public AugmentCard getFromTheGrave() { graveCounter--; AugmentCard a = augmentsInGrave[graveCounter]; augmentsInGrave.RemoveAt(graveCounter); return(a); }
public AugmentCard getFromTheGrave(int i) { AugmentCard a = augmentsInGrave[i]; augmentsInGrave.RemoveAt(i); graveCounter--; return(a); }
public AugmentCard getAugmentFromDeck() { if (deckSize < 1) { return(null); } else { AugmentCard a = deckAugments[deckSize - 1]; deckAugments.RemoveAt(deckSize - 1); deckSize--; return(a); } }
public void addAugmentInDeck(AugmentCard a) { deckAugments.Add(a); deckSize++; }
public void addAugmentInGrave(AugmentCard a) { graveCounter++; augmentsInGrave.Add(a); }
public void setAugmentCard(AugmentCard a) { augment = a; }