public static void Load() { AutoMeditate.Initialize(); //AUTOMEDITATE##// AutoEngage.Initialize(); //AUTOENGAGE##// AutoMimic.Initialize(); //##AUTO MIMIC##// AutoWorldMapMarker.LoadCommands(); Defender.Initialize(); GameActions.Print("Project dust765 Enabled.", 95); }
/// <summary> /// Placed above _effectManager.Update(totalMS, frameMS); /// </summary> /// <param name="totalMS"></param> public static void OnWorldUpdate(double totalMS) { AutoMeditate.Update(); //AUTOMEDITATE##// AutoEngage.Update(); //AUTOENGAGE##// Defender.Update(totalMS); }