private static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.Hero != Champion.Ashe) { return; } _q = new Spell.Active(SpellSlot.Q); _w = new Spell.Skillshot(SpellSlot.W, 1200, SkillShotType.Linear, 0, int.MaxValue, 60); _w.AllowedCollisionCount = 0; _e = new Spell.Skillshot(SpellSlot.E, 15000, SkillShotType.Linear, 0, int.MaxValue, 0); _r = new Spell.Skillshot(SpellSlot.R, 15000, SkillShotType.Linear, 500, 1000, 250); _r.AllowedCollisionCount = int.MaxValue; var slot = _Player.GetSpellSlotFromName("summonerheal"); if (slot != SpellSlot.Unknown) { Heal = new Spell.Active(slot, 600); } HealthPotion = new Item(2003, 0); TotalBiscuit = new Item(2010, 0); CorruptingPotion = new Item(2033, 0); RefillablePotion = new Item(2031, 0); HuntersPotion = new Item(2032, 0); Chat.Print( "<font color=\"#4dd5ea\" >MeLoDag Presents </font><font color=\"#ffffff\" >AsheTheToLL </font><font color=\"#4dd5ea\" >Kappa Kippo</font>"); Menu = MainMenu.AddMenu("AsheTheTroll", "AsheTheTroll"); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.Add("useQCombo", new CheckBox("Use Q")); ComboMenu.Add("useWCombo", new CheckBox("Use W")); ComboMenu.Add("useRCombo", new CheckBox("Use R [45%hp]")); ComboMenu.Add("useRComboENEMIES", new CheckBox("Use R[Count]")); ComboMenu.Add("Rcount", new Slider("R when enemies >= ", 1, 1, 5)); ComboMenu.AddSeparator(); ComboMenu.Add("useRComboFinisher", new CheckBox("Use R [FinisherMode]")); ComboMenu.Add("ForceR", new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0])); ComboMenu.Add("useRComboRange", new Slider("R Max Range ", 1000, 500, 2000)); HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.Add("useQHarass", new CheckBox("Use Q")); HarassMenu.Add("useWHarass", new CheckBox("Use W")); HarassMenu.Add("useWHarassMana", new Slider("W Mana > %", 70, 0, 100)); HarassMenu.AddLabel("AutoHarass"); HarassMenu.Add("autoWHarass", new CheckBox("Auto W for Harass", false)); HarassMenu.Add("autoWHarassMana", new Slider("W Mana > %", 70, 0, 100)); JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings"); JungleLaneMenu.AddLabel("Lane Clear"); JungleLaneMenu.Add("useWFarm", new CheckBox("Use W")); JungleLaneMenu.Add("useWManalane", new Slider("W Mana > %", 70, 0, 100)); JungleLaneMenu.AddSeparator(14); JungleLaneMenu.AddLabel("Jungle Clear"); // JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q")); JungleLaneMenu.Add("useWJungle", new CheckBox("Use W")); JungleLaneMenu.Add("useWMana", new Slider("W Mana > %", 70, 0, 100)); MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings"); MiscMenu.Add("gapcloser", new CheckBox("Auto W for Gapcloser")); MiscMenu.Add("interrupter", new CheckBox("Auto R for Interrupter")); MiscMenu.Add("CCE", new CheckBox("Auto W on Enemy CC")); MiscMenu.Add("UseWks", new CheckBox("Use W ks")); AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL"); AutoPotHealMenu.AddGroupLabel("Auto pot usage"); AutoPotHealMenu.Add("potion", new CheckBox("Use potions")); AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 70)); AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20)); AutoPotHealMenu.AddGroupLabel("AUto Heal Usage"); AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal")); AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health % to use Heal", 70)); ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings"); ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK")); ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60, 1, 100)); ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60, 1, 100)); ItemMenu.Add("useYoumu", new CheckBox("Use Youmu")); ItemMenu.AddSeparator(); ItemMenu.Add("useQSS", new CheckBox("Use QSS")); ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); ItemMenu.Add("Stun", new CheckBox("Stun", true)); ItemMenu.Add("Blind", new CheckBox("Blind", true)); ItemMenu.Add("Charm", new CheckBox("Charm", true)); ItemMenu.Add("Suppression", new CheckBox("Suppression", true)); ItemMenu.Add("Polymorph", new CheckBox("Polymorph", true)); ItemMenu.Add("Fear", new CheckBox("Fear", true)); ItemMenu.Add("Taunt", new CheckBox("Taunt", true)); ItemMenu.Add("Silence", new CheckBox("Silence", false)); ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000)); ItemMenu.AddGroupLabel("Qqs Utly"); ItemMenu.Add("ZedUlt", new CheckBox("Zed R", true)); ItemMenu.Add("VladUlt", new CheckBox("Vladimir R", true)); ItemMenu.Add("FizzUlt", new CheckBox("Fizz R", true)); ItemMenu.Add("MordUlt", new CheckBox("Mordekaiser R", true)); ItemMenu.Add("PoppyUlt", new CheckBox("Poppy R", true)); ItemMenu.Add("QssUltDelay", new Slider("Use QSS Delay(ms) for Ult", 250, 0, 1000)); SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger"); SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer")); SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 8)); PrediMenu = Menu.AddSubMenu("Prediction Settings", "_PrediMenuettings"); var style = PrediMenu.Add("style", new Slider("Min Prediction", 1, 0, 2)); style.OnValueChange += delegate { style.DisplayName = "Min Prediction: " + new[] { "Low", "Medium", "High" }[style.CurrentValue]; }; style.DisplayName = "Min Prediction: " + new[] { "Low", "Medium", "High" }[style.CurrentValue]; DrawMenu = Menu.AddSubMenu("Drawing Settings"); DrawMenu.Add("drawRange", new CheckBox("Draw Q Range")); DrawMenu.Add("drawW", new CheckBox("Draw W Range")); DrawMenu.Add("drawR", new CheckBox("Draw R Range")); Game.OnTick += Game_OnTick; Game.OnUpdate += OnGameUpdate; Obj_AI_Base.OnBuffGain += OnBuffGain; Gapcloser.OnGapcloser += Gapcloser_OnGapCloser; Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Drawing.OnDraw += Drawing_OnDraw; }
public static void Loading_OnLoadingComplete(EventArgs args) { if (EloBuddy.Player.Instance.Hero != Champion.Varus) { return; } Q = new Spell.Chargeable(SpellSlot.Q, 925, 1600, 1250, 0, 1500, 70) { AllowedCollisionCount = int.MaxValue }; W = new Spell.Active(SpellSlot.W); E = new Spell.Skillshot(SpellSlot.E, 925, SkillShotType.Circular, 250, 1750, 250) { AllowedCollisionCount = int.MaxValue }; R = new Spell.Skillshot(SpellSlot.R, 1200, SkillShotType.Linear, 250, 1200, 120) { AllowedCollisionCount = int.MaxValue }; var slot = Player.GetSpellSlotFromName("summonerheal"); if (slot != SpellSlot.Unknown) { Heal = new Spell.Active(slot, 600); } Ignite = ObjectManager.Player.GetSpellSlotFromName("summonerdot"); HealthPotion = new Item(2003, 0); TotalBiscuit = new Item(2010, 0); CorruptingPotion = new Item(2033, 0); RefillablePotion = new Item(2031, 0); HuntersPotion = new Item(2032, 0); Chat.Print( "<font color=\"#580dd9\" >MeLoDag Presents </font><font color=\"#ffffff\" > VarusTheTroll </font><font color=\"#580dd9\" >Kappa Kippo</font>"); Menu = MainMenu.AddMenu("Varus The Troll", "VarusTheTroll"); Menu.AddLabel(" Varus The Troll " + Version); Menu.AddLabel(" Made by MeLoDag"); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddGroupLabel("Q Ayarları"); ComboMenu.Add("useQComboAlways", new CheckBox("Her zaman Q kullan")); ComboMenu.Add("useQCombo", new CheckBox("Q için yük say", false)); ComboMenu.Add("StackCount", new Slider("Q yükü >= ", 3, 1, 3)); ComboMenu.AddLabel("E Ayarları"); ComboMenu.Add("useEComboAlways", new CheckBox("Use E")); ComboMenu.AddLabel("R Ayarları"); ComboMenu.Add("useRCombo", new CheckBox("Kullan R")); ComboMenu.Add("Rcount", new Slider("R için gereken düşman >= ", 1, 1, 5)); ComboMenu.Add("UseRcomboHP", new CheckBox("R yi düşmanın canına göre kullan")); ComboMenu.Add("RHP", new Slider("R kullanmak için gereken düşman canı >= ", 50)); ComboMenu.AddSeparator(); ComboMenu.AddGroupLabel("Kombo özellikleri:"); ComboMenu.Add("useWComboFocus", new CheckBox("W hedefe odakla")); ComboMenu.Add("ForceR", new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0])); ComboMenu.Add("combo.ignite", new CheckBox("Tutuştur kullan hedef ölecekse")); HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.Add("useQHarass", new CheckBox("Kullan Q")); HarassMenu.Add("useEHarass", new CheckBox("Kullan E")); HarassMenu.Add("useEHarassMana", new Slider("E Mana > %", 70)); HarassMenu.Add("useQHarassMana", new Slider("Q Mana > %", 70)); JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings"); JungleLaneMenu.AddLabel("Lane Temizleme"); JungleLaneMenu.Add("useQFarm", new CheckBox("Kullan Q")); JungleLaneMenu.Add("useEFarm", new CheckBox("Kullan E")); JungleLaneMenu.Add("LaneMana", new Slider("Mana > %", 70)); JungleLaneMenu.AddSeparator(); JungleLaneMenu.AddLabel("Orman Temizleme"); JungleLaneMenu.Add("useQJungle", new CheckBox("Kullan Q")); JungleLaneMenu.Add("useEJungle", new CheckBox("Kullan E")); JungleLaneMenu.Add("JungleMana", new Slider("E Mana > %", 70)); MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings"); MiscMenu.AddGroupLabel("Gap Close/Interrupt Ayarları"); MiscMenu.Add("gapcloser", new CheckBox("Otomatik Q Gapcloser")); MiscMenu.Add("interrupter", new CheckBox("Otomatik R Interrupter")); MiscMenu.AddLabel("Otomatik büyü kullanma hedefe(CC)"); MiscMenu.Add("CCQ", new CheckBox("Otomatik hedefe Q (CC)")); MiscMenu.AddLabel("Killçalma ayarları"); MiscMenu.Add("UseQks", new CheckBox("Q ile çal")); MiscMenu.Add("UseRKs", new CheckBox("R ile çal")); AutoPotHealMenu = Menu.AddSubMenu("Potion & Heal", "Potion & Heal"); AutoPotHealMenu.AddGroupLabel("Otomatik Pot Kullanımı"); AutoPotHealMenu.Add("potion", new CheckBox("Kullan İksir")); AutoPotHealMenu.Add("potionminHP", new Slider("İksir için Canım şundan az", 40)); AutoPotHealMenu.Add("potionMinMP", new Slider("İksir için manam şundan az", 20)); AutoPotHealMenu.AddGroupLabel("Otomatik iyileştirme kullan"); AutoPotHealMenu.Add("UseHeal", new CheckBox("İyileştirme Kullan")); AutoPotHealMenu.Add("useHealHP", new Slider("İyileştirme için benim canım", 20)); ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings"); ItemMenu.Add("useBOTRK", new CheckBox("Kullan Mahvolmuş kılıcı")); ItemMenu.Add("useBotrkMyHP", new Slider("Canım < ", 60)); ItemMenu.Add("useBotrkEnemyHP", new Slider("Düşmanın canı < ", 60)); ItemMenu.Add("useYoumu", new CheckBox("Kullan Youmu")); ItemMenu.AddSeparator(); ItemMenu.Add("useQSS", new CheckBox("Kullan QSS")); ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); ItemMenu.Add("Stun", new CheckBox("Sabitse", true)); ItemMenu.Add("Blind", new CheckBox("Körse", true)); ItemMenu.Add("Charm", new CheckBox("Çekiliyorsa(ahri)", true)); ItemMenu.Add("Suppression", new CheckBox("Durmuşsa", true)); ItemMenu.Add("Polymorph", new CheckBox("Polymorph", true)); ItemMenu.Add("Fear", new CheckBox("Korkmuşsa", true)); ItemMenu.Add("Taunt", new CheckBox("Alay ediliyorsa", true)); ItemMenu.Add("Silence", new CheckBox("Susturulmuşsa", false)); ItemMenu.Add("QssDelay", new Slider("QSS gecikmesi(ms)", 250, 0, 1000)); SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger"); SkinMenu.Add("checkSkin", new CheckBox("Kostüm hilesi kullan", false)); SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 5)); DrawMenu = Menu.AddSubMenu("Drawing Settings"); DrawMenu.Add("drawRange", new CheckBox("Göster Q Menzili")); DrawMenu.Add("drawE", new CheckBox("Göster E Menzili")); DrawMenu.Add("drawR", new CheckBox("Göster R Menzili")); DrawMenu.AddLabel("Hasar Tespitçisi"); DrawMenu.Add("healthbar", new CheckBox("Can barı gösterimi")); DrawMenu.Add("percent", new CheckBox("Hasarı yüzde olarak göster")); Game.OnTick += Game_OnTick; Game.OnUpdate += OnGameUpdate; Obj_AI_Base.OnBuffGain += OnBuffGain; Gapcloser.OnGapcloser += Gapcloser_OnGapCloser; Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Drawing.OnDraw += Drawing_OnDraw; DamageIndicator.Initialize(ComboDamage); }
public static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.Hero != Champion.Nasus) { return; } Q = new Spell.Active(SpellSlot.Q, 150); W = new Spell.Targeted(SpellSlot.W, 600); E = new Spell.Skillshot(SpellSlot.E, 650, SkillShotType.Circular, 500, 20, 380) { AllowedCollisionCount = int.MaxValue }; R = new Spell.Active(SpellSlot.R); var slot = _Player.GetSpellSlotFromName("summonerheal"); if (slot != SpellSlot.Unknown) { Heal = new Spell.Active(slot, 600); } HealthPotion = new Item(2003, 0); TotalBiscuit = new Item(2010, 0); CorruptingPotion = new Item(2033, 0); RefillablePotion = new Item(2031, 0); HuntersPotion = new Item(2032, 0); Chat.Print("Nasus The Troll Loaded! Version 1", Color.Gold); Chat.Print("Have Fun And Dont Feed Kappa!", Color.Gold); Menu = MainMenu.AddMenu("Nasus The Troll", "NasusTheTroll"); Menu.AddGroupLabel("Nasus The Troll Version 1"); Menu.AddLabel("Last Update 2/6/2016"); Menu.AddLabel("Made By MeLoDaG"); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("useQCombo", new CheckBox("Use Q")); ComboMenu.Add("useWCombo", new CheckBox("Use W")); ComboMenu.AddLabel("E settings"); ComboMenu.Add("useECombo", new CheckBox("Use E")); ComboMenu.AddLabel("For Max Range Set Slider pred 10% - 30%"); ComboMenu.Add("Prediction", new Slider("Use E Pred %", 30, 0, 100)); ComboMenu.AddLabel("Ulty settings"); ComboMenu.Add("useRcombo", new CheckBox("Use R")); ComboMenu.Add("combo.Hp", new Slider("Use Ulty If Hp", 30, 0, 100)); HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("useEHarass", new CheckBox("Use E")); HarassMenu.Add("useWHarassMana", new Slider("Min. Mana for Harass %", 70, 0, 100)); JungleLaneMenu = Menu.AddSubMenu("Lane Jungle Clear Settings", "FarmSettings"); JungleLaneMenu.AddGroupLabel("Lane Clear"); JungleLaneMenu.AddLabel("Q stuck work for laneclear lasthit mode!"); JungleLaneMenu.Add("useQFarm", new CheckBox("Use Q Stuck")); JungleLaneMenu.Add("useWManalane", new Slider("Min. Mana for Laneclear Spells %", 70, 0, 100)); JungleLaneMenu.AddLabel("Jungle Clear"); JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q")); JungleLaneMenu.Add("useWMana", new Slider("Min. Mana for Jungleclear Spells %", 70, 0, 100)); ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings"); ItemMenu.AddGroupLabel("Botrk Settings"); ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK")); ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60, 1, 100)); ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60, 1, 100)); ItemMenu.Add("useYoumu", new CheckBox("Use Youmu")); ItemMenu.AddGroupLabel("Auto QSS if :"); ItemMenu.Add("Blind", new CheckBox("Blind", false)); ItemMenu.Add("Charm", new CheckBox("Charm")); ItemMenu.Add("Fear", new CheckBox("Fear")); ItemMenu.Add("Polymorph", new CheckBox("Polymorph")); ItemMenu.Add("Stun", new CheckBox("Stun")); ItemMenu.Add("Snare", new CheckBox("Snare")); ItemMenu.Add("Silence", new CheckBox("Silence", false)); ItemMenu.Add("Taunt", new CheckBox("Taunt")); ItemMenu.Add("Suppression", new CheckBox("Suppression")); AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL"); AutoPotHealMenu.AddGroupLabel("Auto pot usage"); AutoPotHealMenu.Add("potion", new CheckBox("Use potions")); AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 40)); AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20)); AutoPotHealMenu.AddGroupLabel("AUto Heal Usage"); AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal")); AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health % to use Heal", 20)); MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings"); MiscMenu.AddGroupLabel("Ks Settings"); MiscMenu.Add("UseQks", new CheckBox("Use Q ks")); SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger"); SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer", false)); SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 8)); DrawMenu = Menu.AddSubMenu("Drawing Settings"); DrawMenu.AddGroupLabel("Draw Settings"); DrawMenu.Add("drawQ", new CheckBox("Draw Q Range")); DrawMenu.Add("drawW", new CheckBox("Draw W Range")); DrawMenu.Add("drawE", new CheckBox("Draw E Range")); DrawMenu.Add("drawR", new CheckBox("Draw R Range")); DrawMenu.AddLabel("Damage indicators"); DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay")); DrawMenu.Add("percent", new CheckBox("Damage percent info")); DamageIndicator.Initialize(ComboDamage); Game.OnTick += Game_OnTick; Game.OnUpdate += OnGameUpdate; Obj_AI_Base.OnBuffGain += OnBuffGain; Drawing.OnDraw += Drawing_OnDraw; }
private static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.Hero != Champion.Ashe) { return; } _q = new Spell.Active(SpellSlot.Q); _w = new Spell.Skillshot(SpellSlot.W, 1200, SkillShotType.Linear, 0, int.MaxValue, 60); { _w.AllowedCollisionCount = 0; } _e = new Spell.Skillshot(SpellSlot.E, 15000, SkillShotType.Linear, 0, int.MaxValue, 0); _r = new Spell.Skillshot(SpellSlot.R, 15000, SkillShotType.Linear, 500, 1000, 250); _r.AllowedCollisionCount = int.MaxValue; var slot = _Player.GetSpellSlotFromName("summonerheal"); if (slot != SpellSlot.Unknown) { Heal = new Spell.Active(slot, 600); } HealthPotion = new Item(2003, 0); TotalBiscuit = new Item(2010, 0); CorruptingPotion = new Item(2033, 0); RefillablePotion = new Item(2031, 0); HuntersPotion = new Item(2032, 0); Teleport.OnTeleport += Teleport_OnTeleport; Chat.Print( "<font color=\"#4dd5ea\" >MeLoDag Presents </font><font color=\"#ffffff\" >AsheTheToLL </font><font color=\"#4dd5ea\" >Kappa Kippo</font>"); Menu = MainMenu.AddMenu("AsheTheTroll", "AsheTheTroll"); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddGroupLabel("Q Ayarları:"); ComboMenu.Add("useQCombo", new CheckBox("Kullan Q")); ComboMenu.Add("UseQAAcombo", new CheckBox("Qdan sonra düz vuruş", false)); ComboMenu.AddLabel("W Ayarları:"); ComboMenu.Add("useWCombo", new CheckBox("Kullan W")); ComboMenu.Add("UseWAAcombo", new CheckBox("W den sonra düz vuruş", false)); ComboMenu.Add("CCE", new CheckBox("W hedefe vuracaksa otomatik at")); ComboMenu.Add("Wpred", new Slider("İsabet oranını seç %", 70, 0, 100)); ComboMenu.AddLabel("Higher % ->Daha yüksek ayarlarsan hedefi vurma oranın artar fakat daha az W kullanır"); ComboMenu.AddLabel("Lower % ->Ne kadar düşük olursa o kadar fazla kullanır W skilini ama mana sorunu yaşayabilirsin. "); ComboMenu.AddLabel("R Ayarları:"); ComboMenu.Add("useRCombo", new CheckBox("Kullan R [Hp%]")); ComboMenu.Add("Hp", new Slider("R kullan eğer düşmanın canı şundan azsa %", 45, 0, 100)); ComboMenu.Add("useRComboENEMIES", new CheckBox("Kullan R[Düşman Say]")); ComboMenu.Add("Rcount", new Slider("R Kaç hedefi Stunlasın >= ", 2, 1, 5)); ComboMenu.AddLabel("R kullanma menzili ayarını Tüm mantıksal hesaplamalar için kullan:"); ComboMenu.Add("useRRange", new Slider("Ultinin menzilini ayarla", 1800, 500, 2000)); ComboMenu.Add("ForceR", new KeyBind("Hedefe R Kullanma Tuşu", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0])); VolleyMenu = Menu.AddSubMenu("Volley Settings", "Volley"); VolleyMenu.AddGroupLabel("Şahin Atışı Ayarları:"); VolleyMenu.Add("Volley.castDragon", new KeyBind("Ejdere şahin atışı yolla", false, KeyBind.BindTypes.HoldActive, 'U')); VolleyMenu.Add("Volley.castBaron", new KeyBind("Barona şahin atışı gönder", false, KeyBind.BindTypes.HoldActive, 'I')); VolleyMenu.Add("Volley.sep1", new Separator()); VolleyMenu.Add("Volley.enable", new CheckBox("Şahin atışını otomatik yolla", false)); VolleyMenu.Add("Volley.noMode", new CheckBox("Hiçbir mod (lanetemizleme gibi)aktif değilken yap")); VolleyMenu.Add("Volley.mana", new Slider("En az {0}% Şu kadar manan varsa E kullan", 40)); VolleyMenu.Add("Volley.locationLabel", new Label("Şunlara şahin atışı yap:")); (VolleyMenu.Add("Volley.baron", new CheckBox("Baron"))).OnValueChange += VolleyLocation; (VolleyMenu.Add("Volley.dragon", new CheckBox("Ejder"))).OnValueChange += VolleyLocation; HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddGroupLabel("Dürtme Ayarları:"); HarassMenu.Add("useQHarass", new CheckBox("Kullan Q")); HarassMenu.Add("useWHarass", new CheckBox("Kullan W")); HarassMenu.Add("useWHarassMana", new Slider("W en az mana > %", 70, 0, 100)); HarassMenu.AddLabel("Otomatik Dürtme Ayarları:"); HarassMenu.Add("autoWHarass", new CheckBox("Dürtmede otomatik W Kullan", false)); HarassMenu.Add("autoWHarassMana", new Slider("W en az mana > %", 70, 0, 100)); JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings"); JungleLaneMenu.AddGroupLabel("Lane Temizleme Ayarları:"); JungleLaneMenu.Add("useWFarm", new CheckBox("Kullan W")); JungleLaneMenu.Add("useWManalane", new Slider("W en az mana > %", 70, 0, 100)); JungleLaneMenu.AddLabel("Orman Temizleme Ayarları:"); // JungleLaneMenu.Add("useQJungle", new CheckBox("Kullan Q")); JungleLaneMenu.Add("useWJungle", new CheckBox("Kullan W")); JungleLaneMenu.Add("useWMana", new Slider("W en az mana > %", 70, 0, 100)); FleeMenu = Menu.AddSubMenu("Flee Settings", "FleeSettings"); FleeMenu.Add("FleeQ", new CheckBox("Kullan W")); MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings"); MiscMenu.AddGroupLabel("Gapcloser Ayarları:"); MiscMenu.Add("gapcloser", new CheckBox("Gapcloser için Otomatik W")); MiscMenu.AddLabel("Interrupt Ayarları:"); MiscMenu.Add("interrupter", new CheckBox("Enable Interrupter Using R")); MiscMenu.Add("interrupt.value", new ComboBox("Interrupter DangerLevel", 0, "High", "Medium", "Low")); MiscMenu.AddGroupLabel("Ks Ayarları:"); MiscMenu.Add("UseWks", new CheckBox("Use W ks")); MiscMenu.Add("UseRks", new CheckBox("Use R ks")); AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL"); AutoPotHealMenu.AddGroupLabel("Otomatik İksir Kullanma"); AutoPotHealMenu.Add("potion", new CheckBox("İksir Kullan")); AutoPotHealMenu.Add("potionminHP", new Slider("Can iksiri için en az şu kadar can%", 40)); AutoPotHealMenu.Add("potionMinMP", new Slider("Mana iksiri için en az şu kadar mana %", 20)); AutoPotHealMenu.AddGroupLabel("Otomatik İyileştirme kullanımı"); AutoPotHealMenu.Add("UseHeal", new CheckBox("İyileştirme Kullan")); AutoPotHealMenu.Add("useHealHP", new Slider("İyileştirme(Heal) için en az canım şu kadar %", 20)); ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings"); ItemMenu.Add("useBOTRK", new CheckBox("Mahvolmuş kılıç Kullan")); ItemMenu.Add("useBotrkMyHP", new Slider("Benim canım < ", 60, 1, 100)); ItemMenu.Add("useBotrkEnemyHP", new Slider("Düşmanın canı < ", 60, 1, 100)); ItemMenu.Add("useYoumu", new CheckBox("Kullan Youmu")); ItemMenu.AddLabel("QQs Ayarları"); ItemMenu.Add("useQSS", new CheckBox("Kullan QSS")); ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); ItemMenu.Add("Stun", new CheckBox("Sersemlemişse", true)); ItemMenu.Add("Blind", new CheckBox("Körse", true)); ItemMenu.Add("Charm", new CheckBox("Çekilmişse(Ahri)", true)); ItemMenu.Add("Suppression", new CheckBox("WW,Urgot RS(Suppression)", true)); ItemMenu.Add("Polymorph", new CheckBox("Polymorph(Lulu W)", true)); ItemMenu.Add("Fear", new CheckBox("Korkmuşsa", true)); ItemMenu.Add("Taunt", new CheckBox("Alay etme", true)); ItemMenu.Add("Silence", new CheckBox("Susturulmuşsa", false)); ItemMenu.Add("QssDelay", new Slider("Kullan QSS Gecikme(ms)", 250, 0, 1000)); SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger"); SkinMenu.Add("checkSkin", new CheckBox("Kostüm hilesi kullan")); SkinMenu.Add("skin.Id", new Slider("Kostüm", 1, 0, 9)); DrawMenu = Menu.AddSubMenu("Drawing Settings"); DrawMenu.Add("drawRange", new CheckBox("Göster Q Menzili")); DrawMenu.Add("drawW", new CheckBox("Göster W Menzili")); DrawMenu.Add("drawR", new CheckBox("Göster R Menzili")); DrawMenu.AddLabel("Baseye dönüş takip et"); DrawMenu.Add("draw.Recall", new CheckBox("Chatte Yaz")); Game.OnTick += Game_OnTick; Game.OnUpdate += OnGameUpdate; Obj_AI_Base.OnBuffGain += OnBuffGain; Gapcloser.OnGapcloser += Gapcloser_OnGapCloser; // Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Drawing.OnDraw += Drawing_OnDraw; Orbwalker.OnPostAttack += OnAfterAttack; }
public static void Loading_OnLoadingComplete(EventArgs args) { if (EloBuddy.Player.Instance.Hero != Champion.Varus) { return; } Q = new Spell.Chargeable(SpellSlot.Q, 925, 1600, 1250, 0, 1500, 70) { AllowedCollisionCount = int.MaxValue }; W = new Spell.Active(SpellSlot.W); E = new Spell.Skillshot(SpellSlot.E, 925, SkillShotType.Circular, 250, 1750, 250) { AllowedCollisionCount = int.MaxValue }; R = new Spell.Skillshot(SpellSlot.R, 1200, SkillShotType.Linear, 250, 1200, 120) { AllowedCollisionCount = int.MaxValue }; var slot = Player.GetSpellSlotFromName("summonerheal"); if (slot != SpellSlot.Unknown) { Heal = new Spell.Active(slot, 600); } Thm = new Font(Drawing.Direct3DDevice, new FontDescription { FaceName = "Tahoma", Height = 32, Weight = FontWeight.Bold, OutputPrecision = FontPrecision.Default, Quality = FontQuality.ClearType }); Ignite = ObjectManager.Player.GetSpellSlotFromName("summonerdot"); HealthPotion = new Item(2003, 0); TotalBiscuit = new Item(2010, 0); CorruptingPotion = new Item(2033, 0); RefillablePotion = new Item(2031, 0); HuntersPotion = new Item(2032, 0); Chat.Print( "<font color=\"#580dd9\" >MeloSenpai Presents </font><font color=\"#ffffff\" > VarusTheTroll </font><font color=\"#580dd9\" >Kappa Kippo</font>"); Chat.Print("Hf Gl enjoy!!", Color.Aqua ); Menu = MainMenu.AddMenu("Varus The Troll", "VarusTheTroll"); Menu.AddLabel(" Varus The Troll " + Version); Menu.AddLabel(" Made by MeloSenpai"); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddGroupLabel("Q Settings"); ComboMenu.Add("Qlogic", new ComboBox("Q Logic ", 0, "Always", "If 3 Stacks")); ComboMenu.AddLabel("E Settings"); ComboMenu.Add("ELogic", new ComboBox("E Logic ", 0, "Normal", "After AA")); ComboMenu.AddLabel("R Settings:"); ComboMenu.Add("useRCombo", new CheckBox("Use R", false)); ComboMenu.Add("Rlogic", new ComboBox("Ulty Logic ", 0, "EnemyHp", "HitCountEnemys")); ComboMenu.Add("Hp", new Slider("Use R Enemy Health {0}(%)", 45, 0, 100)); ComboMenu.Add("Rcount", new Slider("If Ulty Hit {0} Enemy ", 2, 1, 5)); ComboMenu.Add("rpred", new Slider("Select Ulty {0}(%) Hitchance", 70, 0, 100)); ComboMenu.AddLabel("Use R Range Settigs For all Logic:"); ComboMenu.Add("useRRange", new Slider("Use Ulty Max Range", 1800, 500, 2000)); ComboMenu.AddSeparator(); ComboMenu.AddGroupLabel("Combo preferences:"); ComboMenu.Add("useWComboFocus", new CheckBox("Focus Target W")); ComboMenu.Add("ForceR", new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0])); ComboMenu.Add("combo.ignite", new CheckBox("Use Ignite If Combo Killable")); HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.Add("useQHarass", new CheckBox("Use Q")); HarassMenu.Add("useEHarass", new CheckBox("Use E")); HarassMenu.Add("useEHarassMana", new Slider("E Mana > %", 70)); HarassMenu.Add("useQHarassMana", new Slider("Q Mana > %", 70)); JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings"); JungleLaneMenu.AddLabel("Lane Clear"); JungleLaneMenu.Add("useQFarm", new CheckBox("Use Q")); JungleLaneMenu.Add("useEFarm", new CheckBox("Use E")); JungleLaneMenu.Add("LaneMana", new Slider("Mana > %", 70)); JungleLaneMenu.AddSeparator(); JungleLaneMenu.AddLabel("Jungle Clear"); JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q")); JungleLaneMenu.Add("useEJungle", new CheckBox("Use E")); JungleLaneMenu.Add("JungleMana", new Slider("E Mana > %", 70)); MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings"); MiscMenu.AddGroupLabel("Gap Close/Interrupt Settings"); MiscMenu.Add("gapcloser", new CheckBox("Auto E for Gapcloser")); MiscMenu.Add("interrupter", new CheckBox("Auto R for Interrupter")); MiscMenu.AddLabel("Auto Skills On CC Enemy"); MiscMenu.Add("CCQ", new CheckBox("Auto Q on Enemy CC")); MiscMenu.AddLabel("KillSteal Settings"); MiscMenu.Add("UseRKs", new CheckBox("Use R Ks")); AutoPotHealMenu = Menu.AddSubMenu("Potion & Heal", "Potion & Heal"); AutoPotHealMenu.AddGroupLabel("Auto pot usage"); AutoPotHealMenu.Add("potion", new CheckBox("Use potions")); AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 40)); AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20)); AutoPotHealMenu.AddGroupLabel("AUto Heal Usage"); AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal")); AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health % to use Heal", 20)); ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings"); ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK")); ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60)); ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60)); ItemMenu.Add("useYoumu", new CheckBox("Use Youmu")); ItemMenu.AddSeparator(); ItemMenu.Add("useQSS", new CheckBox("Use QSS")); ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); foreach (var debuff in DeBuffsList) { ItemMenu.Add(debuff.ToString(), new CheckBox(debuff.ToString())); } ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000)); SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger"); SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer", false)); SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 5)); DrawMenu = Menu.AddSubMenu("Drawing Settings"); DrawMenu.Add("drawRange", new CheckBox("Draw Q Range")); DrawMenu.Add("drawE", new CheckBox("Draw E Range")); DrawMenu.Add("drawR", new CheckBox("Draw R Range")); DrawMenu.AddLabel("Damage indicators"); DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay")); DrawMenu.Add("percent", new CheckBox("Damage percent info")); DrawMenu.Add("howaa", new CheckBox("How Many AA")); DrawMenu.Add("Rkill", new CheckBox("R kill ")); Game.OnTick += Game_OnTick; Game.OnUpdate += OnGameUpdate; Obj_AI_Base.OnBuffGain += OnBuffGain; Gapcloser.OnGapcloser += Gapcloser_OnGapCloser; Orbwalker.OnPostAttack += OnAfterAttack; Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Drawing.OnDraw += Drawing_OnDraw; DamageIndicator.Initialize(ComboDamage); }
public static void Loading_OnLoadingComplete(EventArgs args) { if (EloBuddy.Player.Instance.Hero != Champion.Vayne) { return; } Q = new Spell.Skillshot(SpellSlot.Q, int.MaxValue, SkillShotType.Linear); E = new Spell.Targeted(SpellSlot.E, 590); E2 = new Spell.Skillshot(SpellSlot.E, 590, SkillShotType.Linear, 250, 1250); VayneTheTroll.Condemn.ESpell = new Spell.Skillshot(SpellSlot.E, 590, SkillShotType.Linear, 250, 1250); R = new Spell.Active(SpellSlot.R); var slot = Player.GetSpellSlotFromName("summonerheal"); if (slot != SpellSlot.Unknown) { Heal = new Spell.Active(slot, 600); } HealthPotion = new Item(2003, 0); TotalBiscuit = new Item(2010, 0); CorruptingPotion = new Item(2033, 0); RefillablePotion = new Item(2031, 0); HuntersPotion = new Item(2032, 0); Chat.Print( "<font color=\"#ef0101\" >MeLoSenpai Presents </font><font color=\"#ffffff\" > VayneTHeTroll </font><font color=\"#ef0101\" >Kappa Kippo</font>"); Chat.Print("Version 1.5 (28/12/2016)", Color.GreenYellow); Chat.Print("Gl and HF also Dont Feed!!", Color.GreenYellow); Menu = MainMenu.AddMenu("VayneTheTroll", "VayneTheTroll"); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddGroupLabel("Q Settings"); ComboMenu.Add("useQcombo", new ComboBox("Q Logic", 0, "Side", "Cursor", "SmartQ", "SafeQ", "AggroQ", "Burst")); ComboMenu.Add("UseQulty", new CheckBox("Auto Q when using R", false)); ComboMenu.AddLabel("W Settings:"); ComboMenu.Add("FocusW", new CheckBox("Focus target With Silver Bolt")); ComboMenu.AddLabel("E Settings:"); ComboMenu.Add("UseEks", new CheckBox("Use E Ks")); ComboMenu.Add("useEcombo", new ComboBox("E Logic", 0, "VayneTheTroll", "360 Fluxy")); ComboMenu.Add("pushDistance", new Slider("Push Distance", 410, 350, 420)); ComboMenu.Add("condemnPercent", new Slider("HitChange %", 70)); ComboMenu.AddLabel("Use R Settings"); ComboMenu.Add("useRCombo", new CheckBox("Use R")); ComboMenu.Add("Rcount", new Slider("R when enemies >= ", 2, 1, 5)); ComboMenu.Add("noaa", new CheckBox("No AA If active Ulty ")); ComboMenu.Add("Noaaslider", new Slider("No AA when enemy in range ", 2, 1, 5)); HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddLabel("SoonTM"); // HarassMenu.Add("useQHarass", new CheckBox("Use Q")); // HarassMenu.Add("useEHarass", new CheckBox("Use E")); // HarassMenu.Add("useEHarassMana", new Slider("E Mana > %", 70, 0, 100)); // HarassMenu.Add("useQHarassMana", new Slider("Q Mana > %", 70, 0, 100)); JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings"); JungleLaneMenu.AddLabel("Lane Clear"); JungleLaneMenu.Add("useQFarm", new CheckBox("Use Q[LastHit]")); JungleLaneMenu.Add("useQMana", new Slider("Q Mana > %", 75)); JungleLaneMenu.AddLabel("Jungle Clear"); JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q")); JungleLaneMenu.Add("useEJungle", new CheckBox("Use E")); JungleLaneMenu.Add("useQJunglemana", new Slider("Mana > %", 40)); MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings"); MiscMenu.AddGroupLabel("Gapcloser Settings"); MiscMenu.Add("gapcloser", new CheckBox("Auto Q for Gapcloser", false)); MiscMenu.AddLabel("Interrupter Settings:"); MiscMenu.Add("interrupter", new CheckBox("Enable Interrupter Using E")); MiscMenu.Add("interrupt.value", new ComboBox("Interrupter DangerLevel", 0, "High", "Medium", "Low")); MiscMenu.Add("delayinter", new Slider("Use Interrupter Delay(ms)", 50)); // MiscMenu.Add("UseQks", new CheckBox("Use Q ks")); AutoPotHealMenu = Menu.AddSubMenu("Potion & Heal", "Potion & Heal"); AutoPotHealMenu.AddGroupLabel("Auto pot usage"); AutoPotHealMenu.Add("potion", new CheckBox("Use potions")); AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 40)); AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20)); AutoPotHealMenu.AddGroupLabel("AUto Heal Usage"); AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal")); AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health % to use Heal", 20)); ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings"); ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK")); ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60)); ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60)); ItemMenu.Add("useYoumu", new CheckBox("Use Youmu")); ItemMenu.AddSeparator(); ItemMenu.Add("useQSS", new CheckBox("Use QSS")); ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); ItemMenu.Add("Stun", new CheckBox("Stun")); ItemMenu.Add("Blind", new CheckBox("Blind")); ItemMenu.Add("Charm", new CheckBox("Charm")); ItemMenu.Add("Suppression", new CheckBox("Suppression")); ItemMenu.Add("Polymorph", new CheckBox("Polymorph")); ItemMenu.Add("Fear", new CheckBox("Fear")); ItemMenu.Add("Taunt", new CheckBox("Taunt")); ItemMenu.Add("Silence", new CheckBox("Silence", false)); ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000)); FleeMenu = Menu.AddSubMenu("Flee Settings", "FleeSettings"); FleeMenu.Add("fleeQ", new CheckBox("Use Q")); FleeMenu.Add("fleeE", new CheckBox("Use E")); SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger"); SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer", false)); StringList(SkinMenu, "skin.Id", "Skin", new[] { "Default", "Vindicator", "Aristocrat ", "Dragonslayer ", "Heartseeker", "SKT T1", "Arclight", "DragonSlayer Chaos", "DragonSlayer Curse", "DragonSlayer Element" }, 0); DrawMenu = Menu.AddSubMenu("Drawing Settings"); DrawMenu.Add("drawStun", new CheckBox("Draw Stun Pos")); DrawMenu.Add("drawE", new CheckBox("Draw E Range")); Game.OnTick += Game_OnTick; Game.OnUpdate += OnGameUpdate; Orbwalker.OnPostAttack += OnAfterAttack; // Orbwalker.OnPostAttack += Orbwalking_AfterAttack1; Obj_AI_Base.OnBuffGain += OnBuffGain; Gapcloser.OnGapcloser += Gapcloser_OnGapCloser; Interrupter.OnInterruptableSpell += Interupthighlvl; Interrupter.OnInterruptableSpell += Interuptmediumlvl; Interrupter.OnInterruptableSpell += Interuptlowlvl; Obj_AI_Base.OnProcessSpellCast += OnProcessSpellCast; Drawing.OnDraw += Drawing_OnDraw; EloBuddy.Player.OnIssueOrder += Player_OnIssueOrder; }
public static void Loading_OnLoadingComplete(EventArgs args) { if (EloBuddy.Player.Instance.Hero != Champion.Varus) { return; } Q = new Spell.Chargeable(SpellSlot.Q, 925, 1600, 1250, 0, 1500, 70) { AllowedCollisionCount = int.MaxValue }; W = new Spell.Active(SpellSlot.W); E = new Spell.Skillshot(SpellSlot.E, 925, SkillShotType.Circular, 250, 1750, 250) { AllowedCollisionCount = int.MaxValue }; R = new Spell.Skillshot(SpellSlot.R, 1200, SkillShotType.Linear, 250, 1200, 120) { AllowedCollisionCount = int.MaxValue }; var slot = Player.GetSpellSlotFromName("summonerheal"); if (slot != SpellSlot.Unknown) { Heal = new Spell.Active(slot, 600); } Ignite = ObjectManager.Player.GetSpellSlotFromName("summonerdot"); HealthPotion = new Item(2003, 0); TotalBiscuit = new Item(2010, 0); CorruptingPotion = new Item(2033, 0); RefillablePotion = new Item(2031, 0); HuntersPotion = new Item(2032, 0); Chat.Print( "<font color=\"#580dd9\" >MeLoDag Presents </font><font color=\"#ffffff\" > VarusTheTroll </font><font color=\"#580dd9\" >Kappa Kippo</font>"); Menu = MainMenu.AddMenu("Varus The Troll", "VarusTheTroll"); Menu.AddLabel(" Varus The Troll " + Version); Menu.AddLabel(" Made by MeLoDag"); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddGroupLabel("Q Settings"); ComboMenu.Add("useQComboAlways", new CheckBox("Use Q[Always]")); ComboMenu.Add("useQCombo", new CheckBox("Use Q[StackCount]", false)); ComboMenu.Add("StackCount", new Slider("Q when stacks >= ", 3, 1, 3)); ComboMenu.AddLabel("E Settings"); ComboMenu.Add("useEComboAlways", new CheckBox("Use E")); ComboMenu.AddLabel("R Settings"); ComboMenu.Add("useRCombo", new CheckBox("Use R")); ComboMenu.Add("Rcount", new Slider("R when enemies >= ", 1, 1, 5)); ComboMenu.Add("UseRcomboHP", new CheckBox("Use R[HpEnemy]")); ComboMenu.Add("RHP", new Slider("Use R If Hp enemies >= ", 50)); ComboMenu.AddSeparator(); ComboMenu.AddGroupLabel("Combo preferences:"); ComboMenu.Add("useWComboFocus", new CheckBox("Focus Target W")); ComboMenu.Add("ForceR", new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0])); ComboMenu.Add("combo.ignite", new CheckBox("Use Ignite If Combo Killable")); HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.Add("useQHarass", new CheckBox("Use Q")); HarassMenu.Add("useEHarass", new CheckBox("Use E")); HarassMenu.Add("useEHarassMana", new Slider("E Mana > %", 70)); HarassMenu.Add("useQHarassMana", new Slider("Q Mana > %", 70)); JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings"); JungleLaneMenu.AddLabel("Lane Clear"); JungleLaneMenu.Add("useQFarm", new CheckBox("Use Q")); JungleLaneMenu.Add("useEFarm", new CheckBox("Use E")); JungleLaneMenu.Add("LaneMana", new Slider("Mana > %", 70)); JungleLaneMenu.AddSeparator(); JungleLaneMenu.AddLabel("Jungle Clear"); JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q")); JungleLaneMenu.Add("useEJungle", new CheckBox("Use E")); JungleLaneMenu.Add("JungleMana", new Slider("E Mana > %", 70)); MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings"); MiscMenu.AddGroupLabel("Gap Close/Interrupt Settings"); MiscMenu.Add("gapcloser", new CheckBox("Auto E for Gapcloser")); MiscMenu.Add("interrupter", new CheckBox("Auto R for Interrupter")); MiscMenu.AddLabel("Auto Skills On CC Enemy"); MiscMenu.Add("CCQ", new CheckBox("Auto Q on Enemy CC")); MiscMenu.AddLabel("KillSteal Settings"); MiscMenu.Add("UseQks", new CheckBox("Use Q ks")); MiscMenu.Add("UseRKs", new CheckBox("Use R Ks")); AutoPotHealMenu = Menu.AddSubMenu("Potion & Heal", "Potion & Heal"); AutoPotHealMenu.AddGroupLabel("Auto pot usage"); AutoPotHealMenu.Add("potion", new CheckBox("Use potions")); AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 40)); AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20)); AutoPotHealMenu.AddGroupLabel("AUto Heal Usage"); AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal")); AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health % to use Heal", 20)); ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings"); ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK")); ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60)); ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60)); ItemMenu.Add("useYoumu", new CheckBox("Use Youmu")); ItemMenu.AddSeparator(); ItemMenu.Add("useQSS", new CheckBox("Use QSS")); ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); ItemMenu.Add("Stun", new CheckBox("Stun", true)); ItemMenu.Add("Blind", new CheckBox("Blind", true)); ItemMenu.Add("Charm", new CheckBox("Charm", true)); ItemMenu.Add("Suppression", new CheckBox("Suppression", true)); ItemMenu.Add("Polymorph", new CheckBox("Polymorph", true)); ItemMenu.Add("Fear", new CheckBox("Fear", true)); ItemMenu.Add("Taunt", new CheckBox("Taunt", true)); ItemMenu.Add("Silence", new CheckBox("Silence", false)); ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000)); SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger"); SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer", false)); SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 5)); DrawMenu = Menu.AddSubMenu("Drawing Settings"); DrawMenu.Add("drawRange", new CheckBox("Draw Q Range")); DrawMenu.Add("drawE", new CheckBox("Draw E Range")); DrawMenu.Add("drawR", new CheckBox("Draw R Range")); DrawMenu.AddLabel("Damage indicators"); DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay")); DrawMenu.Add("percent", new CheckBox("Damage percent info")); Game.OnTick += Game_OnTick; Game.OnUpdate += OnGameUpdate; Obj_AI_Base.OnBuffGain += OnBuffGain; Gapcloser.OnGapcloser += Gapcloser_OnGapCloser; Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Drawing.OnDraw += Drawing_OnDraw; DamageIndicator.Initialize(ComboDamage); }
public static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.Hero != Champion.Lucian) { return; } _q = new Spell.Targeted(SpellSlot.Q, 675); _q1 = new Spell.Skillshot(SpellSlot.Q, 900, SkillShotType.Linear, 350, int.MaxValue, 75); _w = new Spell.Skillshot(SpellSlot.W, 900, SkillShotType.Linear, 250, 1600, 100); _e = new Spell.Skillshot(SpellSlot.E, 475, SkillShotType.Linear); _r = new Spell.Skillshot(SpellSlot.R, 1400, SkillShotType.Linear, 500, 2800, 110); var slot = _Player.GetSpellSlotFromName("summonerheal"); if (slot != SpellSlot.Unknown) { Heal = new Spell.Active(slot, 600); } HealthPotion = new Item(2003, 0); TotalBiscuit = new Item(2010, 0); CorruptingPotion = new Item(2033, 0); RefillablePotion = new Item(2031, 0); HuntersPotion = new Item(2032, 0); Chat.Print("Lucian The Troll Loaded! Version 1.6", Color.DeepSkyBlue); Chat.Print("Have Fun And Dont Feed Kappa!", Color.DeepSkyBlue); Menu = MainMenu.AddMenu("Lucian The Troll", "LucianTheTroll"); Menu.AddGroupLabel("Lucian The Troll Version 1.6"); Menu.AddLabel("Last Update 3/6/2016"); Menu.AddLabel("Made By MeLoDaG"); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.AddLabel("Combo Logic"); ComboMenu.Add("ComboLogic", new ComboBox(" ", 0, "AA > Q > AA > E > AA > W", "Q > AA > W > AA > E", "E > AA > Q > AA > W", "OldFastCombo")); ComboMenu.AddLabel("W Settings For Normal Logic"); ComboMenu.Add("useWrange", new Slider("Min Range Use W", 500, 0, 1000)); ComboMenu.AddLabel("E Settings"); ComboMenu.Add("useEcombo", new CheckBox("Use E")); ComboMenu.Add("ELogic", new ComboBox(" ", 0, "Side", "Cursor")); ComboMenu.AddLabel("R Settings"); ComboMenu.Add("UseRcomboHp", new CheckBox("Use R")); ComboMenu.Add("Hp", new Slider("Use R Enemy Health %", 45, 0, 100)); ComboMenu.Add("combo.REnemies", new Slider("Min Enemyes for R", 1, 1, 5)); ComboMenu.Add("ForceR", new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0])); /* Humanizer = Menu.AddSubMenu("Humanizer Settings", "Humanizer"); * Humanizer.AddGroupLabel("Humanizer Settings"); * Humanizer.AddLabel("For Better And smoothest 250"); * Humanizer.AddLabel("For Faster 0"); * Humanizer.Add("Humanizer", new Slider("Humanizer", 0, 0, 1000)); */ HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("useQHarass", new CheckBox("Use Q normal - Exted - Test")); HarassMenu.Add("useWHarass", new CheckBox("Use W")); HarassMenu.Add("useWHarassMana", new Slider("Min. Mana for Harass %", 70, 0, 100)); HarassMenu.AddLabel("AutoHarass"); HarassMenu.Add("autoQHarass", new CheckBox("Auto Q Exted Harass", false)); HarassMenu.Add("autoQHarassMana", new Slider("Min. Mana for Auto Harass%", 70, 0, 100)); JungleLaneMenu = Menu.AddSubMenu("Lane Jungle Clear Settings", "FarmSettings"); JungleLaneMenu.AddGroupLabel("Lane Clear"); JungleLaneMenu.Add("useQFarm", new CheckBox("Use Q")); JungleLaneMenu.Add("useWFarm", new CheckBox("Use W")); JungleLaneMenu.Add("useEFarm", new CheckBox("Use E")); JungleLaneMenu.Add("useWManalane", new Slider("Min. Mana for Laneclear Spells %", 70, 0, 100)); JungleLaneMenu.AddLabel("Jungle Clear"); JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q")); JungleLaneMenu.Add("useWJungle", new CheckBox("Use W")); JungleLaneMenu.Add("useEJungle", new CheckBox("Use E")); JungleLaneMenu.Add("useWMana", new Slider("Min. Mana for Jungleclear Spells %", 70, 0, 100)); ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings"); ItemMenu.AddGroupLabel("Botrk Settings"); ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK")); ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60, 1, 100)); ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60, 1, 100)); ItemMenu.Add("useYoumu", new CheckBox("Use Youmu")); ItemMenu.AddGroupLabel("Auto QSS if :"); ItemMenu.Add("Blind", new CheckBox("Blind", false)); ItemMenu.Add("Charm", new CheckBox("Charm")); ItemMenu.Add("Fear", new CheckBox("Fear")); ItemMenu.Add("Polymorph", new CheckBox("Polymorph")); ItemMenu.Add("Stun", new CheckBox("Stun")); ItemMenu.Add("Snare", new CheckBox("Snare")); ItemMenu.Add("Silence", new CheckBox("Silence", false)); ItemMenu.Add("Taunt", new CheckBox("Taunt")); ItemMenu.Add("Suppression", new CheckBox("Suppression")); AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL"); AutoPotHealMenu.AddGroupLabel("Auto pot usage"); AutoPotHealMenu.Add("potion", new CheckBox("Use potions")); AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 40)); AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20)); AutoPotHealMenu.AddGroupLabel("AUto Heal Usage"); AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal")); AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health % to use Heal", 20)); MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings"); MiscMenu.AddGroupLabel("Gapcloser settings"); MiscMenu.Add("gapcloser", new CheckBox("Auto W for Gapcloser")); MiscMenu.AddGroupLabel("Ks Settings"); MiscMenu.Add("UseQks", new CheckBox("Use Q ks")); MiscMenu.Add("UseWks", new CheckBox("Use W ks")); MiscMenu.Add("UseRks", new CheckBox("Use R ks")); MiscMenu.Add("UseRksRange", new Slider("Use Ulty Max Range[KS]", 1000, 500, 1400)); SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger"); SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer")); SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 8)); FleeMenu = Menu.AddSubMenu("Flee Settings", "FleeSettings"); FleeMenu.AddGroupLabel("Flee Settings"); FleeMenu.Add("FleeE", new CheckBox("Use E")); FleeMenu.Add("FleeW", new CheckBox("Use W")); DrawMenu = Menu.AddSubMenu("Drawing Settings"); DrawMenu.AddGroupLabel("Draw Settings"); DrawMenu.Add("drawQ", new CheckBox("Draw Q Range")); DrawMenu.Add("drawQ.1", new CheckBox("Draw Q Extend Range")); DrawMenu.Add("drawW", new CheckBox("Draw W Range")); DrawMenu.Add("drawE", new CheckBox("Draw E Range")); DrawMenu.Add("drawR", new CheckBox("Draw R Range")); DrawMenu.AddLabel("Damage indicators"); DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay")); DrawMenu.Add("percent", new CheckBox("Damage percent info")); DamageIndicator.Initialize(ComboDamage); Game.OnTick += Game_OnTick; Game.OnUpdate += OnGameUpdate; Orbwalker.OnPostAttack += OnAfterAttack; Obj_AI_Base.OnBuffGain += OnBuffGain; Gapcloser.OnGapcloser += Gapcloser_OnGapCloser; Drawing.OnDraw += Drawing_OnDraw; }
void LoadMenu () { Menu = MainMenu.AddMenu("Ezrealthetroll", "Ezrealthetroll"); Menu.AddGroupLabel("EzreaL the Troll!"); Menu.AddGroupLabel("Made by MeLoSenpai!"); Menu.AddGroupLabel("Version 1 Hf Gl and dont troll!"); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddGroupLabel("Combo Settigns:"); ComboMenu.Add("Qlogic", new ComboBox("Mystic Shot Logic ", 0, "Normal", "After AA")); ComboMenu.Add("Wlogic", new ComboBox("Essence Flux Logic ", 0, "Normal", "After AA")); ComboMenu.AddLabel("R Settings:"); ComboMenu.Add("useRCombo", new CheckBox("Use Trueshot Barrage", false)); ComboMenu.Add("Rlogic", new ComboBox("Trueshot Barrage", 0, "EnemyHp", "HitCountEnemys")); ComboMenu.Add("Hp", new Slider("Use Trueshot Barrage if Enemy Health {0}(%)", 45, 0, 100)); ComboMenu.Add("Rcount", new Slider("If Trueshot Barrage Hit {0} Enemy ", 2, 1, 5)); ComboMenu.AddLabel("Use Trueshot Barrage Range Settigs For all Logic:"); ComboMenu.Add("useRRange", new Slider("Use Trueshot Barrage Max Range", 1800, 500, 2000)); ComboMenu.AddGroupLabel("Combo preferences:"); ComboMenu.Add("E", new CheckBox("Use Arcane Shift")); ComboMenu.Add("CCQ", new CheckBox("Auto Mystic Shot on Enemy CC")); ComboMenu.Add("CCW", new CheckBox("Auto Essence Flux on Enemy CC")); ComboMenu.Add("ForceR", new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "H".ToCharArray()[0])); EMenu = Menu.AddSubMenu("Arcane Shift"); EMenu.AddGroupLabel("Arcane Shift Settings"); ESafe = EMenu.Add("Esafe", new CheckBox("Safe Point Check E")); EWall = EMenu.Add("Ewall", new CheckBox("Check Wall")); ECorrect = EMenu.Add("Ecorrect", new CheckBox("Allow Correct to better")); ERange = EMenu.Add("Erange", new Slider("Range eliminate {0}", 35, 0, 75)); EMenu.Add("label", new Label("The more value, the more easier for next a.a, the more dangerous, recommended 20~40")); EPath = EMenu.Add("Epath", new CheckBox("Anti Enemy Path")); EKite = EMenu.Add("Ekite", new CheckBox("Try to kite champ")); EGap = EMenu.Add("Etogap", new CheckBox("Use Arcane Shift to Gapclose taget")); EGrass = EMenu.Add("Egrass", new CheckBox("Try Arcane Shift to Grass")); EMenu.AddSeparator(); EMenu.AddGroupLabel("Arcane Shift Style Settings"); var EStyle = EMenu.Add("E", new ComboBox("Arcane Shift Logic", 1, "Don't use E", "Auto Adc Kappa", "CursorPos", "Cursor (Smart)")); EStyle.OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { switch (args.NewValue) { case 1: { ESafe.IsVisible = true; ESafe.CurrentValue = true; EWall.IsVisible = true; EWall.CurrentValue = true; ECorrect.IsVisible = true; ERange.IsVisible = true; EMenu["label"].IsVisible = true; EPath.CurrentValue = true; EPath.IsVisible = true; EKite.CurrentValue = true; EKite.IsVisible = true; EGap.IsVisible = true; EGrass.IsVisible = false; } break; case 2: { ESafe.IsVisible = false; EWall.IsVisible = false; ECorrect.IsVisible = false; ERange.IsVisible = false; EMenu["label"].IsVisible = false; EPath.IsVisible = false; EKite.IsVisible = false; EGap.IsVisible = false; EGrass.IsVisible = false; } break; case 3: { ESafe.CurrentValue = true; EWall.CurrentValue = false; ECorrect.IsVisible = true; ECorrect.CurrentValue = true; ERange.IsVisible = false; EMenu["label"].IsVisible = false; EPath.IsVisible = false; EKite.IsVisible = true; EGap.IsVisible = true; EGrass.IsVisible = true; } break; } }; PredictionMenu = Menu.AddSubMenu("Prediction Settings", "Prediction"); PredictionMenu.AddGroupLabel("Prediction Settings:"); PredictionMenu.Add("Qpred", new Slider("Select Mystic Shot {0}(%) Hitchance", 80, 0, 100)); PredictionMenu.Add("Wpred", new Slider("Select Essence Flux {0}(%) Hitchance", 80, 0, 100)); PredictionMenu.Add("rpred", new Slider("Select Trueshot Barrage {0}(%) Hitchance", 80, 0, 100)); PredictionMenu.AddLabel("Work Only For Normal Q/W And All R Logic"); PredictionMenu.AddLabel( "Higher % ->Higher chance of spell landing on target but takes more time to get casted"); PredictionMenu.AddLabel( "Lower % ->Faster casting but lower chance that the spell will land on your target. "); HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddGroupLabel("Harass Settings:"); HarassMenu.Add("useQHarass", new CheckBox("Use Mystic Shot")); HarassMenu.Add("useWHarass", new CheckBox("Use Essence Flux")); HarassMenu.Add("useWHarassMana", new Slider("Min Mana {0}(%)", 70, 0, 100)); HarassMenu.AddLabel("AutoHarass Settings:"); HarassMenu.Add("autoQHarass", new CheckBox("Auto Mystic Shot for Harass", false)); HarassMenu.Add("autoWHarass", new CheckBox("Auto Essence Flux for Harass", false)); HarassMenu.Add("autoWHarassMana", new Slider("Min Mana {0}(%)", 70, 0, 100)); JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings"); JungleLaneMenu.AddGroupLabel("Lane Clear Settings:"); JungleLaneMenu.Add("useQFarm", new CheckBox("Use Mystic Shot Last Hit")); JungleLaneMenu.Add("useQManalane", new Slider("Min Mana {0}(%)", 70, 0, 100)); JungleLaneMenu.Add("UseQUnkillableMinion", new CheckBox("Use Mystic Shot Unkillable Minion")); JungleLaneMenu.Add("Unkillablemana", new Slider("Min Mana {0}(%)", 70, 0, 100)); JungleLaneMenu.AddLabel("Jungle Clear Settings:"); JungleLaneMenu.Add("useQJungle", new CheckBox("Use Mystic Shot")); JungleLaneMenu.Add("useQMana", new Slider("Min Mana {0}(%)", 70, 0, 100)); FleEMenu = Menu.AddSubMenu("Flee Settings", "FleEMenu"); FleEMenu.Add("FleeE", new CheckBox("Use E")); KillsecureMenu = Menu.AddSubMenu("KillSecure Settings", "MiscSettings"); KillsecureMenu.AddLabel("KillSecure Settings:"); KillsecureMenu.Add("UseQks", new CheckBox("Use Mystic Shot ks")); KillsecureMenu.Add("UseWks", new CheckBox("Use Essence Flux ks")); KillsecureMenu.Add("UseRks", new CheckBox("Use Trueshot Barrage ks")); AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL"); AutoPotHealMenu.AddGroupLabel("Auto pot usage"); AutoPotHealMenu.Add("potion", new CheckBox("Use potions")); AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health {0}(%) to use potion", 40)); AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana {0}(%) to use potion", 20)); AutoPotHealMenu.AddLabel("AUto Heal Usage"); AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal")); AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health {0}(%) to use Heal", 20)); ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings"); ItemMenu.AddGroupLabel("Item Settings"); ItemMenu.Add("StackTear", new CheckBox("Auto stack tear in Base", true)); ItemMenu.AddLabel("Botrk settings"); ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK")); ItemMenu.Add("useBotrkMyHP", new Slider("My Health {0}(%) ", 60, 1, 100)); ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health {0}(%) ", 60, 1, 100)); ItemMenu.Add("useYoumu", new CheckBox("Use Youmu")); ItemMenu.AddLabel("QQs Settings"); ItemMenu.Add("useQSS", new CheckBox("Use QSS")); ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); foreach (var debuff in DeBuffsList) { ItemMenu.Add(debuff.ToString(), new CheckBox(debuff.ToString())); } ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000)); SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger"); SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer")); SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 9)); DrawMenu = Menu.AddSubMenu("Drawing Settings"); DrawMenu.Add("drawQ", new CheckBox("Draw Mystic Shot Range")); DrawMenu.Add("drawW", new CheckBox("Draw Essence Flux Range")); DrawMenu.Add("drawR", new CheckBox("Draw Trueshot Barrage Range")); DrawMenu.AddLabel("Recall Tracker"); DrawMenu.Add("draw.Recall", new CheckBox("Chat Print")); DrawMenu.AddLabel("Damage indicators"); DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay")); DrawMenu.Add("percent", new CheckBox("Damage percent info")); DrawMenu.Add("howaa", new CheckBox("How Many AA")); DrawMenu.Add("Rkill", new CheckBox("Trueshot Barrage kill ")); }
private static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.Hero != Champion.Ashe) { return; } Q = new Spell.Active(SpellSlot.Q); W = new Spell.Skillshot(SpellSlot.W, 1200, SkillShotType.Linear, 0, int.MaxValue, 60); { W.AllowedCollisionCount = 0; } E = new Spell.Skillshot(SpellSlot.E, 15000, SkillShotType.Linear, 0, int.MaxValue, 0); R = new Spell.Skillshot(SpellSlot.R, 15000, SkillShotType.Linear, 500, 1000, 250); R.AllowedCollisionCount = int.MaxValue; var slot = _Player.GetSpellSlotFromName("summonerheal"); if (slot != SpellSlot.Unknown) { Heal = new Spell.Active(slot, 600); } HealthPotion = new Item(2003, 0); TotalBiscuit = new Item(2010, 0); CorruptingPotion = new Item(2033, 0); RefillablePotion = new Item(2031, 0); HuntersPotion = new Item(2032, 0); Teleport.OnTeleport += Teleport_OnTeleport; Thm = new Font(Drawing.Direct3DDevice, new FontDescription { FaceName = "Tahoma", Height = 32, Weight = FontWeight.Bold, OutputPrecision = FontPrecision.Default, Quality = FontQuality.ClearType }); Chat.Print( "<font color=\"#4dd5ea\" >MeLoSenpai Presents </font><font color=\"#ffffff\" > AsheTheToLL </font><font color=\"#4dd5ea\" >Kappa Kippo</font>"); Chat.Print("Version 2 Loaded 15/11/2016", Color.Chartreuse); Chat.Print("Gl And HF", Color.Aqua); Menu = MainMenu.AddMenu("AsheTheTroll", "AsheTheTroll"); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddGroupLabel("Combo Settigns:"); ComboMenu.Add("Qlogic", new ComboBox("Q Logic ", 0, "Normal", "After AA")); ComboMenu.Add("Wlogic", new ComboBox("W Logic ", 0, "Normal", "After AA")); ComboMenu.Add("CCE", new CheckBox("Auto W on Enemy CC")); ComboMenu.AddLabel("R Settings:"); ComboMenu.Add("useRCombo", new CheckBox("Use R", false)); ComboMenu.Add("Rlogic", new ComboBox("Ulty Logic ", 0, "EnemyHp", "HitCountEnemys")); ComboMenu.Add("Hp", new Slider("Use R Enemy Health {0}(%)", 45, 0, 100)); ComboMenu.Add("Rcount", new Slider("If Ulty Hit {0} Enemy ", 2, 1, 5)); ComboMenu.AddLabel("Use R Range Settigs For all Logic:"); ComboMenu.Add("useRRange", new Slider("Use Ulty Max Range", 1800, 500, 2000)); ComboMenu.Add("ForceR", new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "T".ToCharArray()[0])); PredictionMenu = Menu.AddSubMenu("Prediction Settings", "Prediction"); PredictionMenu.AddGroupLabel("Prediction Settings:"); PredictionMenu.Add("Wpred", new Slider("Select W {0}(%) Hitchance", 70, 0, 100)); PredictionMenu.Add("rpred", new Slider("Select Ulty {0}(%) Hitchance", 70, 0, 100)); PredictionMenu.AddLabel("Work Only For Normal W Logic"); PredictionMenu.AddLabel( "Higher % ->Higher chance of spell landing on target but takes more time to get casted"); PredictionMenu.AddLabel( "Lower % ->Faster casting but lower chance that the spell will land on your target. "); VolleyMenu = Menu.AddSubMenu("Volley Settings", "Volley"); VolleyMenu.AddGroupLabel("Volley Settings:"); VolleyMenu.Add("Volley.castDragon", new KeyBind("Send Volley to Dragon", false, KeyBind.BindTypes.HoldActive, 'U')); VolleyMenu.Add("Volley.castBaron", new KeyBind("Send Volley to Baron/Rift Herald", false, KeyBind.BindTypes.HoldActive, 'I')); VolleyMenu.Add("Volley.sep1", new Separator()); VolleyMenu.Add("Volley.enable", new CheckBox("Auto send Volleys", false)); VolleyMenu.Add("Volley.noMode", new CheckBox("Only when no modes are active")); VolleyMenu.Add("Volley.mana", new Slider("Minimum {0}% mana to auto send E", 40)); VolleyMenu.Add("Volley.locationLabel", new Label("Send Volleys to:")); (VolleyMenu.Add("Volley.baron", new CheckBox("Baron / Rift Herald"))).OnValueChange += VolleyLocation; (VolleyMenu.Add("Volley.dragon", new CheckBox("Dragon"))).OnValueChange += VolleyLocation; HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddGroupLabel("Harass Settings:"); HarassMenu.Add("useQHarass", new CheckBox("Use Q")); HarassMenu.Add("useWHarass", new CheckBox("Use W")); HarassMenu.Add("useWHarassMana", new Slider("W Mana {0}(%)", 70, 0, 100)); HarassMenu.AddLabel("AutoHarass Settings:"); HarassMenu.Add("autoWHarass", new CheckBox("Auto W for Harass", false)); HarassMenu.Add("autoWHarassMana", new Slider("W Mana {0}(%)", 70, 0, 100)); JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings"); JungleLaneMenu.AddGroupLabel("Lane Clear Settings:"); JungleLaneMenu.Add("useWFarm", new CheckBox("Use W")); JungleLaneMenu.Add("useWManalane", new Slider("W Mana {0}(%)", 70, 0, 100)); JungleLaneMenu.AddLabel("Jungle Clear Settings:"); // JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q")); JungleLaneMenu.Add("useWJungle", new CheckBox("Use W")); JungleLaneMenu.Add("useWMana", new Slider("W Mana {0}(%)", 70, 0, 100)); FleeMenu = Menu.AddSubMenu("Flee Settings", "FleeSettings"); FleeMenu.Add("FleeQ", new CheckBox("Use W")); MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings"); MiscMenu.AddGroupLabel("Gapcloser Settings:"); MiscMenu.Add("gapcloser", new CheckBox("Auto W for Gapcloser")); MiscMenu.AddLabel("Interrupter Settings:"); MiscMenu.Add("interrupter", new CheckBox("Enable Interrupter Using R")); MiscMenu.Add("interrupt.value", new ComboBox("Interrupter DangerLevel", 0, "High", "Medium", "Low")); MiscMenu.Add("distinter", new Slider("Use Ulty For interupt Max Range {0}", 1800, 1, 2500)); MiscMenu.AddGroupLabel("Ks Settings:"); MiscMenu.Add("UseWks", new CheckBox("Use W ks")); MiscMenu.Add("UseRks", new CheckBox("Use R ks")); AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL"); AutoPotHealMenu.AddGroupLabel("Auto pot usage"); AutoPotHealMenu.Add("potion", new CheckBox("Use potions")); AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health {0}(%) to use potion", 40)); AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana {0}(%) to use potion", 20)); AutoPotHealMenu.AddGroupLabel("AUto Heal Usage"); AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal")); AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health {0}(%) to use Heal", 20)); ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings"); ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK")); ItemMenu.Add("useBotrkMyHP", new Slider("My Health {0}(%) ", 60, 1, 100)); ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health {0}(%) ", 60, 1, 100)); ItemMenu.Add("useYoumu", new CheckBox("Use Youmu")); ItemMenu.AddLabel("QQs Settings"); ItemMenu.Add("useQSS", new CheckBox("Use QSS")); ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); foreach (var debuff in DeBuffsList) { ItemMenu.Add(debuff.ToString(), new CheckBox(debuff.ToString())); } ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000)); SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger"); SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer")); SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 9)); DrawMenu = Menu.AddSubMenu("Drawing Settings"); DrawMenu.Add("drawRange", new CheckBox("Draw Q Range")); DrawMenu.Add("drawW", new CheckBox("Draw W Range")); DrawMenu.Add("drawR", new CheckBox("Draw R Range")); DrawMenu.AddLabel("Recall Tracker"); DrawMenu.Add("draw.Recall", new CheckBox("Chat Print")); DrawMenu.AddLabel("Damage indicators"); DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay")); DrawMenu.Add("percent", new CheckBox("Damage percent info")); DrawMenu.Add("howaa", new CheckBox("How Many AA")); DrawMenu.Add("Rkill", new CheckBox("R kill ")); Game.OnTick += Game_OnTick; Game.OnUpdate += OnGameUpdate; Obj_AI_Base.OnBuffGain += OnBuffGain; Gapcloser.OnGapcloser += OnGapcloser; Interrupter.OnInterruptableSpell += Interupthighlvl; Interrupter.OnInterruptableSpell += Interuptmediumlvl; Interrupter.OnInterruptableSpell += Interuptlowlvl; Drawing.OnDraw += Drawing_OnDraw; Orbwalker.OnPostAttack += OnAfterAttack; DamageIndicator.Initialize(SpellDamage.GetRawDamage); }
public static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.Hero != Champion.Poppy) { return; } Q = new Spell.Skillshot(SpellSlot.Q, 430, SkillShotType.Linear, 250, null, 100); Q.AllowedCollisionCount = int.MaxValue; W = new Spell.Active(SpellSlot.W, 400); E = new Spell.Targeted(SpellSlot.E, 425); E2 = new Spell.Skillshot(SpellSlot.E, 525, SkillShotType.Linear, 250, 1250); R = new Spell.Chargeable(SpellSlot.R, 500, 1200, 4000, 250, int.MaxValue, 90); var slot = _Player.GetSpellSlotFromName("summonerheal"); if (slot != SpellSlot.Unknown) { Heal = new Spell.Active(slot, 600); } HealthPotion = new Item(2003, 0); TotalBiscuit = new Item(2010, 0); CorruptingPotion = new Item(2033, 0); RefillablePotion = new Item(2031, 0); HuntersPotion = new Item(2032, 0); Chat.Print("Poppy The Troll Loaded! Version 1", Color.DeepSkyBlue); Chat.Print("Have Fun And Dont Feed Kappa!", Color.DeepSkyBlue); Menu = MainMenu.AddMenu("Poppy The Troll", "PoppyTheTroll"); Menu.AddGroupLabel("Poppy The Troll Version 1"); Menu.AddLabel("Last Update 31/5/2016"); Menu.AddLabel("Made By MeLoDaG"); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.Add("useQCombo", new CheckBox("Use Q")); ComboMenu.Add("useWCombo", new CheckBox("Use W")); ComboMenu.Add("useECombo", new CheckBox("Use E")); ComboMenu.Add("useRcombo", new CheckBox("Use R")); ComboMenu.Add("combo.REnemies", new Slider("Min Enemyes for R", 1, 1, 5)); HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddGroupLabel("Harass Settings"); HarassMenu.Add("useQHarass", new CheckBox("Use Q")); HarassMenu.Add("useWHarassMana", new Slider("Min. Mana for Harass %", 70, 0, 100)); JungleLaneMenu = Menu.AddSubMenu("Lane Jungle Clear Settings", "FarmSettings"); JungleLaneMenu.AddGroupLabel("Lane Clear"); JungleLaneMenu.Add("useQFarm", new CheckBox("Use Q")); JungleLaneMenu.Add("useWManalane", new Slider("Min. Mana for Laneclear Spells %", 70, 0, 100)); JungleLaneMenu.AddLabel("Jungle Clear"); JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q")); JungleLaneMenu.Add("useWMana", new Slider("Min. Mana for Jungleclear Spells %", 70, 0, 100)); ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings"); ItemMenu.AddGroupLabel("Botrk Settings"); ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK")); ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60, 1, 100)); ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60, 1, 100)); ItemMenu.Add("useYoumu", new CheckBox("Use Youmu")); ItemMenu.AddGroupLabel("Auto QSS if :"); ItemMenu.Add("Blind", new CheckBox("Blind", false)); ItemMenu.Add("Charm", new CheckBox("Charm")); ItemMenu.Add("Fear", new CheckBox("Fear")); ItemMenu.Add("Polymorph", new CheckBox("Polymorph")); ItemMenu.Add("Stun", new CheckBox("Stun")); ItemMenu.Add("Snare", new CheckBox("Snare")); ItemMenu.Add("Silence", new CheckBox("Silence", false)); ItemMenu.Add("Taunt", new CheckBox("Taunt")); ItemMenu.Add("Suppression", new CheckBox("Suppression")); AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL"); AutoPotHealMenu.AddGroupLabel("Auto pot usage"); AutoPotHealMenu.Add("potion", new CheckBox("Use potions")); AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 40)); AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20)); AutoPotHealMenu.AddGroupLabel("AUto Heal Usage"); AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal")); AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health % to use Heal", 20)); MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings"); MiscMenu.AddGroupLabel("Gapcloser/Interrupt settings"); MiscMenu.Add("gapcloser", new CheckBox("Auto W for Gapcloser")); MiscMenu.Add("gapcloserE", new CheckBox("Auto E for Gapcloser")); MiscMenu.Add("InterruptE", new CheckBox("Auto E for Interrupt")); MiscMenu.Add("interruptR", new CheckBox("Auto R for Interrupt")); MiscMenu.AddGroupLabel("Ks Settings"); MiscMenu.Add("UseQks", new CheckBox("Use Q ks")); SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger"); SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer", false)); SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 8)); FleeMenu = Menu.AddSubMenu("Flee Settings", "FleeSettings"); FleeMenu.AddGroupLabel("Flee Settings"); FleeMenu.Add("FleeW", new CheckBox("Use W")); DrawMenu = Menu.AddSubMenu("Drawing Settings"); DrawMenu.AddGroupLabel("Draw Settings"); DrawMenu.Add("drawQ", new CheckBox("Draw Q Range")); DrawMenu.Add("drawW", new CheckBox("Draw W Range")); DrawMenu.Add("drawE", new CheckBox("Draw E Range")); DrawMenu.Add("drawR", new CheckBox("Draw R Range")); DrawMenu.AddLabel("Damage indicators"); DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay")); DrawMenu.Add("percent", new CheckBox("Damage percent info")); DamageIndicator.Initialize(ComboDamage); Game.OnTick += Game_OnTick; Game.OnUpdate += OnGameUpdate; Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Obj_AI_Base.OnBuffGain += OnBuffGain; Gapcloser.OnGapcloser += Gapcloser_OnGapCloser; Drawing.OnDraw += Drawing_OnDraw; }
private static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.Hero != Champion.Irelia) { return; } Q = new Spell.Targeted(SpellSlot.Q, 650); W = new Spell.Active(SpellSlot.W); E = new Spell.Targeted(SpellSlot.E, 350); R = new Spell.Skillshot(SpellSlot.R, 1200, SkillShotType.Linear, 0, 1600, 65); Ignite = ObjectManager.Player.GetSpellSlotFromName("summonerdot"); HealthPotion = new Item(2003, 0); TotalBiscuit = new Item(2010, 0); CorruptingPotion = new Item(2033, 0); RefillablePotion = new Item(2031, 0); HuntersPotion = new Item(2032, 0); Chat.Print( "<font color=\"#ac1616\" >MeLoDag Presents </font><font color=\"#CCFFFF\" >IreLia </font><font color=\"#ac1616\" >Kappa Kippo</font>"); Menu = MainMenu.AddMenu("IreliaTheTroll", "IreliaTheTroll"); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddGroupLabel("Combo"); ComboMenu.AddGroupLabel("Q settings"); ComboMenu.Add("combo.q", new CheckBox("Use Q on enemy")); ComboMenu.Add("combo.q.minrange", new Slider("Minimum range to Q enemy", 450, 0, 650)); ComboMenu.AddLabel( " .", 4); ComboMenu.Add("combo.q.undertower", new Slider("Q enemy under tower only if their health % under", 40)); ComboMenu.AddLabel( " .", 4); ComboMenu.Add("combo.q.lastsecond", new CheckBox("Use Q to target always before W buff ends (range doesnt matter)")); ComboMenu.AddLabel( " .", 4); ComboMenu.Add("combo.q.gc", new CheckBox("Use Q to gapclose (killable minions)")); ComboMenu.AddSeparator(12); ComboMenu.AddGroupLabel("W settings"); ComboMenu.Add("combo.w", new CheckBox("Use W")); ComboMenu.AddSeparator(12); ComboMenu.AddGroupLabel("E settings"); ComboMenu.Add("combo.e", new CheckBox("Use E")); ComboMenu.AddLabel( " .", 4); ComboMenu.Add("combo.e.logic", new CheckBox("advanced logic")); ComboMenu.AddSeparator(12); ComboMenu.AddGroupLabel("R settings"); ComboMenu.Add("combo.r", new CheckBox("Use R")); ComboMenu.AddLabel( " .", 4); ComboMenu.Add("combo.r.weave", new CheckBox("sheen synergy")); ComboMenu.AddLabel( " .", 4); ComboMenu.Add("combo.r.selfactivated", new CheckBox("only if self activated", false)); ComboMenu.AddSeparator(12); ComboMenu.AddGroupLabel("Extra"); ComboMenu.Add("combo.ignite", new CheckBox("Use ignite if combo killable")); HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddGroupLabel("harras"); HarassMenu.AddGroupLabel("Q settings"); HarassMenu.Add("harass.q", new CheckBox("Use Q on enemy")); HarassMenu.Add("harass.q.minrange", new Slider(" Minimum range to Q enemy", 450, 0, 650)); HarassMenu.AddLabel(".", 4); HarassMenu.Add("harass.q.undertower", new Slider("Q enemy under tower only if their health % under", 40)); HarassMenu.AddLabel(".", 4); HarassMenu.Add("harass.q.lastsecond", new CheckBox("Use Q to target always before W buff ends (range doesnt matter)")); HarassMenu.AddLabel(".", 4); HarassMenu.Add("harass.q.gc", new CheckBox("Use Q to gapclose (killable minions)")); HarassMenu.AddSeparator(12); HarassMenu.AddGroupLabel("W settings"); HarassMenu.Add("harass.w", new CheckBox("Use W")); HarassMenu.AddSeparator(12); HarassMenu.AddGroupLabel("E settings"); HarassMenu.Add("harass.e", new CheckBox("Use E")); HarassMenu.AddLabel(".", 4); HarassMenu.Add("harass.e.logic", new CheckBox("advanced logic")); HarassMenu.AddSeparator(12); HarassMenu.AddGroupLabel("R settings"); HarassMenu.Add("harass.r", new CheckBox("Use R")); HarassMenu.AddLabel(".", 4); HarassMenu.Add("harass.r.weave", new CheckBox("sheen synergy")); HarassMenu.AddLabel(".", 4); HarassMenu.Add("harass.r.selfactivated", new CheckBox("only if self activated", false)); JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings"); JungleLaneMenu.Add("laneclear.q", new CheckBox("LaneClear Q")); JungleLaneMenu.AddSeparator(12); JungleLaneMenu.Add("laneclear.mana", new Slider("Mana manager (%)", 40, 1)); MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings"); MiscMenu.Add("misc.ks.q", new CheckBox("Killsteal Q")); MiscMenu.Add("misc.ks.e", new CheckBox("Killsteal E")); MiscMenu.Add("misc.ks.r", new CheckBox("Killsteal R")); MiscMenu.Add("misc.ag.e", new CheckBox("Anti-Gapclose E")); MiscMenu.Add("misc.interrupt", new CheckBox("Stun interruptable spells")); ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings"); ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK")); ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60, 1, 100)); ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60, 1, 100)); ItemMenu.Add("useYoumu", new CheckBox("Use Youmu")); /* ItemMenu.AddSeparator(); * ItemMenu.Add("useQSS", new CheckBox("Use QSS")); * ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); * ItemMenu.Add("Stun", new CheckBox("Stun", true)); * ItemMenu.Add("Blind", new CheckBox("Blind", true)); * ItemMenu.Add("Charm", new CheckBox("Charm", true)); * ItemMenu.Add("Suppression", new CheckBox("Suppression", true)); * ItemMenu.Add("Polymorph", new CheckBox("Polymorph", true)); * ItemMenu.Add("Fear", new CheckBox("Fear", true)); * ItemMenu.Add("Taunt", new CheckBox("Taunt", true)); * ItemMenu.Add("Silence", new CheckBox("Silence", false)); * ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000)); * ItemMenu.AddGroupLabel("Qqs Utly"); * ItemMenu.Add("ZedUlt", new CheckBox("Zed R", true)); * ItemMenu.Add("VladUlt", new CheckBox("Vladimir R", true)); * ItemMenu.Add("FizzUlt", new CheckBox("Fizz R", true)); * ItemMenu.Add("MordUlt", new CheckBox("Mordekaiser R", true)); * ItemMenu.Add("PoppyUlt", new CheckBox("Poppy R", true)); * ItemMenu.Add("QssUltDelay", new Slider("Use QSS Delay(ms) for Ult", 250, 0, 1000)); */ AutoPotHealMenu = Menu.AddSubMenu("Potion", "Potion"); AutoPotHealMenu.AddGroupLabel("Auto pot usage"); AutoPotHealMenu.Add("potion", new CheckBox("Use potions")); AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 70)); AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20)); /* SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger"); * SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer")); * SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 5)); */ DrawMenu = Menu.AddSubMenu("Drawing Settings"); DrawMenu.Add("drawings.q", new CheckBox("Draw Q")); DrawMenu.AddLabel(".", 4); DrawMenu.Add("drawings.e", new CheckBox("Draw E")); DrawMenu.AddLabel(".", 4); DrawMenu.Add("drawings.r", new CheckBox("Draw R")); Bootstrap.Init(null); Game.OnUpdate += OnGameUpdate; // Game.OnTick += OnTick; Orbwalker.OnPreAttack += OnPreAttack; Drawing.OnDraw += OnDraw; // Obj_AI_Base.OnBuffGain += OnBuffGain; Gapcloser.OnGapcloser += OnGapcloser; Interrupter.OnInterruptableSpell += OnInterruptableSpell; }
public static void Loading_OnLoadingComplete(EventArgs args) { if (Player.Instance.Hero != Champion.Vayne) { return; } _q = new Spell.Skillshot(SpellSlot.Q, int.MaxValue, SkillShotType.Linear); _e = new Spell.Targeted(SpellSlot.E, 590); _e2 = new Spell.Skillshot(SpellSlot.E, 590, SkillShotType.Linear, 250, 1250); _r = new Spell.Active(SpellSlot.R); var slot = _Player.GetSpellSlotFromName("summonerheal"); if (slot != SpellSlot.Unknown) { Heal = new Spell.Active(slot, 600); } HealthPotion = new Item(2003, 0); TotalBiscuit = new Item(2010, 0); CorruptingPotion = new Item(2033, 0); RefillablePotion = new Item(2031, 0); HuntersPotion = new Item(2032, 0); Chat.Print( "<font color=\"#ef0101\" >MeLoDag Presents </font><font color=\"#ffffff\" > VayneTHeTroll </font><font color=\"#ef0101\" >Kappa Kippo</font>"); Menu = MainMenu.AddMenu("VayneTheTroll", "VayneTheTroll"); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddGroupLabel("Use Q Settings"); ComboMenu.Add("useQcombo", new ComboBox(" ", 0, "Side", "Cursor", "SmartQ", "SafeQ", "AggroQ")); ComboMenu.AddGroupLabel("Use E Settings"); ComboMenu.AddLabel("Use E on"); foreach (var enemies in EntityManager.Heroes.Enemies.Where(i => !i.IsMe)) { ComboMenu.Add("useEcombo" + enemies.ChampionName, new CheckBox("" + enemies.ChampionName)); } ComboMenu.Add("pushDistance", new Slider("Push Distance", 410, 350, 420)); ComboMenu.AddGroupLabel("Use R Settings"); ComboMenu.Add("useRCombo", new CheckBox("Use R")); ComboMenu.Add("Rcount", new Slider("R when enemies >= ", 2, 1, 5)); HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddLabel("SoonTM"); // HarassMenu.Add("useQHarass", new CheckBox("Use Q")); // HarassMenu.Add("useEHarass", new CheckBox("Use E")); // HarassMenu.Add("useEHarassMana", new Slider("E Mana > %", 70, 0, 100)); // HarassMenu.Add("useQHarassMana", new Slider("Q Mana > %", 70, 0, 100)); JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings"); JungleLaneMenu.AddLabel("Lane Clear"); JungleLaneMenu.Add("useQFarm", new CheckBox("Use Q[LastHit]")); JungleLaneMenu.Add("useQMana", new Slider("Q Mana > %", 75, 0, 100)); JungleLaneMenu.AddLabel("Jungle Clear"); JungleLaneMenu.Add("useQJungle", new CheckBox("Use Q")); JungleLaneMenu.Add("useQJunglemana", new Slider("Mana > %", 40, 0, 100)); MiscMenu = Menu.AddSubMenu("Misc Settings", "MiscSettings"); MiscMenu.AddGroupLabel("Gapcloser Settings"); MiscMenu.Add("gapcloser", new CheckBox("Auto Q for Gapcloser")); MiscMenu.AddGroupLabel("Interrupter Settings & Dangerlvl"); MiscMenu.Add("interrupter", new CheckBox("Auto E for Interrupter")); MiscMenu.Add("useQcombo", new ComboBox(" ", 2, "High", "Medium", "Low")); MiscMenu.AddGroupLabel("Focus W Settings"); MiscMenu.Add("FocusW", new CheckBox("Focus target with 2 W")); // MiscMenu.Add("UseQks", new CheckBox("Use Q ks")); AutoPotHealMenu = Menu.AddSubMenu("Potion & Heal", "Potion & Heal"); AutoPotHealMenu.AddGroupLabel("Auto pot usage"); AutoPotHealMenu.Add("potion", new CheckBox("Use potions")); AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health % to use potion", 40)); AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana % to use potion", 20)); AutoPotHealMenu.AddGroupLabel("AUto Heal Usage"); AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal")); AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health % to use Heal", 20)); ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings"); ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK")); ItemMenu.Add("useBotrkMyHP", new Slider("My Health < ", 60, 1, 100)); ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health < ", 60, 1, 100)); ItemMenu.Add("useYoumu", new CheckBox("Use Youmu")); ItemMenu.AddSeparator(); ItemMenu.Add("useQSS", new CheckBox("Use QSS")); ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); ItemMenu.Add("Stun", new CheckBox("Stun", true)); ItemMenu.Add("Blind", new CheckBox("Blind", true)); ItemMenu.Add("Charm", new CheckBox("Charm", true)); ItemMenu.Add("Suppression", new CheckBox("Suppression", true)); ItemMenu.Add("Polymorph", new CheckBox("Polymorph", true)); ItemMenu.Add("Fear", new CheckBox("Fear", true)); ItemMenu.Add("Taunt", new CheckBox("Taunt", true)); ItemMenu.Add("Silence", new CheckBox("Silence", false)); ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000)); ItemMenu.AddGroupLabel("Qqs Utly"); ItemMenu.Add("ZedUlt", new CheckBox("Zed R", true)); ItemMenu.Add("VladUlt", new CheckBox("Vladimir R", true)); ItemMenu.Add("FizzUlt", new CheckBox("Fizz R", true)); ItemMenu.Add("MordUlt", new CheckBox("Mordekaiser R", true)); ItemMenu.Add("PoppyUlt", new CheckBox("Poppy R", true)); ItemMenu.Add("QssUltDelay", new Slider("Use QSS Delay(ms) for Ult", 250, 0, 1000)); SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger"); SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer", false)); StringList(SkinMenu, "skin.Id", "Skin", new[] { "Default", "Vindicator", "Aristocrat ", "Dragonslayer ", "Heartseeker", "SKT T1", "Arclight", "DragonSlayer Chaos", "DragonSlayer Curse", "DragonSlayer Element" }, 0); DrawMenu = Menu.AddSubMenu("Drawing Settings"); DrawMenu.Add("drawE", new CheckBox("Draw E Range")); Game.OnTick += Game_OnTick; Game.OnUpdate += OnGameUpdate; Orbwalker.OnPostAttack += OnAfterAttack; Obj_AI_Base.OnBuffGain += OnBuffGain; Gapcloser.OnGapcloser += Gapcloser_OnGapCloser; Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Drawing.OnDraw += Drawing_OnDraw; }