/// <summary>
        /// Indica que o usuário conectou ao world server.
        /// </summary>
        /// <param name="msg"></param>
        public static void UpdateUserStatus(NetIncomingMessage msg)
        {
            var accountID = msg.ReadInt32();
            var username  = msg.ReadString();
            var server    = Authentication.FindByConnection(msg.SenderConnection);
            int worldID   = 0;

            if (server != null)
            {
                worldID = server.ID;
            }

            Authentication.AddAccount(accountID, username, worldID);

            LoginPacket.UpdateUserConnected(accountID);
        }