예제 #1
0
 public void PlayIdleSound()
 {
     if (Audiosource && SoundIdle.Length > 0)
     {
         Audiosource.PlayOneShot(SoundIdle[Random.Range(0, SoundIdle.Length)]);
     }
 }
예제 #2
0
 public void PlayDamageSound()
 {
     if (Audiosource && DamageSound.Length > 0)
     {
         Audiosource.PlayOneShot(DamageSound[Random.Range(0, DamageSound.Length)]);
     }
 }
예제 #3
0
 public void PlayDamageSound()
 {
     if (Audiosource && DamageSound.Length > 0)
     {
         Debug.Log("DamageSound[0] " + DamageSound [0]);
         Audiosource.PlayOneShot(DamageSound [Random.Range(0, DamageSound.Length)]);
     }
 }