joystickImage.Visible = false; * joystickThumb.Visible = false; * } * else * { * joystickImage.Visible = true; * joystickThumb.Visible = true; * } * * if (inputController.GetShootingTouchFingerID() == -1) * { * shootjoystickImage.Visible = false; * shootjoystickThumb.Visible = false; * } * else * { * shootjoystickImage.Visible = true; * shootjoystickThumb.Visible = true; * } */ } }
// Use this for initialization IEnumerator Start() { yield return(0); uiPos = new UIPosition(); //texPos = new GameUITexturePosition(); float screenRatioX = ((float)Screen.width) / 960.00f; buttonRect = new Rect[4]; buttonRect[ButtonNames.WEAPON_SWITCH] = new Rect(650, 540, 205, 89); buttonRect[ButtonNames.BOMB] = new Rect(0.4f * Screen.width, 0.25f * Screen.height, 0.24f * Screen.width, 0.08f * Screen.height); buttonRect[ButtonNames.CONTINUE] = new Rect(0.4f * Screen.width, 0.25f * Screen.height, 0.14f * Screen.width, 0.14f * Screen.height); buttonRect[ButtonNames.START_OVER] = new Rect(0.4f * Screen.width, 0.25f * Screen.height, 0.14f * Screen.width, 0.14f * Screen.height); if (AutoRect.GetPlatform() == Platform.IPad) { uiPos.PlayerLogo = new Rect(-16 - 32, 566 + 64, 116, 81); uiPos.PlayerLogoBackground = new Rect(0 - 32, 556 + 64, 134, 88); uiPos.HPBackground = new Rect(94 - 32, 590 - 12 + 64, 288, 50); uiPos.HPImage = new Rect(94 - 32, 590 - 12 + 64, 288, 50); uiPos.WeaponLogoBackground = new Rect(960 - 148 + 32, 640 - 74 + 54, 148, 88); uiPos.WeaponLogo = new Rect(960 - 180 + 32, 640 - 84 + 64, 194, 112); uiPos.BulletsLogo = new Rect(960 - 420 + 32, 640 - 94 + 64, 194, 112); uiPos.WeaponInfo = new Rect(656 + 32, 558 + 64, 100, 64); uiPos.PauseButton = new Rect(408, 588, 160, 166); uiPos.CashText = new Rect(0, 576 + 64, 1024, 64); uiPos.Mask = new Rect(0, 0, 1024, 768); uiPos.Switch = new Rect(960 - 268 + 32, 640 - 90 + 12 + 64, 148, 88); } gameScene = GameApp.GetInstance().GetGameScene(); player = gameScene.GetPlayer(); m_UIManager = gameObject.AddComponent <UIManager>() as UIManager; m_UIManager.SetParameter(8, 1, false); m_UIManager.SetUIHandler(this); int avatarLogoIndex = (int)player.GetAvatarType(); Rect logoRect = GameUITexturePosition.GetAvatarLogoRect(avatarLogoIndex); //Player Logo playerLogoImage = new UIImage(); playerLogoImage.Rect = AutoRect.AutoPos(uiPos.PlayerLogo); playerLogoImage.SetTexture(gameuiMaterial, logoRect, AutoRect.AutoSize(logoRect)); //playerLogoImage.SetTextureSize(new Vector2(texPos.PlayerLogo.width, texPos.PlayerLogo.height)); //HP hpBackground = new UIImage(); hpBackground.SetTexture(gameuiMaterial, GameUITexturePosition.HPBackground, AutoRect.AutoSize(GameUITexturePosition.HPBackground)); hpBackground.Rect = AutoRect.AutoPos(uiPos.HPBackground); dayclear = new UIImage(); dayclear.SetTexture(gameuiMaterial, GameUITexturePosition.DayClear, AutoRect.AutoSize(GameUITexturePosition.DayClear)); dayclear.Rect = AutoRect.AutoPos(uiPos.DayClear); dayclear.Visible = false; dayclear.Enable = false; hpImage = new UIImage(); hpImage.SetTexture(gameuiMaterial, GameUITexturePosition.HPImage, AutoRect.AutoSize(GameUITexturePosition.HPImage)); playerLogoBackgroundImage = new UIImage(); playerLogoBackgroundImage.SetTexture(gameuiMaterial, GameUITexturePosition.PlayerLogoBackground, AutoRect.AutoSize(GameUITexturePosition.PlayerLogoBackground)); playerLogoBackgroundImage.Rect = AutoRect.AutoPos(uiPos.PlayerLogoBackground); //Weapon Switch weaponBackground = new UIImage(); weaponBackground.Rect = AutoRect.AutoPos(uiPos.WeaponLogoBackground); weaponBackground.SetTexture(gameuiMaterial, GameUITexturePosition.WeaponLogoBackground, AutoRect.AutoSize(GameUITexturePosition.WeaponLogoBackground)); int weaponLogoIndex = GameApp.GetInstance().GetGameState().GetWeaponIndex(player.GetWeapon()); Rect weaponlogoRect = GameUITexturePosition.GetWeaponLogoRect(weaponLogoIndex); weaponLogo = new UIClickButton(); weaponLogo.Rect = AutoRect.AutoPos(uiPos.WeaponLogo); weaponLogo.SetTexture(UIButtonBase.State.Normal, gameuiMaterial, weaponlogoRect, AutoRect.AutoSize(weaponlogoRect)); weaponLogo.SetTexture(UIButtonBase.State.Pressed, gameuiMaterial, weaponlogoRect, AutoRect.AutoSize(weaponlogoRect)); switchImg = new UIImage(); switchImg.Rect = AutoRect.AutoPos(uiPos.Switch); switchImg.SetTexture(gameuiMaterial, GameUITexturePosition.Switch, AutoRect.AutoSize(GameUITexturePosition.Switch)); switchImg.Enable = true; Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); bulletsLogo = new UIImage(); bulletsLogo.Rect = AutoRect.AutoPos(uiPos.BulletsLogo); Rect bulletlogoRect = ButtonsTexturePosition.GetBulletsLogoRect((int)player.GetWeapon().GetWeaponType()); bulletsLogo.SetTexture(buttonsMaterial, bulletlogoRect, AutoRect.AutoSize(bulletlogoRect)); bulletsLogo.Enable = false; InputController inputController = player.InputController; //Move Joystick Vector2 thumbCenter = inputController.ThumbCenter; joystickImage = new UIImage(); joystickImage.Rect = new Rect((thumbCenter.x - inputController.ThumbRadius), ((Screen.height - thumbCenter.y) - inputController.ThumbRadius), AutoRect.AutoValue(169), AutoRect.AutoValue(168)); joystickImage.SetTexture(gameuiMaterial, GameUITexturePosition.MoveJoystick, AutoRect.AutoSize(GameUITexturePosition.MoveJoystick)); joystickThumb = new UIImage(); joystickThumb.SetTexture(gameuiMaterial, GameUITexturePosition.MoveJoystickThumb, AutoRect.AutoSize(GameUITexturePosition.MoveJoystickThumb)); thumbCenter = inputController.ShootThumbCenter; shootjoystickImage = new UIImage(); shootjoystickImage.Rect = new Rect((thumbCenter.x - inputController.ThumbRadius), ((Screen.height - thumbCenter.y) - inputController.ThumbRadius), AutoRect.AutoValue(169), AutoRect.AutoValue(168)); shootjoystickImage.SetTexture(gameuiMaterial, GameUITexturePosition.ShootJoystick, AutoRect.AutoSize(GameUITexturePosition.ShootJoystick)); shootjoystickImage.SetRotation(Mathf.Deg2Rad * 180); shootjoystickThumb = new UIImage(); shootjoystickThumb.SetTexture(gameuiMaterial, GameUITexturePosition.ShootJoystickThumb, AutoRect.AutoSize(GameUITexturePosition.ShootJoystickThumb)); pauseButton = new UIClickButton(); pauseButton.Rect = AutoRect.AutoPos(uiPos.PauseButton); pauseButton.SetTexture(UIButtonBase.State.Normal, gameuiMaterial, GameUITexturePosition.PauseButtonNormal, AutoRect.AutoSize(GameUITexturePosition.PauseButtonNormal)); pauseButton.SetTexture(UIButtonBase.State.Pressed, gameuiMaterial, GameUITexturePosition.PauseButtonPressed, AutoRect.AutoSize(GameUITexturePosition.PauseButtonPressed)); //Cash cashText = new UIText(); //cashText.Rect = new Rect(0.05f * Screen.width, 0.75f * Screen.height, 400, 50); cashText.AlignStyle = UIText.enAlignStyle.center; cashText.Rect = AutoRect.AutoPos(uiPos.CashText); cashText.Set(ConstData.FONT_NAME1, "$" + GameApp.GetInstance().GetGameState().GetCash().ToString("N0"), ColorName.fontColor_orange); //Weapon Info weaponInfoText = new UIText(); weaponInfoText.AlignStyle = UIText.enAlignStyle.left; weaponInfoText.Rect = AutoRect.AutoPos(uiPos.WeaponInfo); weaponInfoText.Set(ConstData.FONT_NAME2, fpsStr, ColorName.fontColor_darkorange); fpsText = new UIText(); fpsText.AlignStyle = UIText.enAlignStyle.left; fpsText.Rect = AutoRect.AutoPos(uiPos.LevelInfo); fpsText.Set(ConstData.FONT_NAME3, "", Color.white); dayInfoPanel = new DayInfoPanel(); dayInfoPanel.SetDay(GameApp.GetInstance().GetGameState().LevelNum); mask = new UIImage(); mask.SetTexture(gameuiMaterial, GameUITexturePosition.Mask, AutoRect.AutoSize(uiPos.Mask)); mask.Rect = AutoRect.AutoValuePos(uiPos.Mask); Vector2 size = AutoRect.AutoSize(GameUITexturePosition.SemiMaskSize); Rect pos = AutoRect.AutoPos(uiPos.RightSemiMask); if (AutoRect.GetPlatform() == Platform.IPad) { size = new Vector2(512, 768); pos = new Rect(512, 0, 512, 768); } semiMask = new UIImage(); semiMask.SetTexture(gameuiMaterial, GameUITexturePosition.Mask, size); semiMask.Rect = pos; unlockPanel = new UnlockPanel(); m_UIManager.Add(dayInfoPanel); m_UIManager.Add(hpBackground); m_UIManager.Add(hpImage); m_UIManager.Add(playerLogoBackgroundImage); m_UIManager.Add(playerLogoImage); m_UIManager.Add(joystickImage); m_UIManager.Add(joystickThumb); m_UIManager.Add(shootjoystickImage); m_UIManager.Add(shootjoystickThumb); m_UIManager.Add(weaponBackground); m_UIManager.Add(weaponLogo); m_UIManager.Add(switchImg); m_UIManager.Add(pauseButton); m_UIManager.Add(semiMask); if (Application.loadedLevelName == SceneName.SCENE_TUTORIAL) { m_UIManager.Add(dialog); } m_UIManager.Add(bulletsLogo); m_UIManager.Add(weaponInfoText); //m_UIManager.Add(cashText); m_UIManager.Add(mask); m_UIManager.Add(dayclear); //m_UIManager.Add(fpsText); m_UIManager.Add(unlockPanel); semiMask.Enable = false; semiMask.Visible = false; dayInfoPanel.Show(); uiInited = true; EnableTutorialOKButton(false); mask.Enable = false; mask.Visible = false; SetWeaponLogo(player.GetWeapon().GetWeaponType()); panels[GameUIName.PAUSE] = new PauseMenuUI(); ((PauseMenuUI)panels[GameUIName.PAUSE]).SetGameUIScript(this); panels[GameUIName.GAME_OVER] = new GameOverUI(); panels[GameUIName.NEW_ITEM] = new NewItemUI(); //unlockPanel.Show(); for (int i = 0; i < GameUIName.UI_COUNT; i++) { m_UIManager.Add(panels[i]); } startTime = Time.time; }
void Init() { //yield return 1; GameApp.GetInstance().ClearScene(); //! 清除 GameScene SetUIHandler(this); uiPos = new MapUIPosition(); //texPos = new ArenaMenuTexturePosition(); Material mapMaterial = UIResourceMgr.GetInstance().GetMaterial("Map"); //! 装载地图材质 background = new UIImage(); background.SetTexture(mapMaterial, MapUITexturePosition.Background, AutoRect.AutoSize(MapUITexturePosition.Background)); background.Rect = AutoRect.AutoPos(uiPos.Background); SetUIHandler(this); this.Add(background); for (int i = 0; i < MAP_COUNT; i++) { mapButtons[i] = new UIColoredButton(); mapButtons[i].SetAnimatedColor(new Color(179.0f / 255f, 0, 0)); //! 场景按钮 this.Add(mapButtons[i]); zombieAnimations[i] = new UIAnimatedImage(); this.Add(zombieAnimations[i]); //! 僵尸动画 zombieAnimations[i].SetAnimationFrameRate(5); zombieAnimations[i].AddAnimation(mapMaterial, MapUITexturePosition.ZombieAnimation1, AutoRect.AutoSize(MapUITexturePosition.ZombieAnimation1)); zombieAnimations[i].AddAnimation(mapMaterial, MapUITexturePosition.ZombieAnimation2, AutoRect.AutoSize(MapUITexturePosition.ZombieAnimation2)); zombieAnimations[i].AddAnimation(mapMaterial, MapUITexturePosition.ZombieAnimation3, AutoRect.AutoSize(MapUITexturePosition.ZombieAnimation3)); mapButtons[i].Enable = false; zombieAnimations[i].Visible = false; //Debug.Log(i); } for (int i = 0; i < MAP_COUNT; i++) { int index = infection[i]; if (index != -1) { mapButtons[index].Enable = true; zombieAnimations[index].Visible = true; } } mapButtons[0].SetTexture(UIButtonBase.State.Normal, mapMaterial, MapUITexturePosition.FactoryImg, AutoRect.AutoSize(MapUITexturePosition.FactoryImg)); mapButtons[1].SetTexture(UIButtonBase.State.Normal, mapMaterial, MapUITexturePosition.HospitalImg, AutoRect.AutoSize(MapUITexturePosition.HospitalImg)); mapButtons[2].SetTexture(UIButtonBase.State.Normal, mapMaterial, MapUITexturePosition.ParkingImg, AutoRect.AutoSize(MapUITexturePosition.ParkingImg)); mapButtons[3].SetTexture(UIButtonBase.State.Normal, mapMaterial, MapUITexturePosition.Village, AutoRect.AutoSize(MapUITexturePosition.Village)); mapButtons[0].SetTexture(UIButtonBase.State.Pressed, mapMaterial, MapUITexturePosition.FactoryImg, AutoRect.AutoSize(MapUITexturePosition.FactoryImg) * 2); mapButtons[1].SetTexture(UIButtonBase.State.Pressed, mapMaterial, MapUITexturePosition.HospitalImg, AutoRect.AutoSize(MapUITexturePosition.HospitalImg) * 2); mapButtons[2].SetTexture(UIButtonBase.State.Pressed, mapMaterial, MapUITexturePosition.ParkingImg, AutoRect.AutoSize(MapUITexturePosition.ParkingImg) * 2); mapButtons[3].SetTexture(UIButtonBase.State.Pressed, mapMaterial, MapUITexturePosition.Village, AutoRect.AutoSize(MapUITexturePosition.Village) * 2); mapButtons[0].Rect = AutoRect.AutoPos(uiPos.FactoryButton); mapButtons[1].Rect = AutoRect.AutoPos(uiPos.HospitalButton); mapButtons[2].Rect = AutoRect.AutoPos(uiPos.ParkingButton); mapButtons[3].Rect = AutoRect.AutoPos(uiPos.VillageButton); Rect offset = new Rect(66, -30, 0, 0); Rect offset2 = new Rect(76, -30, 0, 0); Rect offset3 = new Rect(46, -30, 0, 0); zombieAnimations[0].Rect = AutoRect.AutoPos(Math.AddRect(uiPos.FactoryButton, offset3)); zombieAnimations[1].Rect = AutoRect.AutoPos(Math.AddRect(uiPos.HospitalButton, offset)); zombieAnimations[2].Rect = AutoRect.AutoPos(Math.AddRect(uiPos.ParkingButton, offset)); zombieAnimations[3].Rect = AutoRect.AutoPos(Math.AddRect(uiPos.VillageButton, offset2)); shopButton.SetTexture(UIButtonBase.State.Normal, mapMaterial, MapUITexturePosition.ShopImg, AutoRect.AutoSize(MapUITexturePosition.ShopImg)); shopButton.SetTexture(UIButtonBase.State.Pressed, mapMaterial, MapUITexturePosition.ShopImg, AutoRect.AutoSize(MapUITexturePosition.ShopImg) * 2); shopButton.Rect = AutoRect.AutoPos(uiPos.ShopButton); this.Add(shopButton); Material shopMaterial = UIResourceMgr.GetInstance().GetMaterial("ShopUI"); daysPanel = new UITextImage(); daysPanel.SetTexture(shopMaterial, ShopTexturePosition.DayLargePanel, AutoRect.AutoSize(ShopTexturePosition.DayLargePanel)); daysPanel.Rect = AutoRect.AutoPos(uiPos.DaysPanel); daysPanel.SetText(ConstData.FONT_NAME0, "DAY " + GameApp.GetInstance().GetGameState().LevelNum, ColorName.fontColor_darkred); cashPanel = new CashPanel(); this.Add(daysPanel); this.Add(cashPanel); cashPanel.SetCash(GameApp.GetInstance().GetGameState().GetCash()); cashPanel.Show(); Material arenaMenuMaterial = UIResourceMgr.GetInstance().GetMaterial("ArenaMenu"); returnButton = new UIClickButton(); returnButton.SetTexture(UIButtonBase.State.Normal, arenaMenuMaterial, ArenaMenuTexturePosition.ReturnButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonNormal)); returnButton.SetTexture(UIButtonBase.State.Pressed, arenaMenuMaterial, ArenaMenuTexturePosition.ReturnButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonPressed)); returnButton.Rect = AutoRect.AutoPos(uiPos.ReturnButton); optionsButton = new UIClickButton(); optionsButton.SetTexture(UIButtonBase.State.Normal, arenaMenuMaterial, ArenaMenuTexturePosition.OptionsButton, AutoRect.AutoSize(ArenaMenuTexturePosition.OptionsButton)); optionsButton.SetTexture(UIButtonBase.State.Pressed, arenaMenuMaterial, ArenaMenuTexturePosition.OptionsButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.OptionsButtonPressed)); optionsButton.Rect = AutoRect.AutoPos(uiPos.OptionsButton); this.Add(optionsButton); this.Add(returnButton); }
public UpgradePanel(Rect rect, int index) { arenaMaterial = UIResourceMgr.GetInstance().GetMaterial("ArenaMenu"); selectPanelButton = new UISelectButton(); selectPanelButton.SetTexture(UIButtonBase.State.Normal, arenaMaterial, ArenaMenuTexturePosition.UpgradeButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.UpgradeButtonNormal)); selectPanelButton.SetTexture(UIButtonBase.State.Pressed, arenaMaterial, ArenaMenuTexturePosition.UpgradeButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.UpgradeButtonPressed)); selectPanelButton.SetTexture(UIButtonBase.State.Disabled, arenaMaterial, ArenaMenuTexturePosition.UpgradeButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.UpgradeButtonNormal)); selectPanelButton.Rect = AutoRect.AutoPos(rect); arrowImage = new UIImage(); arrowImage.SetTexture(arenaMaterial, ArenaMenuTexturePosition.Arrow, AutoRect.AutoSize(ArenaMenuTexturePosition.Arrow)); arrowImage.Rect = AutoRect.AutoPos(new Rect(rect.x + 276, rect.y + 62, 36, 26)); Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); bulletLogo = new UIImage(); Rect brect = ButtonsTexturePosition.GetBulletsLogoRect(1); bulletLogo.SetTexture(buttonsMaterial, brect, AutoRect.AutoSize(brect)); bulletLogo.Rect = AutoRect.AutoPos(new Rect(rect.x + 156, rect.y + 46, 44, 52)); bulletLogo.Visible = false; bulletLogo.Enable = false; buttonText = new UIText(); buttonText.Set(ConstData.FONT_NAME2, "", ColorName.fontColor_orange); buttonText.Rect = AutoRect.AutoPos(new Rect(rect.x + 56, rect.y + 25, 175, 68)); currentValueText = new UIText(); currentValueText.Set(ConstData.FONT_NAME2, "", ColorName.fontColor_orange); currentValueText.Rect = AutoRect.AutoPos(new Rect(688, 526 - 100 * index, 92, 32)); currentValueText.AlignStyle = UIText.enAlignStyle.right; nextValueText = new UIText(); nextValueText.Set(ConstData.FONT_NAME2, "", ColorName.fontColor_orange); nextValueText.Rect = AutoRect.AutoPos(new Rect(810, 526 - 100 * index, 92, 32)); nextValueText.AlignStyle = UIText.enAlignStyle.left; for (int i = 0; i < 10; i++) { starsBackground[i] = new UIImage(); starsBackground[i].SetTexture(arenaMaterial, ArenaMenuTexturePosition.StarEmpty, AutoRect.AutoSize(ArenaMenuTexturePosition.StarEmpty)); stars[i] = new UIImage(); stars[i].SetTexture(arenaMaterial, ArenaMenuTexturePosition.StarFull, AutoRect.AutoSize(ArenaMenuTexturePosition.StarFull)); int x = 572 + i * 24; int y = 490 - index * 100; starsBackground[i].Rect = AutoRect.AutoPos(new Rect(x, y, 24, 22)); starsBackground[i].Enable = false; stars[i].Rect = AutoRect.AutoPos(new Rect(x, y, 24, 22)); stars[i].Enable = false; } Add(selectPanelButton); Add(arrowImage); Add(bulletLogo); Add(buttonText); Add(currentValueText); Add(nextValueText); for (int i = 0; i < 10; i++) { Add(starsBackground[i]); } for (int i = 0; i < 10; i++) { Add(stars[i]); } }
// Use this for initialization public NewItemUI() { uiPos = new NewItemUIPosition(); gameState = GameApp.GetInstance().GetGameState(); selectedWeapon = gameState.GetWeapons()[0]; gameuiMaterial = UIResourceMgr.GetInstance().GetMaterial("GameUI"); Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); /* * retryButton = new UITextButton(); * * retryButton.Rect = uiPos.RetryButton; * retryButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal); * retryButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed); * retryButton.SetText(ConstData.FONT_NAME1, "RETRY", ColorName.fontColor_orange); * * quitButton = new UITextButton(); * * quitButton.Rect = uiPos.QuitButton; * quitButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal); * quitButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed); * quitButton.SetText(ConstData.FONT_NAME1, "QUIT", ColorName.fontColor_orange); */ Material dialogMaterial = UIResourceMgr.GetInstance().GetMaterial("Dialog"); dialogImage = new UIImage(); dialogImage.SetTexture(dialogMaterial, DialogTexturePosition.Dialog, AutoRect.AutoSize(DialogTexturePosition.Dialog)); dialogImage.Rect = AutoRect.AutoPos(uiPos.DialogImage); unlockWeaponImage = new UIImage(); unlockWeaponImage.Rect = AutoRect.AutoPos(uiPos.WeaponLogo); newitemLabel = new UIImage(); newitemLabel.SetTexture(buttonsMaterial, ButtonsTexturePosition.Label, AutoRect.AutoSize(ButtonsTexturePosition.Label)); newitemLabel.Rect = AutoRect.AutoPos(uiPos.NewItemLabel); newitemLabelText = new UIText(); newitemLabelText.Set(ConstData.FONT_NAME2, " NEW ITEM", ColorName.fontColor_orange); newitemLabelText.Rect = AutoRect.AutoPos(uiPos.NewItemLabelText); cashText = new UIText(); cashText.Set(ConstData.FONT_NAME1, "Cash", ColorName.fontColor_yellow); cashText.Rect = AutoRect.AutoPos(uiPos.CashText); /* * surviveTimeText = new UIText(); * surviveTimeText.Set(ConstData.FONT_NAME2, "TIME ", ColorName.fontColor_darkorange); * surviveTimeText.Rect = uiPos.SurviveTimeText; */ firstLineText = new UIText(); firstLineText.Set(ConstData.FONT_NAME2, "", ColorName.fontColor_darkorange); firstLineText.AlignStyle = UIText.enAlignStyle.center; firstLineText.Rect = AutoRect.AutoPos(uiPos.FirstLineText); /* * scoreText = new UIText(); * scoreText.Set(ConstData.FONT_NAME2, "KILLS "+GameApp.GetInstance().GetGameScene().Killed, ColorName.fontColor_darkorange); * scoreText.Rect = uiPos.ScoreText; */ this.Add(dialogImage); this.Add(newitemLabel); this.Add(newitemLabelText); this.Add(unlockWeaponImage); this.Add(firstLineText); //this.Add(scoreText); //this.Add(retryButton); //this.Add(quitButton); this.SetUIHandler(this); uiInited = true; }
// Use this for initialization public AvatarUI() { uiPos = new AvatarUIPosition(); /* * for (int i = 0; i < AvatarTexturePosition.AvatarLogo.Length; i++) * { * int x = i % 2; * int y = i / 2; * AvatarTexturePosition.AvatarLogo[i] = new Rect(x * 446, y * 200, 446, 200); * } */ AvatarTexturePosition.InitLogosTexturePos(); arenaMenuMaterial = UIResourceMgr.GetInstance().GetMaterial("ArenaMenu"); avatarLogoMaterial = UIResourceMgr.GetInstance().GetMaterial("Avatar"); Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); background = new UIImage(); background.SetTexture(arenaMenuMaterial, ArenaMenuTexturePosition.Background, AutoRect.AutoSize(ArenaMenuTexturePosition.Background)); background.Rect = AutoRect.AutoPos(uiPos.Background); returnButton = new UIClickButton(); returnButton.SetTexture(UIButtonBase.State.Normal, arenaMenuMaterial, ArenaMenuTexturePosition.ReturnButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonNormal)); returnButton.SetTexture(UIButtonBase.State.Pressed, arenaMenuMaterial, ArenaMenuTexturePosition.ReturnButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonPressed)); returnButton.Rect = AutoRect.AutoPos(uiPos.ReturnButton); buyButton = new UITextButton(); buyButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.ButtonNormal)); buyButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.ButtonPressed)); buyButton.Rect = AutoRect.AutoPos(uiPos.BuyButton); buyButton.SetText(ConstData.FONT_NAME0, " SELECT", ColorName.fontColor_orange); SetBuyButtonText(); cashPanel = new CashPanel(); getMoreMoneyButton = new UITextButton(); getMoreMoneyButton.SetTexture(UIButtonBase.State.Normal, arenaMenuMaterial, ArenaMenuTexturePosition.GetMoneyButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.GetMoneyButtonSmallSize)); getMoreMoneyButton.SetTexture(UIButtonBase.State.Pressed, arenaMenuMaterial, ArenaMenuTexturePosition.GetMoneyButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.GetMoneyButtonSmallSize)); getMoreMoneyButton.Rect = AutoRect.AutoPos(uiPos.GetMoreMoneyButton); avatarInfoPanel = new AvatarInfoPanel(); avatarInfoPanel.SetText("ffff"); this.Add(background); //this.Add(avatarImage); this.Add(buyButton); avatarScroller = new UIImageScroller(AutoRect.AutoPos(new Rect(450, 0, 500, 640)), AutoRect.AutoPos(new Rect(442, 216, 500, 400)), 1, AutoRect.AutoSize(AvatarTexturePosition.AvatarLogoSize), ScrollerDir.Vertical, true); avatarScroller.SetImageSpacing(AutoRect.AutoSize(AvatarTexturePosition.AvatarLogoSpacing)); Material shopMaterial = UIResourceMgr.GetInstance().GetMaterial("ShopUI"); avatarScroller.AddOverlay(shopMaterial, ShopTexturePosition.SmallBuyLogo); for (int i = 0; i < BUTTON_NUM; i++) { UIImage aImage = new UIImage(); aImage.SetTexture(avatarLogoMaterial, AvatarTexturePosition.AvatarLogo[BUTTON_NUM - 1 - i]); avatarScroller.Add(aImage); } avatarScroller.SetMaskImage(avatarLogoMaterial, AvatarTexturePosition.Mask); this.Add(returnButton); //this.Add(textBackground); //this.Add(avatarInfoText); avatarScroller.SetCenterFrameTexture(avatarLogoMaterial, AvatarTexturePosition.Frame); avatarScroller.EnableScroll(); this.Add(avatarScroller); this.Add(avatarInfoPanel); this.Add(cashPanel); UpdateAvatarIcon(); avatarScroller.Show(); avatarInfoPanel.Show(); if (AutoRect.GetPlatform() == Platform.IPad) { avatarFrame = new Avatar3DFrame(AutoRect.AutoPos(new Rect(0, 10, 400, 600)), new Vector3(-1.589703f * 0.8f, -1.1672753f * 0.9f, 4.420711f), new Vector3(1.5f, 1.5f, 1.5f) * 0.9f); } else { avatarFrame = new Avatar3DFrame(AutoRect.AutoPos(new Rect(0, 10, 400, 600)), new Vector3(-1.589703f, -1.1672753f, 4.420711f), new Vector3(1.5f, 1.5f, 1.5f)); } this.Add(avatarFrame); this.Add(getMoreMoneyButton); UpdateCashPanel(); iapDialog = new IAPDialog(UIDialog.DialogMode.YES_OR_NO); iapDialog.SetDialogEventHandler(this); this.Add(iapDialog); this.SetUIHandler(this); Hide(); }
// Use this for initialization public WeaponUpgradeUI() { uiPos = new WeaponUpgradeUIPosition(); GameApp.GetInstance().Init(); gameState = GameApp.GetInstance().GetGameState(); currentWeaponIndex = -1; selectedWeapon = null; weaponList = GameApp.GetInstance().GetGameState().GetWeapons(); arenaMaterial = UIResourceMgr.GetInstance().GetMaterial("ArenaMenu"); background = new UIImage(); background.SetTexture(arenaMaterial, ArenaMenuTexturePosition.Background, AutoRect.AutoSize(ArenaMenuTexturePosition.Background)); background.Rect = AutoRect.AutoPos(uiPos.Background); for (int i = 0; i < 4; i++) { upgradePanels[i] = new UpgradePanel(new Rect(500, 465 - i * 100, 424, 108), i); upgradePanels[i].Show(); } upgradePanels[0].SetButtonText("DAMAGE"); upgradePanels[1].SetButtonText("FIRE RATE"); upgradePanels[2].SetButtonText("ACCURACY"); upgradePanels[3].SetButtonText("AMMO"); returnButton = new UIClickButton(); returnButton.SetTexture(UIButtonBase.State.Normal, arenaMaterial, ArenaMenuTexturePosition.ReturnButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonNormal)); returnButton.SetTexture(UIButtonBase.State.Pressed, arenaMaterial, ArenaMenuTexturePosition.ReturnButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonPressed)); returnButton.Rect = AutoRect.AutoPos(uiPos.ReturnButton); Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); upgradeButton = new UITextButton(); upgradeButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.ButtonNormal)); upgradeButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.ButtonPressed)); upgradeButton.Rect = AutoRect.AutoPos(uiPos.UpgradeButton); getMoreMoneyButton = new UITextButton(); getMoreMoneyButton.SetTexture(UIButtonBase.State.Normal, arenaMaterial, ArenaMenuTexturePosition.GetMoneyButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.GetMoneyButtonSmallSize)); getMoreMoneyButton.SetTexture(UIButtonBase.State.Pressed, arenaMaterial, ArenaMenuTexturePosition.GetMoneyButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.GetMoneyButtonSmallSize)); getMoreMoneyButton.Rect = AutoRect.AutoPos(uiPos.GetMoreMoneyButton); cashPanel = new CashPanel(); upgradeButton.SetText(ConstData.FONT_NAME0, " UPGRADE", ColorName.fontColor_orange); UpdateWeaponInfo(); InitSelection(); this.Add(background); this.Add(returnButton); this.Add(getMoreMoneyButton); this.Add(upgradeButton); for (int i = 0; i < 4; i++) { this.Add(upgradePanels[i]); } weaponUI = UIResourceMgr.GetInstance().GetMaterial("Weapons"); weaponUI2 = UIResourceMgr.GetInstance().GetMaterial("Weapons2"); weaponScroller = new UIImageScroller(AutoRect.AutoPos(new Rect(0, 0, 500, 640)), AutoRect.AutoPos(new Rect(10, 120, 500, 440)), 1, AutoRect.AutoSize(WeaponsLogoTexturePosition.WeaponLogoSize), ScrollerDir.Vertical, true); weaponScroller.SetImageSpacing(AutoRect.AutoSize(WeaponsLogoTexturePosition.WeaponLogoSpacing)); Material shopMaterial = UIResourceMgr.GetInstance().GetMaterial("ShopUI"); Material avatarMaterial = UIResourceMgr.GetInstance().GetMaterial("Avatar"); weaponScroller.SetCenterFrameTexture(avatarMaterial, AvatarTexturePosition.Frame); weaponScroller.AddOverlay(shopMaterial, ShopTexturePosition.LockedLogo); weaponScroller.AddOverlay(shopMaterial, ShopTexturePosition.BuyLogo); UIImage uiImage = new UIImage(); TexturePosInfo info = WeaponsLogoTexturePosition.GetWeaponTextureRect(weaponList.Count); uiImage.SetTexture(info.m_Material, info.m_TexRect, AutoRect.AutoSize(info.m_TexRect)); uiImage.Rect = info.m_TexRect; weaponScroller.Add(uiImage); for (int i = 0; i < weaponList.Count; i++) { uiImage = new UIImage(); info = WeaponsLogoTexturePosition.GetWeaponTextureRect(i); uiImage.SetTexture(info.m_Material, info.m_TexRect, AutoRect.AutoSize(info.m_TexRect)); uiImage.Rect = info.m_TexRect; weaponScroller.Add(uiImage); } this.Add(weaponScroller); weaponScroller.EnableScroll(); this.Add(cashPanel); for (int i = 0; i < weaponList.Count; i++) { if (weaponList[i].Exist == WeaponExistState.Locked) { weaponScroller.SetOverlay(i + 1, 0); } else if (weaponList[i].Exist == WeaponExistState.Unlocked) { weaponScroller.SetOverlay(i + 1, 1); } } Material avatarLogoMaterial = UIResourceMgr.GetInstance().GetMaterial("Avatar"); weaponScroller.SetMaskImage(avatarLogoMaterial, AvatarTexturePosition.Mask); weaponScroller.Show(); iapDialog = new IAPDialog(UIDialog.DialogMode.YES_OR_NO); iapDialog.SetDialogEventHandler(this); this.Add(iapDialog); cashPanel.Show(); SetUIHandler(this); uiInited = true; Hide(); }
public ArenaMenuPanel() { uiPos = new ArenaMenuUIPosition(); BattlePressed = false; Material arenaMenuMaterial = UIResourceMgr.GetInstance().GetMaterial("ArenaMenu"); Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); background = new UIImage(); background.SetTexture(arenaMenuMaterial, ArenaMenuTexturePosition.Background, AutoRect.AutoSize(ArenaMenuTexturePosition.Background)); background.Rect = AutoRect.AutoPos(uiPos.Background); /* * avatarPanel = new UITextImage(); * avatarPanel.SetTexture(arenaMenuMaterial, * * ArenaMenuTexturePosition.AvatarImage); * avatarPanel.Rect = uiPos.AvatarPanel; * avatarPanel.SetText(ConstData.FONT_NAME1, AvatarInfo.AVATAR_NAME[(int)GameApp.GetInstance().GetGameState().Avatar], ColorName.fontColor_darkred); */ Material shopMaterial = UIResourceMgr.GetInstance().GetMaterial("ShopUI"); daysPanel = new UITextImage(); daysPanel.SetTexture(shopMaterial, ShopTexturePosition.DayLargePanel, AutoRect.AutoSize(ShopTexturePosition.DayLargePanel)); daysPanel.Rect = AutoRect.AutoPos(uiPos.DaysPanel); daysPanel.SetText(ConstData.FONT_NAME0, "DAY " + GameApp.GetInstance().GetGameState().LevelNum, ColorName.fontColor_darkred); cashPanel = new CashPanel(); upgradeButton = new UITextButton(); upgradeButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); upgradeButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); upgradeButton.Rect = AutoRect.AutoPos(uiPos.UpgradeButton); upgradeButton.SetText(ConstData.FONT_NAME1, " ARMORY", ColorName.fontColor_orange); equipmentButton = new UITextButton(); equipmentButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); equipmentButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); equipmentButton.Rect = AutoRect.AutoPos(uiPos.EquipmentButton); equipmentButton.SetText(ConstData.FONT_NAME1, " EQUIP", ColorName.fontColor_orange); avatarButton = new UITextButton(); avatarButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); avatarButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); avatarButton.Rect = AutoRect.AutoPos(uiPos.AvatarButton); avatarButton.SetText(ConstData.FONT_NAME1, " CHARACTER", ColorName.fontColor_orange); battleButton = new UITextButton(); battleButton.SetTexture(UIButtonBase.State.Normal, shopMaterial, ShopTexturePosition.MapButtonNormal, AutoRect.AutoSize(ShopTexturePosition.MapButtonNormal)); battleButton.SetTexture(UIButtonBase.State.Pressed, shopMaterial, ShopTexturePosition.MapButtonPressed, AutoRect.AutoSize(ShopTexturePosition.MapButtonPressed)); battleButton.Rect = AutoRect.AutoPos(uiPos.BattleButton); battleButton.SetText(ConstData.FONT_NAME0, " MAP", ColorName.fontColor_orange); returnButton = new UIClickButton(); returnButton.SetTexture(UIButtonBase.State.Normal, arenaMenuMaterial, ArenaMenuTexturePosition.ReturnButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonNormal)); returnButton.SetTexture(UIButtonBase.State.Pressed, arenaMenuMaterial, ArenaMenuTexturePosition.ReturnButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonPressed)); returnButton.Rect = AutoRect.AutoPos(uiPos.ReturnButton); optionsButton = new UIClickButton(); optionsButton.SetTexture(UIButtonBase.State.Normal, arenaMenuMaterial, ArenaMenuTexturePosition.OptionsButton, AutoRect.AutoSize(ArenaMenuTexturePosition.OptionsButton)); optionsButton.SetTexture(UIButtonBase.State.Pressed, arenaMenuMaterial, ArenaMenuTexturePosition.OptionsButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.OptionsButtonPressed)); optionsButton.Rect = AutoRect.AutoPos(uiPos.OptionsButton); Material startMenuMaterial = UIResourceMgr.GetInstance().GetMaterial("StartMenu"); leaderButton = new UITextButton(); leaderButton.SetTexture(UIButtonBase.State.Normal, startMenuMaterial, StartMenuTexturePosition.AcheivementButtonNormal, AutoRect.AutoSize(StartMenuTexturePosition.AcheivementButtonNormal) * 1.3f); leaderButton.SetTexture(UIButtonBase.State.Pressed, startMenuMaterial, StartMenuTexturePosition.AcheivementButtonPressed, AutoRect.AutoSize(StartMenuTexturePosition.AcheivementButtonPressed) * 1.3f); leaderButton.Rect = AutoRect.AutoPos(uiPos.AchievementButton); achieveButton = new UITextButton(); achieveButton.SetTexture(UIButtonBase.State.Normal, startMenuMaterial, StartMenuTexturePosition.LeaderBoardsButtonNormal, AutoRect.AutoSize(StartMenuTexturePosition.LeaderBoardsButtonNormal) * 1.3f); achieveButton.SetTexture(UIButtonBase.State.Pressed, startMenuMaterial, StartMenuTexturePosition.LeaderBoardsButtonPressed, AutoRect.AutoSize(StartMenuTexturePosition.LeaderBoardsButtonPressed) * 1.3f); achieveButton.Rect = AutoRect.AutoPos(uiPos.LeaderBoardButton); if (AutoRect.GetPlatform() == Platform.IPad) { avatar3DFrame = new Avatar3DFrame(AutoRect.AutoPos(new Rect(0, 10, 500, 600)), new Vector3(-1.299798f * 0.9f, -0.9672753f * 1f, 3.420711f), new Vector3(1.5f, 1.5f, 1.5f) * 0.9f); } else { avatar3DFrame = new Avatar3DFrame(AutoRect.AutoPos(new Rect(0, 10, 500, 600)), new Vector3(-1.299798f, -1.0672753f, 3.420711f), new Vector3(1.5f, 1.5f, 1.5f)); } ui = GameObject.Find("ArenaMenuUI").GetComponent <ArenaMenuUI>(); this.Add(background); //this.Add(avatarPanel); this.Add(daysPanel); this.Add(cashPanel); this.Add(upgradeButton); this.Add(equipmentButton); //this.Add(optionsButton); this.Add(battleButton); this.Add(avatarButton); //this.Add(returnButton); this.Add(leaderButton); this.Add(achieveButton); this.Add(avatar3DFrame); SetUIHandler(this); startTime = Time.time; }
// Use this for initialization void Start() { ResolutionConstant.R = ((float)Screen.width) / 960f; UIResourceMgr.GetInstance().LoadStartMenuUIMaterials(); //! 加载开始菜单需要的材质 uiPos = new StartMenuUIPosition(); //texPos = new StartMenuTexturePosition(); //! UIManager m_UIManager = gameObject.AddComponent <UIManager>() as UIManager; m_UIManager.SetParameter(8, 1, false); m_UIManager.SetUIHandler(this); //! HandleEvent m_UIManager.CLEAR = true; startMenuMaterial = UIResourceMgr.GetInstance().GetMaterial("StartMenu"); //! StartMenu 材质 //startMenu2Material = UIResourceMgr.GetInstance().GetMaterial("StartMenu2"); Material buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); //! Button材质 background = new UIImage(); background.SetTexture(startMenuMaterial, StartMenuTexturePosition.Background, AutoRect.AutoSize(StartMenuTexturePosition.Background)); background.Rect = AutoRect.AutoPos(uiPos.Background); startButton = new UITextButton(); startButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); startButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); startButton.Rect = AutoRect.AutoPos(uiPos.StartButton); startButton.SetText(ConstData.FONT_NAME1, " NEW GAME", ColorName.fontColor_orange); continueButton = new UITextButton(); continueButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); continueButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); continueButton.Rect = AutoRect.AutoPos(uiPos.ContinueButton); continueButton.SetText(ConstData.FONT_NAME1, " CONTINUE", ColorName.fontColor_orange); gameDialog = new GameDialog(UIDialog.DialogMode.YES_OR_NO); gameDialog.SetText(ConstData.FONT_NAME2, "\n\nAre You Sure You Want To Erase Your Progress And Start A New Game?", ColorName.fontColor_darkorange); gameDialog.SetDialogEventHandler(this); m_UIManager.Add(background); m_UIManager.Add(startButton); m_UIManager.Add(continueButton); m_UIManager.Add(gameDialog); GameApp.GetInstance().Init(); GameCenterInterface.Login(); string path = Application.dataPath + "/../../Documents/"; if (File.Exists(path + "MySavedGame.game")) { } else { continueButton.Visible = false; continueButton.Enable = false; } FlurryTAd.ShowTAd(true); }
// Use this for initialization public OptionsMenuUI() { uiPos = new OptionsMenuUIPosition(); texPos = new OptionsMenuTexturePosition(); gameState = GameApp.GetInstance().GetGameState(); buttonsMaterial = UIResourceMgr.GetInstance().GetMaterial("Buttons"); arenaMenuMaterial = UIResourceMgr.GetInstance().GetMaterial("ArenaMenu"); background = new UIImage(); background.SetTexture(arenaMenuMaterial, ArenaMenuTexturePosition.Background, AutoRect.AutoSize(ArenaMenuTexturePosition.Background)); background.Rect = AutoRect.AutoPos(uiPos.Background); daysPanel = new UITextImage(); daysPanel.SetTexture(arenaMenuMaterial, ArenaMenuTexturePosition.Panel, AutoRect.AutoSize(ArenaMenuTexturePosition.Panel)); daysPanel.Rect = AutoRect.AutoPos(uiPos.DaysPanel); daysPanel.SetText(ConstData.FONT_NAME1, "DAY " + GameApp.GetInstance().GetGameState().LevelNum, ColorName.fontColor_darkorange); cashPanel = new CashPanel(); soundPanel = new UITextImage(); soundPanel.SetTexture(buttonsMaterial, ButtonsTexturePosition.Label, AutoRect.AutoSize(ButtonsTexturePosition.Label)); soundPanel.Rect = AutoRect.AutoPos(uiPos.SoundPanel); soundPanel.SetText(ConstData.FONT_NAME1, " SOUND", ColorName.fontColor_darkorange); musicButtonOff = new UITextSelectButton(); musicButtonOff.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.SoundButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.SoundButtonNormal)); musicButtonOff.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.SoundButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.SoundButtonPressed)); musicButtonOff.Rect = AutoRect.AutoPos(uiPos.MusicButtonOff); musicButtonOff.SetText(ConstData.FONT_NAME1, " OFF", ColorName.fontColor_orange); musicButtonOn = new UITextSelectButton(); musicButtonOn.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.SoundButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.SoundButtonNormal)); musicButtonOn.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.SoundButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.SoundButtonPressed)); musicButtonOn.Rect = AutoRect.AutoPos(uiPos.MusicButtonOn); musicButtonOn.SetText(ConstData.FONT_NAME1, " ON", ColorName.fontColor_orange); if (gameState.MusicOn) { musicButtonOn.Set(true); musicButtonOff.Set(false); } else { musicButtonOn.Set(false); musicButtonOff.Set(true); } creditsButton = new UITextButton(); creditsButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); creditsButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.MiddleSizeButton)); creditsButton.Rect = AutoRect.AutoPos(uiPos.CreditsButton); creditsButton.SetText(ConstData.FONT_NAME1, " CREDITS", ColorName.fontColor_orange); shareButton = new UITextButton(); shareButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.SmallSizeButton)); shareButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.SmallSizeButton)); shareButton.Rect = AutoRect.AutoPos(uiPos.ShareButton); shareButton.SetText(ConstData.FONT_NAME1, " SHARE", ColorName.fontColor_darkorange); reviewButton = new UITextButton(); reviewButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.SmallSizeButton)); reviewButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.SmallSizeButton)); reviewButton.Rect = AutoRect.AutoPos(uiPos.ReviewButton); reviewButton.SetText(ConstData.FONT_NAME1, " REVIEW", ColorName.fontColor_darkorange); supportButton = new UITextButton(); supportButton.SetTexture(UIButtonBase.State.Normal, buttonsMaterial, ButtonsTexturePosition.ButtonNormal, AutoRect.AutoSize(ButtonsTexturePosition.SmallSizeButton)); supportButton.SetTexture(UIButtonBase.State.Pressed, buttonsMaterial, ButtonsTexturePosition.ButtonPressed, AutoRect.AutoSize(ButtonsTexturePosition.SmallSizeButton)); supportButton.Rect = AutoRect.AutoPos(uiPos.SupportButton); supportButton.SetText(ConstData.FONT_NAME1, " SUPPORT", ColorName.fontColor_darkorange); returnButton = new UIClickButton(); returnButton.SetTexture(UIButtonBase.State.Normal, arenaMenuMaterial, ArenaMenuTexturePosition.ReturnButtonNormal, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonNormal)); returnButton.SetTexture(UIButtonBase.State.Pressed, arenaMenuMaterial, ArenaMenuTexturePosition.ReturnButtonPressed, AutoRect.AutoSize(ArenaMenuTexturePosition.ReturnButtonPressed)); returnButton.Rect = AutoRect.AutoPos(uiPos.ReturnButton); creditsPanel = new CreditsMenuUI(); this.Add(background); this.Add(daysPanel); this.Add(cashPanel); this.Add(soundPanel); this.Add(musicButtonOff); this.Add(musicButtonOn); this.Add(creditsButton); this.Add(shareButton); this.Add(reviewButton); this.Add(supportButton); this.Add(returnButton); this.Add(creditsPanel); ui = MapUI.GetInstance(); this.SetUIHandler(this); }