// Use this for initialization void Start() { numbersMatched = 0; numsToMatch = GetComponent<AutoGenerationManager> (); OutOfDarts = false; firstSpot = false; secSpot = false; thirSpot = false; fourSpot = false; fifSpot = false; }
// Use this for initialization void Start() { numbersMatched = 0; numsToMatch = GetComponent <AutoGenerationManager> (); OutOfDarts = false; firstSpot = false; secSpot = false; thirSpot = false; fourSpot = false; fifSpot = false; }